76

Re: [PROJECT] The great TeeCity project

hm @ The Messenger
if your making buildings can i make a suggestion?
how about rounded corners but rectangle buildings [small] about 3-7 tee's thick that look like jello but are different colours "red" green" yellow etc etc. but when ou go inside of them, there are parts where you cant see your tee but you see your tee jumping at the windows [but there has to be a way to tell where the platforms are]

so itd be like a tee playhouse

77

Re: [PROJECT] The great TeeCity project

Maybe there should be doors (in the background) and theres a Teleporter inside.
And if u go into the tele u appear in some Ballroom or something...
Or that theres an entrance to the park...
Or for the Library...

Barney Stinson is awesome - http://www.youtube.com/watch?v=EGd-3mdUaf4
And he is a true Master of magic - http://www.youtube.com/watch?v=Qsh7W3PY … eature=fvw
Yeah... Magic is pretty cool...

78

Re: [PROJECT] The great TeeCity project

all im saying is refrain from putting teleporters at all. they are horrible.

79

Re: [PROJECT] The great TeeCity project

Ive always hated repetitivity so... i made sure i wont see the same sign over and over again when teecity maps come out! smile big_smile

http://i42.tinypic.com/2ivlbgy.png http://i41.tinypic.com/2s64pp2.png
http://i43.tinypic.com/9qgw89.png http://i40.tinypic.com/4hsg9t.png
http://i44.tinypic.com/t9xxm8.png http://i42.tinypic.com/14aafyq.png
http://i39.tinypic.com/2lxtuuo.png http://i44.tinypic.com/2h68rk2.png
http://i39.tinypic.com/24fihq1.png http://i44.tinypic.com/16lh890.png

I made a concrete one. just in case smile

Sorry if i went overboard. but it was fun smile

80 (edited by Landil 2009-05-03 02:34:48)

Re: [PROJECT] The great TeeCity project

Franchan123 wrote:

Ive always hated repetitivity so... i made sure i wont see the same sign over and over again when teecity maps come out! smile big_smile
I made a concrete one. just in case smile

Sorry if i went overboard. but it was fun smile

doodads dont have outlines

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

81

Re: [PROJECT] The great TeeCity project

khubajsn wrote:

@landil YAY!! Thanks a lot, your chairs+table tiles will there!! Cant you send me the font you used on your sign? I havent got it installed on my computer

Sry dude, the font is not freeware. You need to buy it yourself. But if you want that style, just use "Arial black" and make it a bit narrow.

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

82

Re: [PROJECT] The great TeeCity project

xD
Franchan, there will be teleport point at the end of ever "hall" which will teleport you to start of the hall

Goodbye all. Account inactive since March 2011.

83

Re: [PROJECT] The great TeeCity project

So now youre telling me that this mod doesnt need teleports? That will be soo easy to make then big_smile

Bye.

84 (edited by khubajsn 2009-05-03 11:02:40)

Re: [PROJECT] The great TeeCity project

No, the TeeCity will need teleports.
Look:
http://img3.imagebanana.com/img/u5vrqtuk/dino.PNG
Understand now?
--EDIT
Franchan, your signs are great. Choose one and make it 4x - with arrow up (1.), down (2.), left (3.) and right (4.) (<-- Back)

Goodbye all. Account inactive since March 2011.

85

Re: [PROJECT] The great TeeCity project

what shold i draw???!!!
i hate it,to wait big_smile
khubajsn!!

The dumber people think you are, the more surprised they're going to be when you kill them.

86

Re: [PROJECT] The great TeeCity project

Draw tiles for showers, for the VIP room, for WC's, for the trampoline...

Goodbye all. Account inactive since March 2011.

87 (edited by Franchan 2009-05-03 18:18:20)

Re: [PROJECT] The great TeeCity project

-.-
its okay to use teleports once in a while like you need to isolate a game room.
[because you dont want people accidently stumbling in but putting it at the end of the room to go to the beggining is just ridiculous] maybe there could be  a pipe room that trasports you to very far places but nothing like 2 teleports in the same room. it like waking up and teleporting to the kitchen for breakfast then teleporting to school. that takes like 3 seconds but if you do it the real way. you pass the batheroom, the stairs, the kitchen, the neighborhood,the bus, then school. thats the experiance you want in tee city. to explore and see everything by hand. not by teleports.
please consider this. i believe it would make this a better teecity than all the other ones [narrow corridors and a couple million teleports to who knows where and a couple million more back teleports for each room]
http://i39.tinypic.com/316xcvq.png
________________________________________________________________________________________
http://i39.tinypic.com/2u8urdz.png
this is okay for SPECIFIC rooms like a game room.
free roam is supposed to be more "open" not a bunch of little rooms with teleports
i think doors shouldnt be overused as well
and elevators too. i personally like to hook and jump and grenade jump up platforms than gooing in empty space and launched up to somewhere. hooking and jumping is more interactive and thats what we want

