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Topic: [MOD] WaterMOD for 0.6

Hello teeworlds.com!
Yesterday Avo (a teeworlds player like you yikes) told me how cool it would be to have the WaterMOD back in 0.6
Yeah that's what I spent the night doing tongue
And here it is! The WaterMOD for Teeworlds 0.6!

This mod is just a rewritten version of the WaterMOD from 0.5 so don't expect anything new here ^^
I used different doors which are on a extra layer for which you need a special client for mapping.
I've also added teleporter and speedups from the racemod.
Copypasta from inheriteds post:

What is WaterMOD?
WaterMOD is a modification which brings new elements of gameplay to Teeworlds
The features are

  • Water with effects on your body like friction, oxygen consumption, water current in different directions

  • Doors which prevent you from going through them until you push the button (with fancy graphics yikes)

  • Team related doors which can be operated by red or blue team

  • Rifle reflecting water

  • Compatible to all (standard) game modes

  • Instagib (if you want to)

  • Open source (of course)


How can I adjust WaterMod?
There are many server variables you can use to change the behavior of WaterMOD
The most important are:

name, default, min, max, description

sv_water_gravity, 30, -10000, 10000, gravity in water
sv_water_maxx, 600, -10000, 10000, max velocity in x direction when in water
sv_water_maxy, 450, -10000, 10000, max velocity in y direction when in water
sv_water_friction, 90, -10000, 10000, friction in water
sv_water_oxygen, 1, 0, 1, use oxygen in water
sv_water_oxy_drain, 1300, -100000, 100000, speed of oxygen degeneration in water (50=1sec)
sv_water_oxy_regen, 250, -100000, 100000, speed of oxygen regeneration out of water
sv_water_oxy_emoteid, 3, 0, 100000, number of emote to show when getting damage due to oxygen
sv_water_gain, 100, 0, 100000, added speed if in flowing water
sv_water_reflect, 1, 0, 1, reflect lasers at water

The gametypes are: dm, ctf, tdm, idm, ictf, itdm


Are there any limitations in WaterMOD
Yes, there are some limitations. One is that with high pings you might see the result of wrong client prediction of what will happen next. This is because I wanted to keep te mod compatible to the standard clients.
As I do my own physical calculations, the client thinks that just gravity is doing his job.


How can I make maps for this mod?
Just like for vanilla with only one difference for the doors:
Open the client which is supplyed in the downloads. Open up the editor and rightclick on the game group and click on "Add Tool layer". Now choose the Door Start tile. You can change the team and number in the top bar (there's a tool tab). Place it anywhere and choose a Door End tile, place it. You also need to place a Door Switch tile. Note that the team needs to be the same for all tiles with the same number. The door will go from the Start to the End tile and if you place a Door Block tile it wont go through it. You can also make more start and endpoints.
The entities: http://botox.ath.cx/files/watermod/entities.png


Are there compatible maps
There are indeed some maps yet, which iphone747 made for me.
Here's the famous waterpirates map which i fixed and adjusted for the new mod: http://botox.ath.cx/files/watermod/waterpirates.map


Now give me that stuff!
Server(Windows x86): http://botox.ath.cx/files/watermod/teeworlds_srv.exe
Server(Linux x86): http://botox.ath.cx/files/watermod/teeworlds_srv
Server(Linux x64): http://botox.ath.cx/files/watermod/teeworlds_srv_amd64
Mapping Client(Windows x86): http://botox.ath.cx/files/watermod/teeworlds.exe
and you need special datafiles for the client aswell: http://teeworlds.sushitee.de/client-pack/data.zip
Entities: http://botox.ath.cx/files/watermod/entities.png
waterpirates.map: http://botox.ath.cx/files/watermod/waterpirates.map
(The files are hosted on my homeserver :s)
Sourcecode: https://github.com/BotoX/teeworlds/tree/watermod


I WANT TO PLAY!
No problem! There's a server online and you can either search for water or connect directly: krypton-tw.de:8310


Special thanks go to:
inherited for the original mod
Apprentice Sheng for helping inherited
iphone747 for the beautiful maps
SushiTee for his racemod
and Avo for giving me the idea to remake this mod

DISCLAIMER
All rights reversed, all companies are registered products of the respective trademarks, be smart, don't start, live on the coke side of life

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Re: [MOD] WaterMOD for 0.6

Awesome mod smile   keep it up.


And one more mode that isn't compatible with gamer client sad

3

Re: [MOD] WaterMOD for 0.6

Nitro wrote:

And one more mode that isn't compatible with gamer client sad

Huh? Why that?

4

Re: [MOD] WaterMOD for 0.6

It's because of the entities.  (gamerclient; only show game tiles = crash)

But this is a bug in gamer client not in yours.

Great job!

