Re: [MOD] WaterMOD 0.60
i have a big problem... i have downloaded the water mod patch.
if i want to create a map the entiles are missing.
can anyone please give me a link for this and all the sv_... commands?
thx
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Teeworlds Forum → Fan Art and Other → [MOD] WaterMOD 0.60
i have a big problem... i have downloaded the water mod patch.
if i want to create a map the entiles are missing.
can anyone please give me a link for this and all the sv_... commands?
thx
^
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sry for the silly question
but i have a new now... i have set those commands :
sv_register 1
sv_rcon_password won't get xP
sv_max_clients 16
sv_name the HL funserver
sv_motd "WaterMOD by .0xdeadbeef//inherited"
sv_gametype water-ctf
sv_scorelimit 500
sv_map wowboombäng
sv_water_gravity 0.2
sv_water_maxx -1000
sv_water_maxy -1000
sv_water_friction 90
sv_water_insta 1
sv_water_strip 1
sv_water_freezetime 0
sv_water_oxygen 1
sv_water_oxy_drain 200
sv_water_oxy_regen 10
sv_water_oxy_emoteid 1
sv_water_gain 1
sv_water_reflect 0
sv_port 8400
sv_external_port
sv_high_bandwidth 0
sv_register 1
sv_map_reload 0
sv_teambalance_time 0
tune player_collision 1
tune player_hooking 1
sv_bindaddr
password
logfile
why don't i see my server if i open it?
can anyone pls help?
and if the commands are wrong...pls send the right!
thx
Go to LAN-Tab and join your server their. (You cant see your own server in INTERNET-Tab, until someone other joined it)
that's not the problem...i know that !!
but it isn't there,too
Are there any rcon commands, for example unlockdoor <id of door> <1=public,2=red team,3=blue team> ??
i made a map, but its annoying, that if you stand on a doorfield that the oxy_regen starts -.-
can i change it? can you fix it? would be good
is there a command to disable the infinite jumping in water? ö.Ö
The uploaded.to links are down, please reupload the binaries!
I failed to build the binaries in linux 32bit with bam.
When I try to build like it's descriptioned, I get
../bam/src/bam server_debug
bam: error opening 'bam.lua'
bam: error during build
and when I copy "bam" and "bam.lua" to the watermod directory, I get
[string "src/base.lua"]:528: there is no configuration option named 'compiler'
stack traceback:
[string "src/base.lua"](528): (null)
t = {...}
key = 'compiler'
v = nil
config.bam(1): options_func local
(*temporary) = nil
(*temporary) = nil
[string "src/base.lua"](534): Load method
self = {...}
filename = 'config.bam'
options_func = 0xef71f0 (function (6))
options_table = {...}
mt = {...}
[string "src/base.lua"](601): Finalize method
self = {...}
filename = 'config.bam'
bam.lua(5): (null)
Hi!
I reuploaded all files I found on my server (I am the guy who compiled it for linux):
Watermod 0.6.0 for Linux 32bit (old Teeworlds 0.5.1)
I will compile a linux 32bit binary with TeeWorlds 0.5.2 soon
edit:
Download watermod for 32bit Linux based on new TeeWorlds v0.5.2
Wow awesome, thanks for the fast reply!
The uploaded.to links are down, please reupload the binaries!
I failed to build the binaries in linux 32bit with bam.
When I try to build like it's descriptioned, I get
../bam/src/bam server_debug
bam: error opening 'bam.lua'
bam: error during buildand when I copy "bam" and "bam.lua" to the watermod directory, I get
[string "src/base.lua"]:528: there is no configuration option named 'compiler'
stack traceback:
[string "src/base.lua"](528): (null)
t = {...}
key = 'compiler'
v = nil
config.bam(1): options_func local
(*temporary) = nil
(*temporary) = nil
[string "src/base.lua"](534): Load method
self = {...}
filename = 'config.bam'
options_func = 0xef71f0 (function (6))
options_table = {...}
mt = {...}
[string "src/base.lua"](601): Finalize method
self = {...}
filename = 'config.bam'
bam.lua(5): (null)
dont use bam 0.3.2!! U have to use bam 0.2.0!!!
dont use bam 0.3.2!! U have to use bam 0.2.0!!!
Thanks, it's working now!
Who can give me source cod of mod? PM
http://www.teeworlds.at/downloads/getWa … ?file=diff
You have to patch it by yourself.
I cant patch in my computer( Havent admin access)
Can u give source?
You should make a video for the mod. it sounds epic.
He better should port it to teeworlds 0.6 and rework the doors
You should make a video for the mod. it sounds epic.
Well, it just is epic. And there is still a server online on Teeworlds 0.5, isn't it?
Teeworlds Forum → Fan Art and Other → [MOD] WaterMOD 0.60
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