Use as least teleports as possible

88 (edited by Franchan 2009-05-03 16:01:21)

Re: [PROJECT] The great TeeCity project

[Sorry for double post. its just to separate topics]
After reading that what did you mean. there is so much miscommunication here. [lol]

So i should
1: make one 4 times bigger [should i have the stake on the ground or on the wall]
2: [Should i make it 4 times bigger?] and point the arrow down [Should I have the stake on wall or cieling]
3: [Should I make it 4 times bigger?] and [Cant you flip it yourself?]


Choose one and make it 4x - with arrow up (1.), down (2.), left (3.) and right (4.) (<-- Back)

can you sketch? its hard to understand you.

89 (edited by The Messenger 2009-05-04 19:36:40)

Re: [PROJECT] The great TeeCity project

RESERVED!!!!
i am making a graveyard
p.s. tell me the name of the idiot who made the tee bodies, hands and legs!(IT WAS ME!!!)

The dumber people think you are, the more surprised they're going to be when you kill them.

90

Re: [PROJECT] The great TeeCity project

Franchan wait please, I havent got much time now (there is a big competition in school) so i will draw it later, sorry sad sad sad sad

The Messenger! Dont be offensive! If you dont like it, dont use it, or make a new one. If I am a idiot, so, you can forgot this project !

Goodbye all. Account inactive since March 2011.

91 (edited by The Messenger 2009-05-04 20:45:30)

Re: [PROJECT] The great TeeCity project

it was me, wasnt i?(defeault SVG)
not offensive, p.s. i am working on the graveyard! big_smile

The dumber people think you are, the more surprised they're going to be when you kill them.

92 (edited by The Messenger 2009-05-05 15:53:07)

Re: [PROJECT] The great TeeCity project

its there!!!!!!!!!!!!!!
i worked 3 days on it, 4 hours a day!
and i think its great! big_smile
posting the pic of all things i made::
pic looks pixxelly, cause its too big!
pic:
http://i41.tinypic.com/t5hv7d.png
NEW:#
-darker clouda completely made by myself
-fern
-monolith
-and some others!
and guards for the vip room

The dumber people think you are, the more surprised they're going to be when you kill them.

93

Re: [PROJECT] The great TeeCity project

It looks brilliant! Well done smile

Bye.

94

Re: [PROJECT] The great TeeCity project

nice!
khubajsn no need to rush. its your project

95

Re: [PROJECT] The great TeeCity project

ohhh! i forgot that i posted the wrong svg=P
the right one is this:
preview:
http://i44.tinypic.com/wcoge8.png

http://i41.tinypic.com/303d3cx.png

http://i39.tinypic.com/ebagt3.png

http://i44.tinypic.com/25inrco.png

http://i41.tinypic.com/oqws3q.png

http://i40.tinypic.com/kah94g.png
have fun!

The dumber people think you are, the more surprised they're going to be when you kill them.

96

Re: [PROJECT] The great TeeCity project

Franchan, just rotate the arrow after the "Back" text, for example:  Back ->, Back <- etc. (of course arrow down and up)
Look at the TeeCity map sketch. I dont want to use much teleports, it the rooms will connected, they will not isolated from theyselves. You will can to access your pipe room which will can teleport you almost everywhere in the map. Teleports will used only for some rooms, for example for game (teleporting to start), for the court (teleport to prison, to police...)

Goodbye all. Account inactive since March 2011.

97

Re: [PROJECT] The great TeeCity project

and what do u think about the teecity graveyard?

The dumber people think you are, the more surprised they're going to be when you kill them.

98

Re: [PROJECT] The great TeeCity project

Its nice smile And it will used smile
New room: Graveyard (graphics by The Messenger)
The Messenger gains a room in TeeCity ;-) ;-) ;-)

Goodbye all. Account inactive since March 2011.

99

Re: [PROJECT] The great TeeCity project

@ khubajsn

thanks for understanding. thats exactly what i meant. just teleporting for isolation.

I have [another] idea
i think i heard dino write about a secret underground cave so what if in the cave, it lead to a even deeper underground lava "minirace" that leads to one of the coloured tees for the "scavanger hunt" [if your adding that idea in]

and if you die in the race, then you reaspawn in teecare
that would give teecare a good use

100

Re: [PROJECT] The great TeeCity project

Nice smile
Would be also nice to add a roller-coaster, i have seen it on second life map. You travel and you see all rooms in map, what do you think?

Goodbye all. Account inactive since March 2011.