1

Topic: Segmentation fault v0.5.0

Hi Teeworlds Team and all,

When I run the game, TW crashes

I'm using Archlinux, and i've got 0.5.0 for Linux x86_64.

when I run it on the console, it says (i think that the most interesting line is the last one):

[gpm@inf224 ~]$ teeworlds          
[4978c8bc][engine]: running on unix-linux-amd64
[4978c8bc][engine]: arch is little endian
[4978c8bc][binds]: bound f1 (282) = toggle_local_console
[4978c8bc][binds]: bound f2 (283) = toggle_remote_console
[4978c8bc][binds]: bound tab (9) = +scoreboard
[4978c8bc][binds]: bound f10 (291) = screenshot
[4978c8bc][binds]: bound a (97) = +left
[4978c8bc][binds]: bound d (100) = +right
[4978c8bc][binds]: bound space (32) = +jump
[4978c8bc][binds]: bound mouse1 (323) = +fire
[4978c8bc][binds]: bound mouse2 (324) = +hook
[4978c8bc][binds]: bound lshift (304) = +emote
[4978c8bc][binds]: bound 1 (49) = +weapon1
[4978c8bc][binds]: bound 2 (50) = +weapon2
[4978c8bc][binds]: bound 3 (51) = +weapon3
[4978c8bc][binds]: bound 4 (52) = +weapon4
[4978c8bc][binds]: bound 5 (53) = +weapon5
[4978c8bc][binds]: bound mousewheelup (331) = +prevweapon
[4978c8bc][binds]: bound mousewheeldown (332) = +nextweapon
[4978c8bc][binds]: bound t (116) = chat all
[4978c8bc][binds]: bound y (121) = chat team
[4978c8bc][binds]: bound f3 (284) = vote yes
[4978c8bc][binds]: bound f4 (285) = vote no
[4978c8bc][engine/datadir]: paths used:
[4978c8bc][engine/datadir]:     .
[4978c8bc][engine/datadir]:     /home/gpm/.teeworlds
[4978c8bc][engine/datadir]:     /usr/share/teeworlds
[4978c8bc][engine/datadir]: saving files to: /home/gpm/.teeworlds
[4978c8bc][console]: failed to open 'autoexec.cfg'
[4978c8bc][console]: executing 'settings.cfg'
[4978c8bc][binds]: bound space (32) = +jump
[4978c8bc][binds]: bound 1 (49) = +weapon1
[4978c8bc][binds]: bound 2 (50) = +weapon2
[4978c8bc][binds]: bound 3 (51) = +weapon3
[4978c8bc][binds]: bound 4 (52) = +weapon4
[4978c8bc][binds]: bound 5 (53) = +weapon5
[4978c8bc][binds]: bound a (97) = +left
[4978c8bc][binds]: bound d (100) = +right
[4978c8bc][binds]: bound t (116) = chat all
[4978c8bc][binds]: bound y (121) = chat team
[4978c8bc][binds]: bound f1 (282) = toggle_local_console
[4978c8bc][binds]: bound f2 (283) = toggle_remote_console
[4978c8bc][binds]: bound f10 (291) = screenshot
[4978c8bc][binds]: bound lshift (304) = +emote
[4978c8bc][binds]: bound tab (9) = +scoreboard
[4978c8bc][binds]: bound mousewheeldown (332) = +nextweapon
[4978c8bc][binds]: bound mousewheelup (331) = +prevweapon
[4978c8bc][binds]: bound mouse1 (323) = +fire
[4978c8bc][binds]: bound mouse2 (324) = +hook
[4978c8bc][client/sound]: sound init successful
[4978c8bd][font]: gfx memory used for font textures: 3058288
[4978c8bd][game]: load skin twintri
[4978c8bd][game]: load skin bluekitty
[4978c8bd][game]: load skin twinbop
[4978c8bd][game]: load skin cammostripes
[4978c8bd][game]: load skin limekitty
[4978c8bd][game]: load skin cammo
[4978c8bd][game]: load skin saddo
[4978c8bd][game]: load skin warpaint
[4978c8bd][game]: load skin coala
[4978c8bd][game]: load skin redbopp
[4978c8bd][game]: load skin x_ninja
[4978c8bd][game]: load skin toptri
[4978c8bd][game]: load skin redstripe
[4978c8bd][game]: load skin brownbear
[4978c8bd][game]: load skin pinky
