1 (edited by lamefun 2012-08-03 21:06:29)

Topic: [MAP] lost by lamefun

Well, this is my try to fix the graphics bugs of the original lost, make a proper low detail support and reduce its size.

Gametypes: iCTF, CTF
Dimensions: 152x85
Players: 6x6
Size: 24.4 Kb

Full list of the gameplay changes compared to the original lost:

  • Spawn points are two tiles above the ground, so spawnkills are harder than in the original.

  • Changed the width of the central pillar from one tile to two tiles.

  • Changed the width of what were stalactites in the original lost from one tile to two tiles.

  • What were planes in the original lost are ground bumps, so what was the place below the wings is a solid matter.

Download

Screenshots:

http://wstaw.org/m/2011/06/17/screen1.png

http://wstaw.org/m/2011/06/20/www.png

2

Re: [MAP] lost by lamefun

Good job you've done cleaning the whole map graphics, it really start looking more teeish by now.
Imo the map still has a lot of bad points for a vanilla gameplay (so much areas without anything to hook else than the ground, sucks for movements).

Not Luck, Just Magic.

3

Re: [MAP] lost by lamefun

My goal was to fix the graphics with minimal changes to the iCTF gameplay, so I won't do any more changes in the gamelayer.

4

Re: [MAP] lost by lamefun

Very good. But I don't like the bottom part (where the water was in the original).

P.S. I like this "comeback" trend. smile Welcome back lamefun.

Once in a century...