Topic: CTF strategy guide
I'd like to start collecting CTF strategies.
So here are some strategies that I have found to be very useful. Experienced players probably know all of them, but I think they can be very helpful to not so experienced players.
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- When you are carrying the flag, stay close to your flagpoint so that you can score quickly when your flag is returned. You should only help attacking if you can see that your team can't do it without your support. It can be very annoying to your teammates if they finally manage to return their flag and the flag carrier is miles away from his base and therefore can't make it back quickly enough.
- When you are carrying the flag and are very low on health, consider killing yourself (using grenades or with the "kill" command that you can bind for example to the backspace key, although this will lead to a much longer respawn time) in a safe location that will either allow a teammate to take the flag or allow you to get the flag back after respawning. Wait as long as possible before taking the flag back, because the enemy's flag carrier will think that their flag will return, and he will probably try to stay close to the flag point by all means. This may get him killed by your teammates, and then you can score.
- Protect your flag carrier and clear his path back to your base! Hook enemies that try to follow him, draw their fire to yourself. Be ready to take the flag back in case that your flag carrier dies.
- If you successfully fought off an attack on your base and you are left with only very little health, consider killing yourself to respawn with full health so that you have better chances fighting off the next wave of attackers.
- If you are very low on health and defending, don't pick up weapons, because you would probably waste them. Instead, leave them to teammates or kill yourself and respawn with full health. Exception: If you see that an enemy would take it, better you take it.
- Know your enemies' escape paths. Some players always take the same route to their base after stealing your flag. And this is where you will wait and intercept them.
- Sometimes, it is better not to kill an attacking enemy immediately, but just give him enough damage. Remember that if you kill him, he will respawn in his base with full health and will make life harder for your attackers. Kill him in the right moment, several seconds after one of your teammates grabbed the enemy's flag. The enemy will respawn too late to defend. This is especially important for very good players.
- Try to balance defense and attack. If you see that too many of your teammates are defending, go and attack. If you see that your base is full of enemies, stay and defend. Also use team chat to coordinate with other teammates ("We need more defenders!" / "We need more attackers!").
- If you killed the enemy's flag carrier, don't return the flag immediately. If you are close enough to your base so that you can see it (in this case, dynamic camera can really help a bit), wait for the right moment to return the flag (for example, when your flag carrier reaches the flagpoint). Don't return the flag if there are lots of enemies in your base, since it would be stolen immediately again. If you can't see your base, use a "Ready for flag?" shortcut (see below) to synchronize with your flag carrier. If this doesn't work, try to estimate the time that your flag carrier will need to reach your base.
- When you are attacking, always try to stay between the enemy's flag carrier and their flagpoint. You should always be at their flagpoint before their flag carrier can reach it in case that your flag carrier dies. Don't let the enemy's flag carrier draw you away from their flagpoint. Exception: You can follow him if you see that there are other teammates at the enemy's flagpoint who could pick up the flag.
- Surround the enemy's flag carrier. If you see that a teammate follows him, don't take the same route but another one. Otherwise there will still be an open escape path and chances are that you accidentally hook your teammate and slow him down.
- Steal as many weapons/powerups as possible from the enemy's base. If you already have a weapon with full ammo, fire one shot and pick it up (of course, don't do this when teammates are with you who might need the weapons). This will make it more difficult for their flag carrier to stay close to their flagpoint.
- When the enemy's flag carrier dies and drops the flag, immediately switch to defense mode. Try to protect your flag carrier and keep the enemy from getting your flag again. Consider killing yourself to respawn in your base with full health so that you can help defending.
- Create keyboard shortcuts for giving important information to your team.
1. bind f say_team Losing flag! Prepare to grab!
Use it when you are carrying the flag and are about to die. Smart teammates will be able to prepare for the flag loss and get it back when it appears on the enemy's flagpoint.
2. bind r say_team Ready for flag? Ready for flag!
When you carry the flag, use it to indicate that you are ready to score. Smart teammates won't pick up the enemy's flag immediately, but first wait for you to get ready for scoring. Using this shortcut, you can tell them that you are ready.
When you attack, you have killed the flag carrier and the flag is lying in front of you, use the shortcut to ask your flag carrier if he is ready to score. If he responds, pick up the flag so that he can score. If an enemy sees the flag lying around, you may have to pick it up before he can get it.
3. bind g say_team Go go go! Base is clear!
Use it to tell your flag carrier that your base is clear of enemies and that he could score now if he was there.
4. bind e say_team Enemies in base! Stay away!
Use it to tell your flag carrier that he should not come to your base right now, because it is full of enemies who would probably kill him.
(Note that the keys E, R, F and G are easily reachable when playing with A and D keys!)
- Votekick idle/afk players. They keep others from joining the game (if the server is full) and can destroy the team balance because they count as players while they really are not.