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Topic: [SUGESTION] Change the Katana?

It has been very obvious and disturbing to me that most high level players take the Katana completely out of the ctf2 map (also some other official Katana maps) for "pro" gaming, and it shows me something is obviously wrong here. Most pro players dread the idea of coming in contact with the Katana because they view it as they would be helpless to fight or defend themselves, until it's wares off. It is apparent that the Katana is more of a power up weapon because of it's longer spawn time, so if anything, people should want it and snatch it if they had the chance but it's the exact opposite. I do not think it should be this way... Something should change so players will use it again and be happy when they do. So please people, and especially pro players, tell me what's wrong with it?

Personally, I like it. I know it has its limitations so I use it cautiously and go into a sort of stealth mode as to not immediately die. To be honest, I don't know how to improve it while abiding with kiss, so help me out community. :\
Later, I'll look for the most voted for vote option and suggest its change in ideas and suggestions for the next version. smile

Give others the respect you wish to be respected with. In the mean time, enjoy the website!

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Re: [SUGESTION] Change the Katana?

Very weird that you've failed to add the by far most common suggestion:

Changing so you keep your momentum after slicing. The fact that doing a slice completely stops your movement for half a second is the reason the katana isn't viable. That shit just don't work in any mid- or high- level game.

Official Teeworlds map developer and community moderator
Administrator for the Teeworlds community Teesites

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Re: [SUGESTION] Change the Katana?

Do you know of any future new powerups? (eg. speedup etc)

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Re: [SUGESTION] Change the Katana?

Hum... now that you mention it, I do remember people complaining out that. Ha sorry.
Gah, it won't let me change the voting options... Just [+] Chi11y's post if you like his idea. wink

Give others the respect you wish to be respected with. In the mean time, enjoy the website!

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Re: [SUGESTION] Change the Katana?

I also think its very unpractical that u cant switch ur weapons while u got the "powerup". In many situations a grenade launcher or shotgun or rifle or gun would be much stronger (or a combination of both), but in this point ur helpless after u picked it up.

6 (edited by Deleted User 2010-11-08 21:45:31)

Re: [SUGESTION] Change the Katana?

Chi11y wrote:

Very weird that you've failed to add the by far most common suggestion:

Changing so you keep your momentum after slicing. The fact that doing a slice completely stops your movement for half a second is the reason the katana isn't viable. That shit just don't work in any mid- or high- level game.

This is the most disadvantage of the katana. But the katana is a strong weapon for fighting. If you combine it with high hooking skills it's very difficult to defeat the katana player even if both players are on the same level. It have a high dps and you can attack and evade with fast and short slice.

[x] Other (explain in comment)

I like the katana and want to see it as a regular weapon which can be switched like the other weapons. But I think the katana must be a little weaker then.

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Re: [SUGESTION] Change the Katana?

Sworddragon wrote:
Chi11y wrote:

Very weird that you've failed to add the by far most common suggestion:

Changing so you keep your momentum after slicing. The fact that doing a slice completely stops your movement for half a second is the reason the katana isn't viable. That shit just don't work in any mid- or high- level game.

This is the most disadvantage of the katana. But the katana is a strong weapon for fighting. If you combine it with high hooking skills it's very difficult to defeat the katana player even if both players are on the same level. It have a high dps and you can attack and evade with fast and short slice.

The idea is to give the katana extra power, so it could be actually useful on higher level games. For example, in the Quake series powerups actually matter so much you must keep time of their spawning and try to get them before your enemy does.

How I'd see boosting the katana turn the gameplay from a CTF point of view:

First of all, middle control becomes a great deal because of the katana's big attack power boost, and item timing (if only with one item) will become a part of the gameplay. Secondly you need to coordinate with your team to get the katana to the player with the biggest stack of health/armor, because it should be powerful enough you don't want to lose it early once you have it.
If your team gets the katana, your opponent's focus turns into killing the katana player before he can make too much damage, which can make a lot of interesting situations for the other attackers of the team. It would make the defensively oriented maps like ctf2 favoring attack a bit more.

It shouldn't be too powerful though, at least myself I wouldn't want the game to become one giant katana campfest just because it couldn't be countered and would make scoring captures too easy. It needs disadvantages, it should be counterable. The current disadvantage of completely dropping your already gained velocity is just too huge, considering how fast-paced and movement-oriented the gameplay is in Teeworlds.

Failuree @ Quakenet

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Re: [SUGESTION] Change the Katana?

The idea is to give the katana extra power, so it could be actually useful on higher level games.

The reason why ninja is disabled on most of high-lvl games is not a lack of power.

Not Luck, Just Magic.

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Re: [SUGESTION] Change the Katana?

Another problem of the katana is that you may be going at high-speed into one direction, use the katana and fly into a completely different direction. This looks really strange, the boost starts and wears off much too abrupt. So if katana is changed, change this too.

