776

Re: [SUGGESTION] Ideas for the next version

It was rejected…

777

Re: [SUGGESTION] Ideas for the next version

heinrich5991 wrote:

It was rejected…

it's a pity ;(

778

Re: [SUGGESTION] Ideas for the next version

SALAD wrote:

A smoother video looker (dont know what else to call it) The ability to jump to any point in the video, not just 10 seconds apart. Maybe a bigger demo bar?

I second this. Also frame by frame.

779

Re: [SUGGESTION] Ideas for the next version

>Add the chat effects from TDTW
>Add the Antiping feature from TDTW
>Add the Weapon HUD from TDTW

With the ability to enable/disable these features ofc..

>Option to view clear entities in game (something like the gamer client and DDRace clients have)

Once in a century...

780 (edited by Franchan 2011-08-31 17:08:36)

Re: [SUGGESTION] Ideas for the next version

add/merge tileset grassmain2 (by pocram)?

I think it fits into teeworlds well

781

Re: [SUGGESTION] Ideas for the next version

How about you gave your opinion for once in stead of downvoting all the time?!?!?!?!?!!

Once in a century...

782

Re: [SUGGESTION] Ideas for the next version

Elite Tee wrote:

How about you gave your opinion for once in stead of downvoting all the time?!?!?!?!?!!

People give their opinion by downvoting the suggestion.

Not Luck, Just Magic.

783

Re: [SUGGESTION] Ideas for the next version

Elite Tee wrote:

>Add the chat effects from TDTW

What is this? I never tried the client, explain it please.

Elite Tee wrote:

>Add the Antiping feature from TDTW

The current Quality of this feature is definitely not high enough to be official. It's more like a random shadow spazzing around.

Elite Tee wrote:

Add the Weapon HUD from TDTW

I also don't know what this is.

Elite Tee wrote:

Option to view clear entities in game (something like the gamer client and DDRace clients have)

Viewing clear entities? What?

784

Re: [SUGGESTION] Ideas for the next version

Dune wrote:

People give their opinion by downvoting the suggestion.

What you just said has no sense at all...

AwayD wrote:
Elite Tee wrote:

>Add the chat effects from TDTW

What is this? I never tried the client, explain it please.

Elite Tee wrote:

>Add the Antiping feature from TDTW

The current Quality of this feature is definitely not high enough to be official. It's more like a random shadow spazzing around.

Elite Tee wrote:

Add the Weapon HUD from TDTW

I also don't know what this is.

Elite Tee wrote:

Option to view clear entities in game (something like the gamer client and DDRace clients have)

Viewing clear entities? What?

1. Play and you will see (just a nicer chat-line appear)
2. OK
3. A hud that shows all the weapons you have; the weapon that is in use is highlighted;and you can quickly see the ammo status of a weapon based on it's colored square: green=full ammo;red=no ammo

4. It can be found in the options of both clients. In gamer it's something like:"View clear entities" and in DDRace client it's:"Cheat:View clear entities (not available in non-race gametypes)" or something like that...

El Psy Congroo

Once in a century...

785 (edited by AwayD 2013-11-24 03:22:43)

Re: [SUGGESTION] Ideas for the next version

ok,
1. The idea is OK, but it's very ugly as it is in TDTW and it's a bit useless.
3. This was already discussed somewhere and considered as a cheat and again, it's ugly as it is in TDTW
4. Do you mean this:

Dune wrote:

http://img715.imageshack.us/img715/6162/animation1ux.gif

?

786 (edited by Dune 2011-08-31 20:21:41)

Re: [SUGGESTION] Ideas for the next version

I think none of these suggestions fit Teeworlds.

ThingTee wrote:
Dune wrote:

People give their opinion by downvoting the suggestion.

What you just said has no sense at all...

You're the senseless one. When people downvote your suggestions, it simply means they dislike them? There is your feedback.

Not Luck, Just Magic.

787

Re: [SUGGESTION] Ideas for the next version

1. I just thought it will be nicer but as I said there should be an ability to enable/disable this.
3. Yes. DDRace client has something similar.

2 Dune: You misunderstood me (as usual).

Dune wrote:

People give their opinion by downvoting the suggestion.

When I said opinion I didn't mean an opinion in the format: good/bad. But why is it good/bad. A reason.

El Psy Congroo

Once in a century...

788

Re: [SUGGESTION] Ideas for the next version

I'd like to suggest the spawn *areas* instead of single spots, so that the spawn place is random. Also in many gametypes there is to me what seems a bug, that the respawn time is variable. It always seems to delay me at the worst times and give my opponent instant respawn at the best times! Is respawn time a variable? If not, I think it should be.

789

Re: [SUGGESTION] Ideas for the next version

Broken wrote:

I'd like to suggest the spawn *areas* instead of single spots, so that the spawn place is random. Also in many gametypes there is to me what seems a bug, that the respawn time is variable. It always seems to delay me at the worst times and give my opponent instant respawn at the best times! Is respawn time a variable? If not, I think it should be.

Firstly, the spawning time is always the same (you need to click on the fire button after 1 second). Secondly... well, the spawn place is already pseudo-random, isn't it? Drawing 5 spawn points next to each other will only contribute to make the spawning more predictable.

