1 (edited by Art 2009-01-15 18:21:34)

Topic: 0.5.0 Guide to host FLY* maps with TELEPORTS

Actually now you can't normally use first teleport from homing mod. So all maps should be modified. Usually one of 9 teleports unused anyway. I have modified some of maps and you can find them here: http://shesha.ru/stuff/teeworlds/maps/fly0.5/

Slightly modified teleports support from homing mod:
Patch: http://shesha.ru/stuff/teeworlds/mods/teleports.patch
Linux: http://shesha.ru/stuff/teeworlds/mods/l … _teleports
Freebsd: http://shesha.ru/stuff/teeworlds/mods/f … _teleports
Windows: http://shesha.ru/stuff/teeworlds/mods/w … eports.exe

You must use 'sv_gametype fctf'

Example config:
sv_name FLY FLY FLY
sv_max_clients 8
sv_register 1

sv_map flyway2theforest
sv_maprotation fly2Walesnow flyway2beelzeboss flyway2blacknwhite flyway2sphynx flyway2theforest flyway2thejungle TenaciousTee
sv_maplist fly2Walesnow flyway2beelzeboss flyway2blacknwhite flyway2sphynx flyway2theforest flyway2thejungle TenaciousTee
sv_gametype fctf
sv_scorelimit 300
sv_timelimit 15

tune laser_damage 3

Jabber ID: art@shesha.ru  Conference: talks@unlit.org

2

Re: 0.5.0 Guide to host FLY* maps with TELEPORTS

cool thx

3

Re: 0.5.0 Guide to host FLY* maps with TELEPORTS

The link doesn't work:| does anyone know where to get the patch or windows binary from?
Thanks

Andip

4

Re: 0.5.0 Guide to host FLY* maps with TELEPORTS

Available now.

Jabber ID: art@shesha.ru  Conference: talks@unlit.org