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Topic: selectable effekts for game png

im thinking over selectable effekts for game.png

so that the first 1 pixel row or column from a tile stands for an effect

example:
if the x=1 y=1 (from upper left) is a non alpha pixel the image will rotate ones +90°
if the x=2 y=1 (from upper left) is a non alpha pixel the image will rotate ones +180°
if the x=3 y=1 (from upper left) is a non alpha pixel the image will rotate ones +270°
if the x=4 y=1 (from upper left) is a non alpha pixel the image will rotate ones +360°
if the x=5 y=1 (from upper left) is a non alpha pixel the image will flip ones x achses
if the x=6 y=1 (from upper left) is a non alpha pixel the image will flip ones y achses
if the x=7 y=1 (from upper left) is a non alpha pixel the image will rotate loop in steps +10°
etc etc etc

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Re: selectable effekts for game png

it's a nice idea which jeppo had nearly 3 years ago. I'd love to see some graphical fx.

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

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Re: selectable effekts for game png

I don't think it is very practical for two reasons:
It's hard to set in the graphic.
Why should the game.png / the weapons be rotated or mirrored etc? Doesn't really make sense.

aka cheesy