clarus wrote:Hum ... it seems that zeRezo admins are just your friends. So for one hand you post messages all the days and ban cheating mods. But one the other, zeRezo admins have time.
Maybe you are just hoping that people will forget that. But I do not, so that is why I ask again to ban these servers.
This is ridiculous, I don't know them anymore than other admins. The admin was just smart enough to ask about the situation before we had the problem of modded servers advertising fake numbers, and we didn't care until then as long as the bots weren't distributed. It seems unfair that we would ban this server now after having told the admin it was OK a few months ago. If you feel it is an unfair exception, so be it. It is for the time being, we might change our minds later.
Finally, I am not "hoping" anything. Why would I need to hope that you forget it? You are free to run your own mastersrv if you are not happy. Do you have any more outrightly stupid accusations ? Please understand that we don't have much time for Teeworlds, and on that little time we try not to spend to much on the masterlist moderation. I check the list from time to time, but personally if I'm playing I am using favourites only.
One thing is: the server is not modded. So stop spreading nonsense (that's addressed to Kottizen, you are warned). Okay, maybe that's not the problem, but that was it when we took the decision. Once again, we'll see what we decide when we take the time to care for it.
It doesn't change the fact that we won't allow new servers to do the same, it would only propagate the problem. I do agree that it would be a solution for zeRezo to mod their servers to hide bots, but I have a hard time asking anyone to mod a server because I am quite simply not a fan any form of modding which happens to take matricks' time and mine.
I am leaving that pointless discussion. If you like modding so much, why don't you mod your client not to show that particular masterlist entry? Light clients is malicious whereas the intent of zeRezo's admin was a proof of concept well before public servers had built-in bots and faked player numbers.