51

Re: [PROJECT] The great TeeCity project

To make it easier for you to create some teeish gfx I will give you a start:

Image removed as it exceeded bandwidth limit and showed advertisement. Please upload it again. // ~{MS}~ Azon

download teecity.svg here

I used the tango colour scheme, which is a standard scheme at inkscape. So it's easy to copy the colour style I used.

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

52 (edited by khubajsn 2009-05-02 07:03:36)

Re: [PROJECT] The great TeeCity project

@landil YAY!! Thanks a lot, your chairs+table tiles will there!! Cant you send me the font you used on your sign? I havent got it installed on my computer
@Franchan123  Can you try to make "back" signs with landils sign design?

dinosmoothie wrote:

Im just laying simple, im using the Hprace mod to play my maps. Thats the best mod to use currently. Also i was thinking like in the old ball mods: the player says "/policeman" and they take a policeman slot. There is only 2 policeman slots. They could have a tag infront of their name: e.g [poli]DinoSmoothie or something. And if a normal client does something like hit another player several times, they instantly join blue where they respawn in jail(XD). Hope u like my ideas.

Yes, its good idea. But we still need somebody who will code it

lordskelethom wrote:

Sorry khubajsn, but i don't like your idea. teeworlds is a 2D UT-like (with hook of course), not a game called "second life". Making map where there is no purpose, just meet "friends", it is so boring. I think if someone here wants to have friends, he will meet people in the real life isn't it ?

You are true. My firs tidea wasnt good. I will add there some games. But, lord, when your favourite servers are full you are happy when you can join teecity server. I can not know how old are you but much people in this forum are teenagers and them like maps with teecity or secondlife style.

Goodbye all. Account inactive since March 2011.

53 (edited by Tex_Vex 2009-05-02 09:07:07)

Re: [PROJECT] The great TeeCity project

HI I heva made some sofa but i cant find the right collor to paint it sad
PunBB bbcode test

My eng isnt perfect...

54

Re: [PROJECT] The great TeeCity project

-.-
im sorry khubajsn. i dont use inkscape so i dont have that same "theme"
but it depends on what you mean.

-you want me to use the same colours?
-you want me to have similar shadows?
-or you want me to have the same details [nail/grass]

and if i make back signs in the same teestyle. shouldent i do the same to my welcome sign?

@ Catalin
No. buying stuff in teeworlds just isnt good. since weapons are non-collision [except for screaming tees]. there is no use for buying weapons
-.-
teecity is free roam

55

Re: [PROJECT] The great TeeCity project

Try to make it with most similiar details ;-)

Goodbye all. Account inactive since March 2011.

56 (edited by Franchan 2009-05-02 14:54:08)

Re: [PROJECT] The great TeeCity project

im almost done just wait a sec please

EDIT:I tried the shadows but it just doesnt seem to fit.
but ill add the details [grass/nails on top of shadow to see how it goes]

57

Re: [PROJECT] The great TeeCity project

EM Khubajsn?? PLease just tell me what do you need to make pls...... (Il try......)

My eng isnt perfect...

58

Re: [PROJECT] The great TeeCity project

Try to make tiles to any room from list, but use inkscape and make it with teestyle! Its easy to draw something, but its hard to fill it right and to add it teestyle!

Goodbye all. Account inactive since March 2011.

59 (edited by Franchan 2009-05-02 17:09:43)

Re: [PROJECT] The great TeeCity project

-.-'
that was hard...
sorry if the shadows arnt that perfect
i hope you like it. i went through alot of pain to do this. tongue
took me forever to figure out how to add shadows behind the text in the right shape
I didnt add nails. it took away some teestyle from the sign

http://i42.tinypic.com/2cwrfav.jpg

... working on the back sign now. after i take a break smile
[ill make grass back signs and normal back signs because not every place in teecity would be grass] if there was grass everywhere then it wouldnt be a city.

have you guys thought about asking other people for their pre made tiles?
like the water fall animation in the water_gardens map  could be a nice under water secret spring [need dummy dragging through sewers to get there.] That would speed up the process of tile making

yyou could also try to convert the tiles of jungle_main into grey so it looks like pavement and sidewalks


i found a nice map for tiles for teecity. the map is caled "1" and it is a race. i can post screeshots if youwant. its cool. you can swing chandiliers and stuff

60

Re: [PROJECT] The great TeeCity project

waah what is for me to do?
buildings? nice cute ones big_smile

The dumber people think you are, the more surprised they're going to be when you kill them.