Maybe the velocity boost should be added to the current velocity instead of replacing it, or so.

void ..

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Re: [SUGESTION] Change the Katana?

Dune wrote:

The idea is to give the katana extra power, so it could be actually useful on higher level games.

The reason why ninja is disabled on most of high-lvl games is not a lack of power.

Then please rid me of my ignorance and tell the real reason, I base this completely on my personal experiences. For me the katana has always seemed as an underpowered weapon. Sure it has good damage, but its movement-stopping side effect just totally breaks its value in attacking, where you need very fast movement to just stay alive.

Failuree @ Quakenet

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Re: [SUGESTION] Change the Katana?

Dune wrote:

The idea is to give the katana extra power, so it could be actually useful on higher level games.

The reason why ninja is disabled on most of high-lvl games is not a lack of power.

Oh you. This post, right there, lowered your credibility by massive amounts of percent.

Official Teeworlds map developer and community moderator
Administrator for the Teeworlds community Teesites

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Re: [SUGESTION] Change the Katana?

I think both you and Blue are actually agreeing with Chi11y's suggestion. Being able to retain speed after a Katana slice is probably the solution  to getting high leveled players to use it again.

But what I really want to know is what the developers think is the solution... and then fix it. wink

Give others the respect you wish to be respected with. In the mean time, enjoy the website!

13 (edited by Dune 2010-11-08 23:56:30)

Re: [SUGESTION] Change the Katana?

Failure wrote:

The reason why ninja is disabled on most of high-lvl games is not a lack of power.

Then please rid me of my ignorance and tell the real reason, I base this completely on my personal experiences. For me the katana has always seemed as an underpowered weapon. Sure it has good damage, but its movement-stopping side effect just totally breaks its value in attacking, where you need very fast movement to just stay alive.

Of course it's underpowered, but to me it's mostly a problem with lowering the gameplay speed. When you use your ninja sword, your reset all your speed in one shot ; not a problem with how powerful it does, I mean it's not like it should deal 15 damage or should have no timer.
Ah, and btw I base this completly on my personal experiences, too smile

Not Luck, Just Magic.

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Re: [SUGESTION] Change the Katana?

Bee wrote:

But what I really want to know is what the developers think is the solution... and then fix it. wink

replace developers with teeworlds guru replace that with matricks and listen to the awsum quote he did not so far ago @ irc:

matricks wrote:

as I said, I think the gameplay is good as it is right now

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Re: [SUGESTION] Change the Katana?

Why not make the katana react to a bullet from the pistol or the laser but make the sword thrust more further out

"The scientists of today think deeply instead of clearly. One must be sane to think clearly, but one can think deeply and be quite insane." Nikola Tesla.

16 (edited by analog 2010-11-09 08:17:01)

Re: [SUGESTION] Change the Katana?

I honestly feel there's nothing wrong with it. I don't like chi1's idea because ... if someone gets it, they can just spam it to gain crazy speed.. not good o.o

a very good argument on this topic is to make the speed increase more gradual, because the sudden speed increase right now makes it very confusing. It seems... a bit jittery. Make the animation a bit smoother. Also, can you make the sound like the DDrace sounds for katana (can't believe i'm saying something like this!)? The sound right now has some kind of ninja sound, whereas tees don't seem to make that sound. The "Shing!" sound is better, I think.

Considering high level gameplay, I think it is removed on most cases for a similar reason. On most games, the katana is used to rack up a large amount of kills in a matter of seconds. This isn't so good in CTF... and also, the high level players don't like the fact that if you collect it on accident, you can't switch to your original weapon.

I really don't like it when a bunch of noobs kill me with it. Leave it as it is though. Just make animation better.

I mean... make the sudden speed increase from a click of katana to a gradual increase of speed.

BTW: Would be cool if you could hold it to fly big_smile (imagine tees flying around ctf2)

17 (edited by Bee 2010-11-09 17:42:34)

Re: [SUGESTION] Change the Katana?

Marik wrote:
matricks wrote:

as I said, I think the gameplay is good as it is right now

I would have to disagree with him at some level. If the gameplay is good then why do pros fear the Katana like the Black Plague?

Hellsings wrote:

Why not make the katana react to a bullet from the pistol or the laser but make the sword thrust more further out

So if some one shot the Katana holder while they were slashing, they would go farther?

@ alias: Haha. I was thinking about flying but it seemed a little out there for Teeworlds. wink
Anyway, Chi11y's idea was to maintain your speed before the sword thrust; not to gain speed from it. But another legitimate problem I see is some people would never want to use it; in this case I think it's fair if you could drop the Katana or have it spawn at it's normal spawning place. I say this because some people might really want it but if people who don't want it continuously and accidentally grab it then it'd suck for the other guys.

Give others the respect you wish to be respected with. In the mean time, enjoy the website!

