Topic: 0.5.0 Guide to host FLY* maps with TELEPORTS
Actually now you can't normally use first teleport from homing mod. So all maps should be modified. Usually one of 9 teleports unused anyway. I have modified some of maps and you can find them here: http://shesha.ru/stuff/teeworlds/maps/fly0.5/
Slightly modified teleports support from homing mod:
Patch: http://shesha.ru/stuff/teeworlds/mods/teleports.patch
Linux: http://shesha.ru/stuff/teeworlds/mods/l … _teleports
Freebsd: http://shesha.ru/stuff/teeworlds/mods/f … _teleports
Windows: http://shesha.ru/stuff/teeworlds/mods/w … eports.exe
You must use 'sv_gametype fctf'
Example config:
sv_name FLY FLY FLY
sv_max_clients 8
sv_register 1
sv_map flyway2theforest
sv_maprotation fly2Walesnow flyway2beelzeboss flyway2blacknwhite flyway2sphynx flyway2theforest flyway2thejungle TenaciousTee
sv_maplist fly2Walesnow flyway2beelzeboss flyway2blacknwhite flyway2sphynx flyway2theforest flyway2thejungle TenaciousTee
sv_gametype fctf
sv_scorelimit 300
sv_timelimit 15
tune laser_damage 3