101

Re: [MOD] ZOMB 2.0

woooooow, this is so nice! man, in 0.7 there GOT to be a standart zombie mod, with this skins!! Nice work!

mushoku-no

102

Re: [MOD] ZOMB 2.0

Kottizen, maybe it was a bit offtop, but important hmm

C++/Java my life ^^
If you like dislike button click it
NOW!

103

Re: [MOD] ZOMB 2.0

Hi, I'm using ubuntu linux 32 bit... and runed the file... this is the output:

safa@safa-Vostro1510:~/flareGet/Others$ ./teeworlds_srv_zomb
[510b7b9b][engine]: running on unix-linux-ia32
[510b7b9b][engine]: arch is little endian
[510b7b9b][engine/datadir]: warning no data directory found
[510b7b9b][engine/datadir]: paths used:
[510b7b9b][engine/datadir]:     .
[510b7b9b][engine/datadir]:     /home/safa/.teeworlds
[510b7b9b][engine/datadir]:     ./data
[510b7b9b][engine/datadir]: saving files to: /home/safa/.teeworlds
[510b7b9b][console]: failed to open 'autoexec.cfg'
[510b7b9b][engine/mastersrv]: warning: couldn't parse master server 'master4.teeworlds.com '
[510b7b9b][datafile]: datafile loading. filename='maps/dm1.map'
[510b7b9b][server]: failed to load map. mapname='dm1'

so, should it work now? and where to play ??
Great Goob ^_^

104

Re: [MOD] ZOMB 2.0

It seems like you only had the pure executable lying around. Download vanilla teeworlds, unzip it, put your ZOMB executable into that folder and execute it. That should work.

105

Re: [MOD] ZOMB 2.0

heinrich5991 wrote:

It seems like you only had the pure executable lying around. Download vanilla teeworlds, unzip it, put your ZOMB executable into that folder and execute it. That should work.

sorry sad
I didnt understand will... I downloaded zombies images and the .wave+,map...
then I put them with the executable in one folder.. and the output didnt changed hmm

106

Re: [MOD] ZOMB 2.0

Darling wrote:

Download vanilla teeworlds, unzip it, put your ZOMB executable into that folder and execute it.

Not Luck, Just Magic.

107

Re: [MOD] ZOMB 2.0

Issue resolved via IRC.

108 (edited by DS_DV 2013-02-02 03:32:05)

Re: [MOD] ZOMB 2.0

is there any possibility to get these on a Teeworlds 0.6.1 Linux server running ?

with best +DS_DV+

109

Re: [MOD] ZOMB 2.0

DS_DV wrote:

is there any possibility to get these on a Teeworlds 0.6.1 Linux server running ?

with best +DS_DV+

Likely not. The mod hasn't been ported to 0.6.

Not Luck, Just Magic.

110 (edited by DS_DV 2013-02-02 13:47:49)

Re: [MOD] ZOMB 2.0

Dune wrote:

Likely not. The mod hasn't been ported to 0.6.

is there any modder able to port it ?

im not very rich, but ill pay for it !

with best +DS_DV+

PS: or is there any client able to play on multiple server versions ?

111

Re: [MOD] ZOMB 2.0

DS_DV wrote:

is there any modder able to port it ?

No. LordSk is the one and only who can do that.

PS: or is there any client able to play on multiple server versions ?

No.

Not Luck, Just Magic.

112

Re: [MOD] ZOMB 2.0

armfh linux build plz? otherwise i would like the source code wink

113

Re: [MOD] ZOMB 2.0

There are already linux builds in the first post

The mod isn't open source.

Not Luck, Just Magic.

114

Re: [MOD] ZOMB 2.0

Dune wrote:

There are already linux builds in the first post

The mod isn't open source.

Why?

115

Re: [MOD] ZOMB 2.0

I do not know wrote:
Dune wrote:

The mod isn't open source.

Why?

The mod author isn't feeling like sharing AI code.

116

Re: [MOD] ZOMB 2.0

I do not know wrote:
Dune wrote:

The mod isn't open source.

Why?

I'm just stating a fact, it's not up to me to decide this. If I was allowed to, I would give the sources away.

Not Luck, Just Magic.

117

Re: [MOD] ZOMB 2.0

Will this ever be released? The source I mean?

Teeworlds [ friends ] clan
Some YouTube Stuff about Teeworlds

118

Re: [MOD] ZOMB 2.0

+1 then I bet someone would gladly port it to 0.6
right now i have to switch to 0.5 whenever i wanna play hmm

also maybe release the old version with megazombies if possible tongue

check out these maps: infiltrate - choco - dustycloud

119 (edited by Deepfinder 2017-04-09 13:54:53)

Re: [MOD] ZOMB 2.0

Slinack wrote:

+1 then I bet someone would gladly port it to 0.6
right now i have to switch to 0.5 whenever i wanna play hmm

also maybe release the old version with megazombies if possible tongue

InfClass has copied some of the zombie-types, so IMO InfClass is a 0.6 port

I will be banned if I troll again ...

120

Re: [MOD] ZOMB 2.0

I have a copy of the original source (version 1.0 and 1.1). You can find them in the Internet via a longer google search wink