26

Re: Teeworlds 0.5.2 released!

@lordskelethom: About which svn version are you talking? Trunk? If yes, trunk is not the 0.5.2 version, if you want to get that one from svn check out /tags/release-0.5.2rc1

27

Re: Teeworlds 0.5.2 released!

Well, you guys forgot to fix the serverside demo's bug. The clientside also. You got hooked, the demo got bugged.

I hope you fix that next version.

<[ToF]> Rules.

28 (edited by LordSk 2009-10-26 21:13:09)

Re: Teeworlds 0.5.2 released!

ghost91 wrote:

@lordskelethom: About which svn version are you talking? Trunk? If yes, trunk is not the 0.5.2 version, if you want to get that one from svn check out /tags/release-0.5.2rc1

I know that, just wanted to know what for example , as said Sushi,  modtd fix, or utf8 support are not inclued in this release. But well, there is certainly a good reason.

lordskelethom - want to reach me quickly? https://discord.gg/teeworlds

29

Re: Teeworlds 0.5.2 released!

only to mention it... the weaponswitch is worse now ^^
in 0.5.1 u could press a key to switch weapon even u dont have the weapon and than it will switch automatically when collecting the weapon... in 0.5.2 it wont work :\

uptee - a simple web interface for hosting and maintaining teeworlds servers
teerace - a website gathering results of trusted Race-mod servers providing global ranking and statistics
*gV* rox ^^

30

Re: Teeworlds 0.5.2 released!

switch weapon on pickup?

of course it works

you have to make a [x] on the "switch weapon on pickup"  "button"

31

Re: Teeworlds 0.5.2 released!

i dont mean auto switch xD

i dont want to switch weapon on pickup... only if i pressed the key for that weapon before... well i dont care... i allready changed like it was in 0.5.1 for my client smile

uptee - a simple web interface for hosting and maintaining teeworlds servers
teerace - a website gathering results of trusted Race-mod servers providing global ranking and statistics
*gV* rox ^^

32 (edited by MertenNor 2009-10-26 22:10:48)

Re: Teeworlds 0.5.2 released!

oh grate ! Thanks big_smile

where can I get the 5.2 source for compiling.. ?

EDIT:

is it the release-0.5.2 ore the release-0.5.2rc1 over at http://teeworlds.com/trac/teeworlds/browser/tags ??

Thanks

MertenNor

->My 24/7 servers: [NOR] Norwegian HUB <- Back Online !! big_smile
( My grammar is getting better ! smile I think.. )
-Norway

33

Re: Teeworlds 0.5.2 released!

its the same...

uptee - a simple web interface for hosting and maintaining teeworlds servers
teerace - a website gathering results of trusted Race-mod servers providing global ranking and statistics
*gV* rox ^^

34

Re: Teeworlds 0.5.2 released!

Great job smile but only a few of update? sad

35

Re: Teeworlds 0.5.2 released!

I thin I'm not goind to update my client so fast, we'll see.
That the MotD wasn't fiexed suckz a bit, but ok.

Actually, it's good to see, that the devs are alive.

Visit tee-league.de and tv.tee-league.de!

36

Re: Teeworlds 0.5.2 released!

A bit of clarification. This is just 0.5.1 with the flood crash fix and a few other fixes. I pushed it out just to fix that crash issue.

37

Re: Teeworlds 0.5.2 released!

can i ask why did you do this so long ? O_o

RailGun!

38

Re: Teeworlds 0.5.2 released!

juhuuuuu!
nice work, we appreciate this!

The dumber people think you are, the more surprised they're going to be when you kill them.

39

Re: Teeworlds 0.5.2 released!

Well, agree with sushitee
If i was killed while walking with grenade launcher, then i want it to be turned on again when i take it.
So teeworlds must remember the weapon i had before i died. It's not auto switch, it must switch only if i had that weapon.
Hope it will get fixed in next release.
Btw, why so less changes? is it pre-version before big 0.6.0 release?

Stay wild big_smile

40

Re: Teeworlds 0.5.2 released!

I don't see what the fuss is about with the small changes- If he released Teeworlds 0.6.0 with no changes at all, I'd be glad just to know that development is moving forward!

Also, minor bug? In 0.5.2, I get this ( please look towards the bottom of the screen ):

http://img199.imageshack.us/img199/9384/screenshot0017c.png

Is this just me? This bug honestly doesn't bother me one bit, but it's just something to show.

Ex-King of Teeworlds

41

Re: Teeworlds 0.5.2 released!

[Heroes] Variecs wrote:

Well, agree with sushitee
If i was killed while walking with grenade launcher, then i want it to be turned on again when i take it.
So teeworlds must remember the weapon i had before i died. It's not auto switch, it must switch only if i had that weapon.
Hope it will get fixed in next release.
Btw, why so less changes? is it pre-version before big 0.6.0 release?

good to hear that im not the only one smile
... i allredy know about 5 players with that problem... for me its unplayable... well no but it sux

im going to release the client i use with that fix.... and well many more stuff smile
Its allready for 0.5.2

ill do it asap but for now i need to reinstall my server :\

uptee - a simple web interface for hosting and maintaining teeworlds servers
teerace - a website gathering results of trusted Race-mod servers providing global ranking and statistics
*gV* rox ^^

42 (edited by erd 2009-10-27 15:10:55)

Re: Teeworlds 0.5.2 released!

@yemDX: No, not just you, same here, if you mean the "Version 0.5.2 is out!"

43

Re: Teeworlds 0.5.2 released!

matricks wrote:

A bit of clarification. This is just 0.5.1 with the flood crash fix and a few other fixes. I pushed it out just to fix that crash issue.

Even when it's a 5.1, good to see that it's still alive.

A wise man told his fellow FPS gamers once: "god forbid any of you going into war"

44 (edited by clarus 2009-10-27 16:54:35)

Re: Teeworlds 0.5.2 released!

This is just 0.5.1 with the flood crash fix and a few other fixes. I pushed it out just to fix that crash issue.

Yes, good news ! This was the main bug which made the servers segfault sad.

45

Re: Teeworlds 0.5.2 released!

By the way, don't forget to check the UPDATED DOCS I fixed wink
As soon as I find someone who can update the css, it will look good aswell big_smile

46

Re: Teeworlds 0.5.2 released!

Okay somerunce you are great too is it that what you wanna here ?

Then Somerunce you'r very awesome!

b2t:
Somerunce go work your ass off now do it.

47 (edited by PaddyKay 2009-10-30 06:04:35)

Re: Teeworlds 0.5.2 released!

I'm so glad to see you guys still being active developing. smile Couldn't believe my eyes to see the message in teeworlds. big_smile
and btw.: thanks again to void for the Mac support. wuv you for your work.

pwnd-leader
You just got pwnd!

48

Re: Teeworlds 0.5.2 released!

very cool!

Please use an english signature //heinrich5991

49

Re: Teeworlds 0.5.2 released!

Nice work but where is the change that the language can be?

Join Sephia at http://www.sephia.bplaced.net
Sephia is a German Instagib Clan.

50 (edited by TuX. 2009-10-31 21:39:54)

Re: Teeworlds 0.5.2 released!

Can't compile it for Ubuntu Karmic (9.10):

./bam release
bam: error opening 'bam.lua'
bam: error during build

bam.lua is missing. Do I have to download this file separately?

edit:
Found it in bam folder..

../bam-0.3.2/bam release
bam: error opening 'bam.lua'
bam: error during build

but the error is still the same