if anyone does mod the client he could do some more thinks that steals my nerves xD
there was that the X/Y from a tile layer must be mouse pressed.. every single number if he could make a step system that you can choose how much it should step up and down or make it sidescrollable that you musstn't press everysingle number
or directly a number like in a text field
real bad english.. x'D
and the function that you can rotate objects and i mean rotate not mirrowing like n/m
it would be userful too if you could exactly input numbers to envelopes
and if you click to choose a tileset if you click in the map it doesn't disappear it but it should xD
fussy i know xD
and i don't know if it is possible to make tilesets larger i think it is dont? xD
and a lil bit more hotkeys that were useful! like to store a set of tiles or to copy a tile layer to cut it out or too move with the keys over the map
and if it is possible access to the outlook of the editor must not but it would be cool
composited:
*direct entry to the value of X/Y of tile layers and/or Quads
*rotation of objects
*fussy bug
*bigger tilesets (?)
*hotkeys and new functions(copy of tilesets,copy of layers,move with keys)
*ol of the editor as a own png (?)
ty if anybody could MOD this ^^
and i hope my englisch wasn't that bad xD
Here is a client that directly starts map sizes with 200 x 150 tiles
TW Mod Client V1
selfmade and lucky that i could compile it.. i don't understand it bam everytime says something about escapesequenz blablabla x'D but now i have a bam.exe hope it works in future too ..
but i can't mod the client i don't have any experiece with
C++ xor phyton
just found the right part of the code
trough search of the number 50 x'D