26

Re: [MOD] ZOMB 2.0

Hip-Hop_BLOND wrote:

Tell me Dune, where exactly should the .wav files be placed (I'm asking 'cuz this is the first tw server with .wav files in it) and where that cfg with the numbers in it should be placed as well :?

Place it in the same directory where your binary is. For example your teeworlds_srv_zomb is in /home/teeworlds/zombie2.0, place it there too.

I think the configs are the wave files, put them in the same directory.

27

Re: [MOD] ZOMB 2.0

I still want a ninja zombie! D:

Give others the respect you wish to be respected with. In the mean time, enjoy the website!

28 (edited by Mad! 2011-03-21 19:45:17)

Re: [MOD] ZOMB 2.0

Bee wrote:

I still want a ninja zombie! D:

Hunter looks like Ninja zombie, isn't it?

Mad is totally mad
Mad from a lovely french team called |ZPote|

29

Re: [MOD] ZOMB 2.0

Hip-Hop_BLOND wrote:
Dune wrote:

There should not be any technical problems using the old zombie map, although they have to be reworked to fit the ZOMB 2.0's gameplay.

That's what I was afraid of =/ guess I'm gonna have to test 'em all.

Tell me Dune, where exactly should the .wav files be placed (I'm asking 'cuz this is the first tw server with .wav files in it) and where that cfg with the numbers in it should be placed as well :?

Notification: I think there's a bug in it 'cuz I didn't see the number 14 in it (check it out)

Hope you understood me, thx \\//

The # lines are just comments, so there is no bug, just a bad numerotation.
The .wave should be placed near the binaries - as I previously said.

The current 1.0 zombie maps all suck for 2.0 gaming (well - that's my opinion), people should rethink them.

Not Luck, Just Magic.

30

Re: [MOD] ZOMB 2.0

Indeed, I made a mistake into the wave file. Replace 15 to 14. Not very hard.

Mad is totally mad
Mad from a lovely french team called |ZPote|

31

Re: [MOD] ZOMB 2.0

A good way to balance the hunter is to not allow it to use hook...

32

Re: [MOD] ZOMB 2.0

The hunter is balanced imo, not so much life, just very good offensivly.

tip : go up when you are hunted, it's easier to aim and kill him even with hammer/pistol

-.iB Jordane

33 (edited by Mad! 2011-03-22 00:57:38)

Re: [MOD] ZOMB 2.0

Jordane wrote:

The hunter is balanced imo, not so much life, just very good offensivly.

tip : go up when you are hunted, it's easier to aim and kill him even with hammer/pistol

Love your comments! It's easy for an expert (ex-ZPo).

And for the guys who need some maps, i am currently developing a map called zomb_jungle. Just need much time and some tips to include water as Nuby's maps.

Mad is totally mad
Mad from a lovely french team called |ZPote|

34

Re: [MOD] ZOMB 2.0

Hunters are OP big_smile

Hookers are extremely annoying (Not a bad thing)

Boomers aren't as good as I thought

USA pride. What now.

35

Re: [MOD] ZOMB 2.0

The ver 2.0 zombies are much better than the first ones no matter what some ppl say...
And indeed the hunter is balanced but not enough...He is fast and easy to kill but still hard to kill when he pops out of nowhere and super hammers you! By the time I aim at him he already kills me.
It's hard with the hunter alone but +other zombies! yikes

Once in a century...

36

Re: [MOD] ZOMB 2.0

Elite Tee, you mustn't directly aim the Hunter, but predict a leap, jump and fire under you. The Hunter cannot hook walls to stay in position like humans, so he will inevitably fall.

Not Luck, Just Magic.

37

Re: [MOD] ZOMB 2.0

He can't hook?
Oh,I just noticed tongue
Good

Once in a century...

38

Re: [MOD] ZOMB 2.0

Good mod.
But I dont like the hunter. it would be better if he had the katana. and I want to make another tunings D:

39

Re: [MOD] ZOMB 2.0

This morning, I didn't see many servers hosted. I hope it will change soon.

Mad is totally mad
Mad from a lovely french team called |ZPote|

40

Re: [MOD] ZOMB 2.0

Mad! wrote:

This morning, I didn't see many servers hosted. I hope it will change soon.

There are something like 5 zombie 2.0 servers at the moment, but unfortunately only one was correctly tuned - means with decent maps and an appropriate wave config.

Not Luck, Just Magic.

41

Re: [MOD] ZOMB 2.0

Good work! I would kile to play that mod smile!

42

Re: [MOD] ZOMB 2.0

Pills over here!

Maybe combine it with CTF, if you reach a certain point you win (would be more L4D style)... or a credits system to unlock new areas? big_smile

43

Re: [MOD] ZOMB 2.0

What about an addition where some players could control the zombie side as well?

People might find that this idea is unbalanced (making the humans better), but it's merely the fact that bot zombies are stupid smile

44 (edited by Apmox 2011-03-29 16:03:17)

Re: [MOD] ZOMB 2.0

What about an addvote that lets choose the kind of wave you have to beat, instead of accepting the only one set from the server?

@alias: it's a strange idea, but looks nice. You're right, bot are a bit stupid but Lord improved them and if humans could become zombies, it wouldn't be a zombie mod smile

// Edit: didn't read the whole description.

» Albert Einsteein: I have no special talent. I am only passionately curious.

45 (edited by Mad! 2011-03-29 13:57:14)

Re: [MOD] ZOMB 2.0

alias wrote:

What about an addition where some players could control the zombie side as well?

I won't spoil a lot but it's under development and some lucky guys have tried to control a boomer. Powerful!

Apmox wrote:

You're right, bot are a bit stupid but Dune improved them

It wasn't Dune. Lord did it.

Mad is totally mad
Mad from a lovely french team called |ZPote|

46

Re: [MOD] ZOMB 2.0

Mad! wrote:

I won't spoil a lot but it's under development and some lucky guys have tried to control a boomer. Powerful!

Yep, nice to hear wink

It wasn't Dune. Lord did it.

Post edited, thanks.

P.S.: Wrong quote, it was mine smile

» Albert Einsteein: I have no special talent. I am only passionately curious.

47

Re: [MOD] ZOMB 2.0

this mod is just a stupid way on how to loose free slot for real people

48

Re: [MOD] ZOMB 2.0

I hate hooker xD
Funny mod

49

Re: [MOD] ZOMB 2.0

CarmineZ wrote:

this mod is just a stupid way on how to loose free slot for real people

The default Teeworlds actually doesn't support more than 16 characters, so 4 players and 12 bots is a pretty nice decision.

Not Luck, Just Magic.

50

Re: [MOD] ZOMB 2.0

big thanks wink
In the last mod i posted ideas for zombies from left4dead.
Now they are out! big_smile
ill look for making a map, posting it und give a link here ;P
thyy smile

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