5

Re: [MOD] WaterMOD for 0.6

Maybe because of the extra layer. I think DDRace is also using it.
Well who plays with only show gametiles anyways o_O

6

Re: [MOD] WaterMOD for 0.6

Me anytime also in instagib with my own entites. Just looks better.

PunBB bbcode test

7

Re: [MOD] WaterMOD for 0.6

Okay that look awesome ! smile

8 (edited by HeroiAmarelo 2012-07-02 08:56:16)

Re: [MOD] WaterMOD for 0.6

I've tested all the 3 different maps, but I have not understood the difference between this mod and DDRace.
So, on DDR. and variables you already can make teles, doors and buttons (and solo zones)

So, can you explain better the differences?
Does it support weapons battle? Is that on the server there is no weapons battle.
So, I don't understand the "The gametypes are: dm, ctf, tdm, idm, ictf, itdm".

The only difference I've understood is that it have oxigen, and tees have a limited time under water.
Am I right or I have understood the Mod idea incorrectly?

EDIT:
Oh. Sorry. Lets write a fail to my blog! tongue
I've joined to the port :8301 and not :8310.
That's why I saw DDRace maps! I'll create a video soon has possible! : )

Playing Teeworlds since 2011!
"I will always be topless for you"
                  - Günther Branlutte

9

Re: [MOD] WaterMOD for 0.6

WaterMOD
I think that explains everything.
The mod supports deathmatch, team deathmatch and caputer the flag.
You can also play instagib.
And the mod has doors and water physics with oxygen under water.
This has nothing to do with DDRace.... Probably you want to join the server and try it out?

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Re: [MOD] WaterMOD for 0.6

The map where you hosted the mod is full of mistakes

PunBB bbcode test

11

Re: [MOD] WaterMOD for 0.6

ok we fix it now

12

Re: [MOD] WaterMOD for 0.6

Fixed some of them, or at least tryed.
The map isn't mine and it's pretty fucked up...

13

Re: [MOD] WaterMOD for 0.6

Wth what you want with this haxor "gamer" gay client? Is gaming really getting benefits agains others?

14 (edited by DARK HUNTER 2012-07-02 17:34:18)

Re: [MOD] WaterMOD for 0.6

Awesome job BoToX.

And Nitro,what game.png are you using? And could you share you clear entities? smile

P.S. If you have some free time and if your in a good mood you can also port these interesting mods:

1. Water Blaster
2. Tee Strike
3. Tee Shield

and these 2 crazy mods:

1. Fire mod
2. Ninja Fly

Once in a century...

15 (edited by Nitro 2012-07-17 18:04:34)

Re: [MOD] WaterMOD for 0.6

Here you go:

PunBB bbcode test

_______________________________________________________________________________________________

Is the "mapping-stile" like in xxlddrace map client? With the doors etc.

Btw your hosting srv is down.

16

Re: [MOD] WaterMOD for 0.6

Hey Nitro how do you créate a entitie?

Teeworlds Clan here

17 (edited by Dune 2012-07-23 11:42:25)

Re: [MOD] WaterMOD for 0.6

_MAX_ wrote:

Hey Nitro how do you créate a entitie?

These entities are mostly from Landil (except the dots at the top).

Not Luck, Just Magic.

18 (edited by 2012-07-23 18:59:48)

Re: [MOD] WaterMOD for 0.6

Dune wrote:

These entities are mostly from Landil (except the dots at the top).

And how he créate a entities?


And please BoTox let a tutorial from Here for donate a tutorial "How to créate a entitie" and "How to créate a Modification" Or, you use software to create mods teeworld? Mias please help me ...

Teeworlds Clan here

19

Re: [MOD] WaterMOD for 0.6

_MAX_

Modifications is done through extensive coding. There is no tutorial on it. Learn C++. That's the only way.

20 (edited by Nitro 2012-07-23 19:10:28)

Re: [MOD] WaterMOD for 0.6

_MAX_ wrote:

Hey Nitro how do you créate a entitie?


I only created the walls and the unhookable wall. And the useless points. I use them with gamer client.

If you want to create your own entities. You should use gimp or inkscape.

21 (edited by Twiss 2012-08-04 02:30:15)

Re: [MOD] WaterMOD for 0.6

Cool that you rewrite this mod smile.

May be you can rewrite your Build mod, too? That would be really great, because i loved it and now there is only the Kog version which i do not like so much and it is only private.

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Re: [MOD] WaterMOD for 0.6

There is a Build mod already. (And no I don't mean Kog Lvl Build). Just take a look in the server browser the gametype Build. If the server is up you will find it wink

Once in a century...

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Re: [MOD] WaterMOD for 0.6

I cant find it now and finally i want to have the mod for my clan and i cant find any open buildmod for 0.6.

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Re: [MOD] WaterMOD for 0.6

I am not interested in BUILD anymore.
It's not a funny mod for me.

25

Re: [MOD] WaterMOD for 0.6

file not found :С
Give me water mod :C

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