[4978c8bd][game]: load skin default
[4978c8bd][game]: load skin bluestripe
[4978c8be][]: 1645.662964.2ms
[4978c8be][client]: version 0.5 b67d1f1a1eea234e
[4978c8be][engine/mastersrv]: refreshing master server addresses
[4978c8be][engine/mastersrv]: saving addresses
[4978c8be][client/version]: version does match (0.5.0)
[4978c8f8][netclient]: disconnected. reason="(null)"
[4978c8f8][client]: connecting to '74.131.96.177:35419'
[4978c8f8][client]: connected, sending info
[4978c8f8][client]: loading map, map=beachfake wanted crc=34ec6527
[4978c8f8][datafile]: datafile loading. filename='maps/beachfake.map'
[4978c8f8][datafile]: datafile loading. filename='downloadedmaps/beachfake_34ec6527.map'
[4978c8f8][client]: loaded map 'downloadedmaps/beachfake_34ec6527.map'
[4978c8f8][client/network]: loading done
[4978c8f8][datafile]: loading data index=45 size=4320 uncompressed=87480
[4978c8f8][datafile]: loading data index=39 size=362 uncompressed=32400
[4978c8f8][datafile]: loading data index=40 size=251 uncompressed=52272
[4978c8f8][datafile]: loading data index=42 size=969 uncompressed=53040
[4978c8f8][datafile]: loading data index=43 size=245 uncompressed=115200
[4978c8f8][datafile]: loading data index=44 size=447 uncompressed=93600
[4978c8f8][datafile]: loading data index=46 size=2249 uncompressed=86400
[4978c8f8][datafile]: loading data index=48 size=1082 uncompressed=54080
[4978c8f8][datafile]: loading data index=49 size=1231 uncompressed=52488
[4978c8f8][datafile]: loading data index=50 size=114 uncompressed=63000
[4978c8f8][datafile]: loading data index=51 size=70 uncompressed=42000
[4978c8f8][datafile]: loading data index=52 size=318 uncompressed=59536
[4978c8f8][datafile]: loading data index=53 size=159 uncompressed=50000
[4978c8f8][datafile]: loading data index=0 size=19 uncompressed=11
[4978c8f8][datafile]: loading data index=1 size=22 uncompressed=14
[4978c8f9][datafile]: loading data index=2 size=18 uncompressed=10
[4978c8f9][datafile]: loading data index=3 size=12 uncompressed=4
[4978c8f9][datafile]: loading data index=5 size=68895 uncompressed=4194304
[4978c8f9][datafile]: loading data index=6 size=20 uncompressed=12
[4978c8f9][datafile]: loading data index=8 size=152140 uncompressed=4194304
[4978c8f9][datafile]: loading data index=9 size=20 uncompressed=12
[4978c8f9][datafile]: loading data index=10 size=20 uncompressed=12
[4978c8f9][datafile]: loading data index=11 size=23 uncompressed=15
[4978c8f9][datafile]: loading data index=13 size=19273 uncompressed=4194304
[4978c8f9][datafile]: loading data index=15 size=72727 uncompressed=8388608
[4978c8f9][datafile]: loading data index=16 size=12 uncompressed=4
[4978c8f9][datafile]: loading data index=17 size=23 uncompressed=15
[4978c8f9][datafile]: loading data index=19 size=202806 uncompressed=4194304
[4978c8f9][datafile]: loading data index=21 size=3335 uncompressed=2508800
Segmentation fault

Does somebody know how to fix it?
Thanks & Regards

Guilherme

PD: i'm sorry about my english (i'm braziliam)

2

Re: Segmentation fault v0.5.0

Running the debug version with gdb and giving the stack trace might help the devs solving this issue.

spl0k, aka Al`. From the HuH clan.
Noobing pwns since 01/01/1970.
TeeViewer - TeeComp