1 (edited by CarmineZ 2010-12-24 19:10:46)

Topic: [mod client broswe window] format

screenshoot
i maked this configuration to have a better view of the server list, i also implemented arrow keys for selection and maggiorated the whell scroll, is a good innovation? it is portable on all resolution screen

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Re: [mod client broswe window] format

download link

3 (edited by CarmineZ 2010-12-24 19:27:29)

Re: [mod client broswe window] format

I can give you only the source of menus_broswer.cpp, you must compile by yourself, on 0.5.2 tw Download menus_browser.cpp

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Re: [mod client broswe window] format

This looks like the 0.4.x server browser. The server infos are using 1/3 of the screen space, I guess the 0.5.x server browser vertical UI is still better, since you have around 1000 servers to browse.

Not Luck, Just Magic.

5 (edited by CarmineZ 2010-12-24 22:58:26)

Re: [mod client broswe window] format

i do this for me personal needs, for me is better because there aren't strings of gametype over the map's string, etcc. many string overlap in vertical mode

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Re: [mod client broswe window] format

CarmineZ wrote:

i do this for me personal needs, for me is better because there aren't strings of gametype over the map's string, etcc. many string overlap in vertical mode

Originally, map names were 4-characters-length, and gametypes 2 or 3 characters. It's the hosters' fault when your "CITY|P-Crazy|byXXX" is overlapping with "meinfantasticcitymap!!!". The client is not responsible for that.

Not Luck, Just Magic.

7

Re: [mod client broswe window] format

as i remember the newest trunk client doesnt allow overlapping it cuts server name, map and gametype if its too long

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Re: [mod client broswe window] format

ok, i know the cause, but i want to read well other mod too

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Re: [mod client broswe window] format

I think this mod is more or less useless, since the current teeworlds trunk done a lot of those things in a better way(in my opinion). Also this will not be compatible with the new version, because it is written in unrefactored style. Since ther is already a (not public) fixed release date, writing code for the old version is not usefull in my opinion, sice it wn't be usable soon.

10 (edited by CarmineZ 2010-12-25 11:25:24)

Re: [mod client broswe window] format

trunk is very good for standard gametype, but with mods still many crash

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Re: [mod client broswe window] format

lol @ my srv ur on. big_smile. Anyways, tis looks like 0.4... i actully like it.. ill port it too trunk big_smile

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Re: [mod client broswe window] format

CarmineZ wrote:

trunk is very good for standard gametype, but with mods still many crash

That's the modders fault...

Not Luck, Just Magic.

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Re: [mod client broswe window] format

no, no, no modders fault, crash because compatibility is changed

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Re: [mod client broswe window] format

Even my refactor client never crashed...
I ever play with a self made uptodate trunk client and !really! never had a crash.
And the inQ mod running for 2 Weeks without a crash (the new trunk version, git autoupdateing)
It is much stabler then the "stable 0.5.2"

pls use trunk ;D

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Re: [mod client broswe window] format

i used the last trunk built on 22 dec 2010, and it crash with mods, example when server change map, sometimes crash, which version do you use?

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Re: [mod client broswe window] format

For those that for some reason cannot compile this own their own, but want to try it out, here are some pre-compiled binaries. Simply extract the compressed file and put it in your Teeworlds folder.

Linux x86
Linux x86_64
Windows