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Re: [SUGESTION] Change the Katana?

alias wrote:

Considering high level gameplay, I think it is removed on most cases for a similar reason. On most games, the katana is used to rack up a large amount of kills in a matter of seconds. This isn't so good in CTF... and also, the high level players don't like the fact that if you collect it on accident, you can't switch to your original weapon.

I really don't like it when a bunch of noobs kill me with it. Leave it as it is though. Just make animation better.

No, this isn't the case. The katana is worthless in any mid-high level game. In ctf2, I've never seen anyone get more than one or two kills with it, and then dying, and on dm1, when there was a duel community, it was seen as a death tile: if you, by accident, picked up the katana, that meant the other player pretty much got a free kill on you since it's impossible to dodge rockets with it.

Official Teeworlds map developer and community moderator
Administrator for the Teeworlds community Teesites

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Re: [SUGESTION] Change the Katana?

Chi11y wrote:

No, this isn't the case. The katana is worthless in any mid-high level game. In ctf2, I've never seen anyone get more than one or two kills with it, and then dying, and on dm1, when there was a duel community, it was seen as a death tile: if you, by accident, picked up the katana, that meant the other player pretty much got a free kill on you since it's impossible to dodge rockets with it.

Finally someone in this thread knows what he's talking about. Thank you.

Bee wrote:

Anyway, Chi11y's idea was to maintain your speed before the sword thrust; not to gain speed from it.

I think you meant to say after the sword thrust, but this is pretty much what I had on my mind as well.

Bee wrote:

But another legitimate problem I see is some people would never want to use it; in this case I think it's fair if you could drop the Katana or have it spawn at it's normal spawning place. I say this because some people might really want it but if people who don't want it continuously and accidentally grab it then it'd suck for the other guys.

Rather than having the katana droppabe if you don't want it, I think it should be made attractive enough so people actually do want it at all times. Possibly the katana could drop on ground when you die (if there's still usage time left) to allow passing it in team by selfkills/stealing it from your enemies. Dunno, needs testing anyways.

alias wrote:

I mean... make the sudden speed increase from a click of katana to a gradual increase of speed.
BTW: Would be cool if you could hold it to fly (imagine tees flying around ctf2)

This sounds like a completely different powerup idea. Everything in Teeworlds should be simple and therefore make perfect sense - I don't see why a ninja sword should grant you the ability to boost speed/fly, instead of being able to slice your enemies with it.

Failuree @ Quakenet

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Re: [SUGESTION] Change the Katana?

Bee wrote:

So if some one shot the Katana holder while they were slashing, they would go farther?

No it reacts to it in a way of slowing down or immediately slowing down but the katana gets faster and further thrust so there's a way to counter it while someone has it but so it isn't too easy to kill him.
But there's also a way to improve it so it makes it a complete new weapon like the hammer but that it does more damage (ca. 4 hearts) but slower fire rate and thrust so you can hunt the flagger or someone who's running away from you without using the pistol or laser.

"The scientists of today think deeply instead of clearly. One must be sane to think clearly, but one can think deeply and be quite insane." Nikola Tesla.

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Re: [SUGESTION] Change the Katana?

Ignore the flying thing. I just mean: Have the animation smoother, and have the sudden speed increase gradually.

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Re: [SUGESTION] Change the Katana?

the katana is useless in ctf some maps dont  have it like ctf5 and ctf 4 but ctf 4 has it and i never seen anybody use it for recovering the flag..etc so i think it should be removed atleast in ctf and in tdm but i dont know about dm

>:]

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Re: [SUGESTION] Change the Katana?

i mean ctf2 has it....xD

>:]

24 (edited by Lure 2010-12-13 10:26:26)

Re: [SUGESTION] Change the Katana?

I'd guess the following would make for a good balance at all skill levels:
- Minimum Speed is current Katana Speed; but if the player is already going faster, his current speed is taken instead.
- New direction for all of it is the Katana swipe direction without loss of total momentum, regardless of the direction the player was going in before.
- This can be balanced by adjusting the length of a katana attack. Make it depend more on space to favour weaker players. Make it depend more on time and strong players can swipe trough lots and lots of enemy hordes by going really fast. Something like: total_swipe_distance = sqrt(default_distance * (default_time / current_player_speed)) could be neat. Someone had to try that ingame though... hard to imagine how it'd work out in a real match.

I think this wouldn't give too much of an extra advantage to lowskill player, as it should be sort of hard to handle - especially when changing direction - and you can't get above Katana speed by just spamming or even hold that speed unless you're good enough with the hook for it anyways.

For better players, it would allow to at least retain their speed while they run though rows of enemies. And with some practice the possible sudden change of direction without loss of momentum should allow a head hunter or flag carrier to outmanoeuvre pretty much every player on the same level. That's what ninjas are supposed to do, isn't it?

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Re: [SUGESTION] Change the Katana?

Katana is not that strong.I sometimes kill players with it,when they do WOOOO NINJA ATTACK right at me.I voted for unlimited time,until you die.

Hold onto your dreams.