yemDX, this might be difficult to realise, but working together with others is not easy - do you know of successful examples? Well, my last map has been made with one more person and it took us weeks until we were happy with our result
Sonix wrote:(original post) after testing a while your map it came up that it isn't really suitable to be included as official map,althought the graphics are made well (still missed a criteria ,"standard tilesets").
Still thanks for your submission and keep on doing maps!
I am glad you took time to answer me, hopefully you can do this to others too, even when I think you are busy testing maps and discussing those.
So far I will not comment every single objection, but the one about used tilesets. We tried to work with default tilesets on most parts and reduced the filesize as much as possible, so our nomination is meant as placeholder: change graphics as needed (should be easy on our map) and maybe rework specific parts, if the map is sufficient potentially.
In our case this would be a lot of work as I understand you. But because of my missing expereince at CTF I would have to leave the task to other qualified persons.
As a basic principle I would like to add:
sometimes you just feel comfortable at a new map, other times you need to adapt, learn its mechanic / movement / gameplay and you might like it or not, get used to it at least. Based on my own experiences within the "iCTF scene" I know about the reluctance to try new maps a few times and not giving up disappointed after the first visit... I felt like forcing people into other maps, but for myself I need maprotation most fo the times.
So break old habits and stop presenting only variations of known maps, thats why I nominated this map. Making a different impression, with graphics (could be easily changed) and movement paths (lots of, as you know from my map ).
Marik wrote:(original post)
- Maps should be playable without hook -> all places reachable with doublejump
this one is about being beginner friendly
- We need lots of love for the map editor
Maybe this is cause i ´m not into this anymore but i want some fancy effects done with envelope editor in official maps like avalanches in snow maps, vulcan eruptions,rain,waterfalls, some smoke of battlefields etc. I have read some nice quote lately " Games are like songs, The lyrics are the gameplay the melody are the graphics" so improve the graphics we got the tools and everything.
This is a useful comment, providing some new general ideas!
- The first part is reasonable, though I do not want to accept it: new added maps do not have to follow this rule in my opinion. You need to find a balance between long time players and early beginners. These people should be able to find a place to learn about the most important part of the game, the hook. Giving an example at a tutorial like map would be much better (I remember seeing something like that on fng gametype: a map with a tileset included which guides you with arrows and teeworlds using the hook at certain points!).
- About the animations: I would like to request these too, the game is capable of much more than we see in the default maps. Always I am missing a 2nd level of details you could enable or disable, for moving parts and really lovely animations! But to grant compatibilty on older machines you have to disable all of these things in the editor. Well thats an additional thought, but take a look at ctf_canyon to see a rather old map with lots of pretty details. Unnecessary you say? Even distracting? So disable the details but it gives a nice impression to new players, don't you think?
So this is a great idea, I think.
- About your suggestion to share map packs, thats what I do for some time now for iCTF mode - yes it is a small community of regular players, but they could only benefit of bugfree versions. You can find more about it at this thread (section 1). Because I keep my collection up to date at another forum I dont want to post it here again...
So, your last comment, Broken, shouts for a user supervised additional map pack. You could start something like that, with useful comments and questions about worthy maps.