Re: Teeworlds 0.5.2 released!
@lordskelethom: About which svn version are you talking? Trunk? If yes, trunk is not the 0.5.2 version, if you want to get that one from svn check out /tags/release-0.5.2rc1
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Teeworlds Forum → News → Teeworlds 0.5.2 released!
@lordskelethom: About which svn version are you talking? Trunk? If yes, trunk is not the 0.5.2 version, if you want to get that one from svn check out /tags/release-0.5.2rc1
Well, you guys forgot to fix the serverside demo's bug. The clientside also. You got hooked, the demo got bugged.
I hope you fix that next version.
@lordskelethom: About which svn version are you talking? Trunk? If yes, trunk is not the 0.5.2 version, if you want to get that one from svn check out /tags/release-0.5.2rc1
I know that, just wanted to know what for example , as said Sushi, modtd fix, or utf8 support are not inclued in this release. But well, there is certainly a good reason.
only to mention it... the weaponswitch is worse now ^^
in 0.5.1 u could press a key to switch weapon even u dont have the weapon and than it will switch automatically when collecting the weapon... in 0.5.2 it wont work :\
switch weapon on pickup?
of course it works
you have to make a [x] on the "switch weapon on pickup" "button"
i dont mean auto switch xD
i dont want to switch weapon on pickup... only if i pressed the key for that weapon before... well i dont care... i allready changed like it was in 0.5.1 for my client
oh grate ! Thanks
where can I get the 5.2 source for compiling.. ?
EDIT:
is it the release-0.5.2 ore the release-0.5.2rc1 over at http://teeworlds.com/trac/teeworlds/browser/tags ??
Thanks
MertenNor
Great job but only a few of update?
I thin I'm not goind to update my client so fast, we'll see.
That the MotD wasn't fiexed suckz a bit, but ok.
Actually, it's good to see, that the devs are alive.
A bit of clarification. This is just 0.5.1 with the flood crash fix and a few other fixes. I pushed it out just to fix that crash issue.
can i ask why did you do this so long ? O_o
juhuuuuu!
nice work, we appreciate this!
Well, agree with sushitee
If i was killed while walking with grenade launcher, then i want it to be turned on again when i take it.
So teeworlds must remember the weapon i had before i died. It's not auto switch, it must switch only if i had that weapon.
Hope it will get fixed in next release.
Btw, why so less changes? is it pre-version before big 0.6.0 release?
I don't see what the fuss is about with the small changes- If he released Teeworlds 0.6.0 with no changes at all, I'd be glad just to know that development is moving forward!
Also, minor bug? In 0.5.2, I get this ( please look towards the bottom of the screen ):
Is this just me? This bug honestly doesn't bother me one bit, but it's just something to show.
Well, agree with sushitee
If i was killed while walking with grenade launcher, then i want it to be turned on again when i take it.
So teeworlds must remember the weapon i had before i died. It's not auto switch, it must switch only if i had that weapon.
Hope it will get fixed in next release.
Btw, why so less changes? is it pre-version before big 0.6.0 release?
good to hear that im not the only one
... i allredy know about 5 players with that problem... for me its unplayable... well no but it sux
im going to release the client i use with that fix.... and well many more stuff
Its allready for 0.5.2
ill do it asap but for now i need to reinstall my server :\
@yemDX: No, not just you, same here, if you mean the "Version 0.5.2 is out!"
A bit of clarification. This is just 0.5.1 with the flood crash fix and a few other fixes. I pushed it out just to fix that crash issue.
Even when it's a 5.1, good to see that it's still alive.
This is just 0.5.1 with the flood crash fix and a few other fixes. I pushed it out just to fix that crash issue.
Yes, good news ! This was the main bug which made the servers segfault .
By the way, don't forget to check the UPDATED DOCS I fixed
As soon as I find someone who can update the css, it will look good aswell
Okay somerunce you are great too is it that what you wanna here ?
Then Somerunce you'r very awesome!
b2t:
Somerunce go work your ass off now do it.
I'm so glad to see you guys still being active developing. Couldn't believe my eyes to see the message in teeworlds.
and btw.: thanks again to void for the Mac support. wuv you for your work.
very cool!
Nice work but where is the change that the language can be?
Can't compile it for Ubuntu Karmic (9.10):
./bam release
bam: error opening 'bam.lua'
bam: error during build
bam.lua is missing. Do I have to download this file separately?
edit:
Found it in bam folder..
../bam-0.3.2/bam release
bam: error opening 'bam.lua'
bam: error during build
but the error is still the same
Teeworlds Forum → News → Teeworlds 0.5.2 released!
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