I will sum up again my position, I don't know what is so hard to understand.
I am not smart enough to think of big changes in teeworlds, I can only think of little changes in the current gameplay. I leave the big changes/decisions to Teeworlds visionnaries like chi1, Lanta or Marik. Let's suppose that chi1 is right with his load thing. It needs to be coded, tested, approved. It will need time, it is not sure that it will make it for the next version of Teeworlds.
If it makes it, awesome, we will have a better gameplay. If it doesn't make it, what do we do? Do we change nothing or do we try balance a bit (for example by giving more value for direct hits with the laser)?
I think that little balancing is still better than no balancing at all. So now I leave the big changes/decisions to the Teeworlds gurus, and if unfortunately they don't come up with the ultimate solution, I hope they will at least agree to do some little balancing like reducing the damages of the bounce.