1

Topic: Teeworlds Development

Hi

I am a 3rd year IT student. We had a project this year where we had to make a game. We used C# with XNA to do the coding.


I was just wondering what software was used to create Teeworlds ?
Also, what software is used for the visuals? How do you get it to be so 'smooth'? Did you use vector images?

2 (edited by HeroiAmarelo 2012-11-14 16:24:38)

Re: Teeworlds Development

Coding: Visual Studio is the main choice.
Visuals: Vectors, with Inkscape.
Teeworlds is worked in C++, C and Python.
[TUTORIAL] How to Compile Teeworlds Under Windows
[GRAPHICS] Skin Tutorial (English/German)

Any other questions, wait for Dune or BotoX, they will make me look like an idiot.

Playing Teeworlds since 2011!
"I will always be topless for you"
                  - Günther Branlutte

3 (edited by BotoX 2012-11-14 15:25:06)

Re: Teeworlds Development

Teeworlds is mainly written in C++ with a C baselib and python scripts to generate some stuff.
The python scripts make it easyer to add new sounds or images to the game.
The graphics are made in Inkscape but are saved inside .pngs
About the smoothness: It's a rather simple game tongue
The game is using SDL for grabbing the input and outputing sound, OpenGL for graphics output.
You can always contact the developers and other hobby hackers on Quakenet IRC #teeworlds or #teeworlds-dev

4

Re: Teeworlds Development

pvanzyl065 wrote:

Also, what software is used for the visuals? How do you get it to be so 'smooth'? Did you use vector images?

The original graphics are drawn in Adobe Illustrator (until 0.4) and Inkscape (up to now) (both are vector graphic programs) and then rendered to png (raster graphics).

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!