Topic: [MAP] ctf_mesozoic
Some of you have already seen some versions of this map. This is the last one.
Many people were criticizing it for lack of balance: top way is shorter and easier than another one. Gotta agree with it, but still all the respawns are at the top, near the flag, so dying defenders are able to respawn and still prevent enemy attacker from running that way. While bottom of the map is full of pickups which makes it pretty sweet way to get out.
Another criticized fact is structure. I position my map as 3v3, but there's 3 ways out of the base. Still i gotta admit that vertical way out is narrow and is longer than diagonal way, so any defender is able to simply block enemy movement. He's even able to get back at the top before enemy attacker goes horizontal way (not sure about this fact). Also, do not forget that there's attackers which are obviously helping to def in 3v3 matchs.
So, wether you agree with my arguments or not, i'd like to present my map here.
Screenshots:
With GL: here
Without GL: here
Download link: here