Topic: How compile 0.5 Trunk??
Hi, can you say as I compiled the new version of the game?
thx!!
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Teeworlds Forum → Development → How compile 0.5 Trunk??
Hi, can you say as I compiled the new version of the game?
thx!!
thx Dune... but.. i try it and i have this problem:
When use "../bam-0.2.0/src/bam server_relase":
bam: no project named 'default.bam'
When replace TRUNK src in Stable src:
bam: 'c src/tools/map_resave.c' already exists
add_job: node already exists
stack traceback:
[string "src/base.bam"](765): Compiler local
settings = {...}
input = 'src/tools/map_resave.c'
outname = 'objs/map_resave_d.o'
[string "src/base.bam"](830): Compile global
settings = {...}
inputs = {...}
outputs = {...}
(for generator) = 0x9c33008 (function (6))
(for state) = {...}
(for control) = 1.000000
index = 1.000000
inname = 'src/tools/map_resave.c'
ext = 'c'
Compiler = 0x9c3c688 (function (6))
default.bam(208): build global
settings = {...}
(for generator) = 0x9c33008 (function (6))
(for state) = {...}
(for control) = 6.000000
i = 6.000000
v = 'src/tools/map_resave.c'
(*temporary) = {...}
(*temporary) = 0x9c4a4e8 (function (6))
(*temporary) = {...}
(*temporary) = 'map_resave'
default.bam(304): (null)
bam: error during build
I'm doing wrong?
thx.
P.D: 0.5.2 Compile Good... but TRUNK no :\
ok ok! xDD thx i see that the new version use 0.4.0 not 0.2.0
Teeworlds Forum → Development → How compile 0.5 Trunk??
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