61

Re: [PROJECT] The great TeeCity project

-.- after i do the back sign. should i do the tees for the scavanger hunt idea?

one for each color of rainbow and some otheres?

62

Re: [PROJECT] The great TeeCity project

ok frankchan wanted to have my tiles http://zocka.zo.funpic.de/WOHNUNG.png

63 (edited by Franchan 2009-05-02 18:01:06)

Re: [PROJECT] The great TeeCity project

nice! thanks. i hope they get approved

!
i just got an idea from zocka
i was playing his map and he had is race like. find this secret tunnel [in on of the plants] and find rocket launcher. then go into the chimmny of the house and go to secret passage under the table to the caves then go find teleporter to the ninja. then youll be teleported back into the cave and you backtrack and you ninja into a one-way wall to finish the race,

you can apply that to the mod is someone is willing to make it. it could be part of some of the quests. like some guy tells you to get an egg but its located at the top of a [lighthouse?] so you have to rocket jumps there. but you have to get a rocket first so you go there. get the egg and go back.

backtracking in teecity would really be a nice part of it.

or maybe after you get the egg. the old man is nice [???] and tells you about the secret passage way in his room

just another thought... smile

64

Re: [PROJECT] The great TeeCity project

@the messenger we need some nice tee ish buildings and maybe a doodads tileset. With little arrows like the ones in jungle_doodads except with words like "City" and "Park" on them

Bye.

65

Re: [PROJECT] The great TeeCity project

Zocka's tiles are nice, but needs to remake in inkscape (needs transparent bg and vector graphics).
Try it zocka!

Goodbye all. Account inactive since March 2011.

66

Re: [PROJECT] The great TeeCity project

its in png, i made it with gimp wink

67

Re: [PROJECT] The great TeeCity project

Franchan... think about what teeworlds can do. You cant just create a picture of an old man and send it to the client without modifications. However the quest ideas are nice and i will try to figure out how to make it so is you say "/quest" then you either join blue to do the quest or there is a special zone you respawn in. but you are still on the the same team in but if anyone else tries to get into that zone they die.

Bye.

68

Re: [PROJECT] The great TeeCity project

it is transparant

69

Re: [PROJECT] The great TeeCity project

Okay its transparent.. But I am currently redrawing it with inkscape for better quality ;-)

Goodbye all. Account inactive since March 2011.

70 (edited by Franchan 2009-05-02 18:54:04)

Re: [PROJECT] The great TeeCity project

no
thats not my point
the old man is a tee in the backgrtound. when you hit a "collision tile" of the old man you "activate" a quest
then you go to the "egg" that is in the backround and you hit quest tile # 2. that makes the old man change his talking thing to "thank you for the egg blah balh blah and you find a secret tunnel.

or in simplest form you could have old man tee [in background wwith talking collision tiles] tell you that there are 7 coloured tees waiting to be found in tee city

and dino. NO CHANGE tees its tee city so no teams. it ruins your skin colour.
its  supposed to be interactive like on your quest. you see othehr tees walkin around too.
or your with a bunch of other tees on sam quest. its no fun if you have blues and reds.

71

Re: [PROJECT] The great TeeCity project

So you mean it broadcasts the message to you and the old man and stuff is just pictures ans stuff? oOh.

Bye.

72

Re: [PROJECT] The great TeeCity project

no. look above

73

Re: [PROJECT] The great TeeCity project

I made two new objects, I will add a Bar to disco room.
1. Trash: (idea by zocka)
http://img3.imagebanana.com/img/1ogc1kmg/trash.png
2. Bar shelf: (big thanks to landil, he gets a room and again thanks (the tango colour scheme is nice ;-) ) )
http://img3.imagebanana.com/img/x21f2vhd/barshelf.png
Images hosted by ImageBanana.com
Hope you like it smile

Goodbye all. Account inactive since March 2011.

74

Re: [PROJECT] The great TeeCity project

xD it's not a trash, its a cannon tongue

75 (edited by Franchan 2009-05-02 20:08:38)

Re: [PROJECT] The great TeeCity project

>.<
LOL.
thats awesome!!

and the idea of chandiliers is so amazing. ther should be a "ballroom" in teecity

and a library with hidden passageways  o.O


and we could also try to convert the tiles of jungle_main into grey so it looks like pavement and sidewalks



@ WHOEVERS MAKING THE MAP
when you make tee city can you make the teleports easy to understand. like i go through a teleporter and i appear on the other side [both teleporters are at close proximity]

I really hate teleporting to the far corner of a map because it confuses me to where i am.

and please put less teleports. the more teleports there are. the harder it is to navigate and interact with other tees [show them where to go]