Topic: [MAP]ctf_infection
Hello guys,
I want to present you my new* ctf map.
It's a 4on4 or 5on5 ctf map with a totally different gameplay than standard maps. Red and blue bases are unequal and the blue base is placed higher than the red. Some people said that red team got a handicap some that blue got one. I'm sure every side got positive and negative aspects. It's your choice how you use them for or against your enemy team and that makes it a very interesting kind of map for me. I didn't played for hours on it yet because i want your opinion about it. It's kinda a try to do something different.
Here are some screenshots:
Overview: With Gamelayer, Without Gamelayer.
Ingame: #1, #2, #3, #4, #5, #6, #7, #8.
The map got a atmosphere which looks like a contaminated or infected place which has a big usage. But every pc should run this map with 200+ fps with 0 fsaa samples.
I got a gtx 560 ti 448 cores and an i3 530 and can run it on 1680*1050 with 16fsaa samples with the fps you can see in the screenshots. For those who have problems is the high detail function which disables the infection smoke.
* The map is a rebuild of an old dm map I made once. Here the link.
Downloads:
This map: ctf_infection.map
Dm version: infection.map
Please give me feedback and maybe some tips.