Hey Dunde , Me again.
Question: When using gcolor, aka tee changing colour accurate to health status, is that information sent to the server showing to other clients the colour switching (gamers or not)? I really hope it's not shown :S. And if not, what colour is it shown (I hope the colour before enabling the option).
Suggestion1: Could you possibly extend the time before the default scoreboard is switched to the teecomp one at the end of the round, because sometimes I'm not able to see the result (which team won) when playing team vs team that fast, as it quickly switches to teecomp scoreboard and there you can't see that info... also you can't see who has the most kills as everything is messed up...
Suggestion2: Will you perhaps be interested in coding: centering in the screen for broadcast messages accurate to the given size as if you're using a bigger size some parts of the messages may not be displayed.
Atm if you're using... for an example: Broadcast Size: 150 the result of a longer message will look like this:
And if you're using: Broadcast Size: 100 the result of the same message will look like this:
Hope you understood me
P.S.: I will understand if your reply is: "then use: Broadcast Size: 100!
Thx for reading ^_^
@JAOzera |BR|: +1!
Dune wrote:JAOzera |BR| wrote:"button fake" little problem with 1280x960 and 1024x768 resolution:
It's not something I've worked a lot on, it has really weird behavior from times to times. The point being, I'm using 1024x768 and not having any problem, so it's probably not due to the resolution, I really got no idea why the button placement sometimes bugs.
Nice UI integration suggestion btw.
I see that overlapping all of the times and I'm using the default resolution . And yes, nice idea.