Somerunce wrote:Face it, elves are too overpowered. Being able to do 8 damage with one gun-shot is too much. Max 4 would be good, or make the elf "choose" when to poison or not (and if he wants, there should be a con).
thank you for understanding. i would like to see the max of 5 ticks.
8 ticks is brutal as there arnt really that many 8 packs of shields and hearts. elves can just stand somewhere, spam the pistol so someone can be hit by it. its just not that fair.
Landil wrote:There's the tauren who can heal the poisoned tees. And if you have a look at the score table you can see that it's very balanced. Orcs/Undeads/Elves on top, humans and tauren not
But I think 6-7 poison damage are enuf. make it like 1/2/4/6 damage, but one should not forget, that there's a healer class, which heals 1hp and 1armor per second!!!11one
baisically only some people who go to the forums use the tauren skillfully and good. and a tauren is usually not there
orcs/undeads/elves are only on top because of their killing ability. im not disagreeng with yoou but humans are taurens are on the bottom because they are more defensice and basically have nothing
oh ya in my opinion. taurens are barely used. usually in a war3 server, i never see a tauren playing. and if they are, i never see them and they never heal me. in my opinion taurens are a failure [sry. that was a bit harsh]
i know rajh will say taurens are for the team to win but face it, when you have nothing, the game is a bit boring when all your doing is helping people [winning is almost the only thing that is good]
noone wants to play a boring race.
ohyea maybe elves should have slower ticks [damage] or have less [5]
Golvmopp wrote:Those are all valid points I can agree to, but why keep the poison after a tee's death? Where's the skill in killing someone with poison after he managed to kill you already?
THAT is the best idea ive ever heard. it gives more incentive to kill the elf who is poisining you rather than run to the nearest heart or shield stop.
Golvmopp wrote:What you CAN do is making it easier to jump. The speed itself will increase due to the easier movement. And yes, stun is good to hunt carriers with, I totally agree with that. If you want some active ability as well that brings dmg I'd say heightened fire rate instead of poison.
With these changes elf is more distinct. A fragile, quick race. With better movement and higher rate of fire, it's optimal for fast raids and disruption without taking much dmg.
1. Sleight of Hands (Insert cool name) - 10% - 20% - 30% - 40% faster fire rate
2. Levitation - 10% - 20% - 30% - 40% higher jumps
3. Stun
All those values need testing ofc.
dont mess with teeworlds physics. it will always end horribly
sometimes you do not want to jumps so high and you are stuck in the air while ppl shoot you down.
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I have an idea. i got it from the [RPG] mod. RAJH maybe you should have a tee get more experiance when it is on a killing spree. then it would give the player a motive to stay alive [rather than run in with grenades, get your experiance, and die]
EDIT:sry if im taking alot of room in this topic. i love giving out ideas and opinions