Not Luck, Just Magic.

790

Re: [SUGGESTION] Ideas for the next version

I think spawn is as far away as possible to groups of tees. You usually spawn alone.

791 (edited by Broken 2011-09-04 21:00:26)

Re: [SUGGESTION] Ideas for the next version

Dune wrote:

Firstly, the spawning time is always the same (you need to click on the fire button after 1 second).

What the...? How would you possible know to push the fire button AND *why*?!! I'd like to request this strange feature of need to click fire at random respawns to be removed.

Secondly... well, the spawn place is already pseudo-random, isn't it? Drawing 5 spawn points next to each other will only contribute to make the spawning more predictable.

I think you misunderstood me. I'm talking about teh difference between 5 distinct separate points, and an area of about 40 to 50. There's no way that could possibly be considered "more predictable." There's plenty of instagib games where people know to laser exactly at a respawn, and often multiple times.

I think spawn is as far away as possible to groups of tees. You usually spawn alone.

This is true the game does actually try to find the farthest spawning point away, but it ends up making it even more predictable. In a small map, an opponent can sometimes fire at teh farthest spawning position, and in a big map, I always know where the spawn will occur.

792 (edited by Franchan 2011-09-04 21:37:44)

Re: [SUGGESTION] Ideas for the next version

You aren't making any sense

random spawn=bad/unbalanced

you also mentioned variable spawning is a bug then you say you want it to be official..

What do you want exactly?.

793 (edited by Broken 2011-09-04 22:39:52)

Re: [SUGGESTION] Ideas for the next version

Franchan wrote:

You aren't making any sense

random spawn=bad/unbalanced

you also mentioned variable spawning is a bug then you say you want it to be official..

What do you want exactly?.

I'm sorry for any confusion. I'm talking about two different kinds of variation, placement variation and time variation. I'm saying time variation is a bad, and placement variation is good. Those are two very different things, and I'm making perfect sense.

Right now, the placement is predictable and the time is unpredictable (except for the fire trick which I didn't know about).

794

Re: [SUGGESTION] Ideas for the next version

The time is also predictable. After one second (or so, it's a constant time) you can click to respawn. If you haven't clicked within four more seconds, you will spawn anyway.

795

Re: [SUGGESTION] Ideas for the next version

Its not really variable because everyone clicks to spawn anyways

people who don't, do not help their team and they dont get to play

796 (edited by Broken 2011-09-05 05:07:33)

Re: [SUGGESTION] Ideas for the next version

Ok , you guys are right about clicking to respawn, but I played Dinosmash for two years and Teeworlds for 2 months, and didn't know you could click to respawn, nobody on dino ever figured that out, and I've seen some Teeworlds players wait because they didn't know.

Also many times it is instant without any clicking.

Could you explain the logic of that for me just so I know there's a reason?


Also, just to clarify the two different issues so the water isn't muddied, the logic behind random placement respawning is the unpredictability of the opponent knowing where you are, as well as greater variation in your starting locations.

797

Re: [SUGGESTION] Ideas for the next version

Broken wrote:

Ok , you guys are right about clicking to respawn, but I played Dinosmash for two years and Teeworlds for 2 months, and didn't know you could click to respawn, nobody on dino ever figured that out, and I've seen some Teeworlds players wait because they didn't know.

Also many times it is instant without any clicking.

If you click at any moment during this 1s laps, it will make you spawn, not instant, but one second after your death. It often happens that you try to fire after dying, and that's why you get the quick respawn. There is no random factor.

Not Luck, Just Magic.

798 (edited by Theolol 2011-09-05 12:03:19)

Re: [SUGGESTION] Ideas for the next version

I'd like to suggests smth.
It's about the map-editor:
It would be very restorative if the layers were already in hinged position if you open the map.
It's always a horror to open a map with about 15+ layers 'coz u need to click at least once on every layer to hide it.
Normally u won't need all layers simultaneously but one to work with. :>
[It may be implemented as an option in the settings.]

Greetingz
Theo

799

Re: [SUGGESTION] Ideas for the next version

[Feature-Request] More Startparameters to make this game available on Gameserver Hosters and easy Webinterface implementation

I think the best way would be to simply let all config variables also be set using the startparameters of the server (maybe with an +variable xy), this would make the game be available for gameserver hosters and it will get a little marketing effect also i think.

If it is not possible to make all variables available in the startparameters, i think at least these one should be available:

./teeworlds_srv -f config.cfg +sv_bindaddr 127.0.0.1 +sv_port 8303 +sv_max_clients 16

If neccessary also the variables needed to load any mod, or change the gameplay mode would be great. So a better webinterface integration could happen.

Also a huge step would be that any config variable set in the start parameters cannot be set (overwritten) in the configuration file or ingame again. This would prevent users from changing the ports or ip addresses (when running multiple servers on one system this would be bad) and also changing the max clients.

However, i would really like to see this feature in the next release of teeworlds to finally start offering teeworlds servers using my webinterface.


Please let me know if there is any chance to get this thing running in the next release and what you think about it.

800

Re: [SUGGESTION] Ideas for the next version

No need for a new release for this. I answered you there: http://www.teeworlds.com/forum/viewtopic.php?id=8503.

Not Luck, Just Magic.