Re: How to correctly detect an aimbot
What a basic (aim)bot CAN'T do:
- Use the bounce of the laser
I'm sure that wouldn't be too hard to program.
You are not logged in. Please login or register.
Teeworlds Forum → Discussions → How to correctly detect an aimbot
What a basic (aim)bot CAN'T do:
- Use the bounce of the laser
I'm sure that wouldn't be too hard to program.
Azon wrote:What a basic (aim)bot CAN'T do:
- Use the bounce of the laserI'm sure that wouldn't be too hard to program.
I'm pretty sure it's impossible for a bot to predict the future, since a bounceshot takes about 1 second before reaching the end of it.
I'm pretty sure it's impossible for a bot to predict the future, since a bounceshot takes about 1 second before reaching the end of it.
There's indeed some delay on the bounce of the laser, but an algorithm can predict fairly well where you will be in 0.2s. Still, there are none or very few existing bots using this, so yes, it's very probably luck :)
No, it isnt more difficult than pathfinding. You just have to find a path from the tee to the enemy, where the bounce of the laser is deterministic, so that you just have to find out one angle.
Let's not discuss methods to program aimbots here. // heinrich5991
I'm pretty sure it's impossible for a bot to predict the future, since a bounceshot takes about 1 second before reaching the end of it.
Teeworlds (as every other playable real time multiplayer game over internet) does this ALL the time! It is called prediction and you can turn it on / off with cl_predict 0/1. This is necessary to make everything smooth and to cover the lag between you and the server. Just test how teeworlds feels without it.
No, it isnt more difficult than pathfinding. You just have to find a path from the tee to the enemy, where the bounce of the laser is deterministic, so that you just have to find out one angle.
You're still forgetting the laser bounce delay. The problem is not determinist at all :)
The bounce delay isnt the problem, the problem is that you cant predict 100% correct where the enemy will be in the time the bounce needs, but this problem exists nearly everywhere in teeworlds. But it still doesnt matter, the algorithm itself is deterministic, just the result isnt deterministic, also the hit rate can be MUCH higher than from a human.
The bounce delay isnt the problem, the problem is that you cant predict 100% correct where the enemy will be
bounce delay problem = not 100% predictable where the enemy will be
Just get the speed and direction, it wouldn't be perfect but especially in low-level matches it could get quite good enough
But it still doesnt matter, the algorithm itself is deterministic, just the result isnt deterministic
Dafuq?
The bounce delay isnt the problem, the problem is that you cant predict 100% correct where the enemy will be in the time the bounce needs
Well, it's quite the same?
Topic went offtopic, closed. Report this post if you want this reopened.
Teeworlds Forum → Discussions → How to correctly detect an aimbot
Powered by PunBB, supported by Informer Technologies, Inc.
Currently installed 3 official extensions. Copyright © 2003–2009 PunBB.