26

Re: 0.5.1 released!

I agree with Azon 100%.  I considered asking for it because my server is frequently empty, but it would take away from the multiplayer human aspect of it. I could understand programming one bot for a much later version that is meant for a training mode.  That's all.

I'm an instant addict of Teeworlds. I'm currently hosting "Brad's House of Pain (bHOP)," a New England based server.

27

Re: 0.5.1 released!

when comes the next release 0.6.0??
and which new functions will be there?

28

Re: 0.5.1 released!

AggroHamster wrote:

when comes the next release 0.6.0??

How cute. A question about the 6.x version.

Well, I'll give you an answer: Definitly before 3009.

A wise man told his fellow FPS gamers once: "god forbid any of you going into war"

29

Re: 0.5.1 released!

Thank you very much smile

30

Re: 0.5.1 released!

Why this game called a Retro Shooter?

31

Re: 0.5.1 released!

In my interpretation it's because it focus on values made famous by games like Quake. Simple rules, clean interface, quick and well balanced game play where player skill is the key to success. And yes, Quake could be considered retro by this time smile

Another way of looking at it is that it's a 2D sidescrolling game. That's pretty retro to me anyway.

But hey, that's just me.

32

Re: 0.5.1 released!

I dont see so much different between the old and the new 5.1 version. I also have much connection problems with 5.1 so i hape the next one will be better