1

Topic: How compile 0.5 Trunk??

Hi, can you say as I compiled the new version of the game?

thx!!

2

Re: How compile 0.5 Trunk??

Take a look there. smile

Not Luck, Just Magic.

3 (edited by ascii 2010-12-15 17:23:04)

Re: How compile 0.5 Trunk??

thx Dune... but.. i try it and i have this problem:

When use "../bam-0.2.0/src/bam server_relase":

bam: no project named 'default.bam'

When replace TRUNK src in Stable src:

bam: 'c src/tools/map_resave.c' already exists
add_job: node already exists
stack traceback:
  [string "src/base.bam"](765): Compiler local
    settings = {...}
    input = 'src/tools/map_resave.c'
    outname = 'objs/map_resave_d.o'
  [string "src/base.bam"](830): Compile global
    settings = {...}
    inputs = {...}
    outputs = {...}
    (for generator) = 0x9c33008 (function (6))
    (for state) = {...}
    (for control) = 1.000000
    index = 1.000000
    inname = 'src/tools/map_resave.c'
    ext = 'c'
    Compiler = 0x9c3c688 (function (6))
  default.bam(208): build global
    settings = {...}
    (for generator) = 0x9c33008 (function (6))
    (for state) = {...}
    (for control) = 6.000000
    i = 6.000000
    v = 'src/tools/map_resave.c'
    (*temporary) = {...}
    (*temporary) = 0x9c4a4e8 (function (6))
    (*temporary) = {...}
    (*temporary) = 'map_resave'
  default.bam(304): (null)
bam: error during build

I'm doing wrong?

thx.



P.D: 0.5.2 Compile Good... but TRUNK no :\

4

Re: How compile 0.5 Trunk??

ok ok! xDD thx i see that the new version use 0.4.0 not 0.2.0 wink