1 (edited by Magnet 2008-10-19 22:59:31)

Topic: Katana

Just wondering:

Is it wanted that after you use the Katana, you lose your previous momentum? It makes the weapon weak except in DM when other players don't have weapons.

I think the katana would be OK if the speed boost it offered was added to your current speed, and you would regain the previous speed after your attack.

Imho not being able to change weapons / the autoswitch, and the fact that you don't control how far you go, are already enough as a downside for the ninja mode.

It was very powerful in 0.3.x but now it's not really a "powerup".

2

Re: Katana

i have an idea for a new weapon but im not telling yet

3

Re: Katana

If you didn't lose your velocity after the attack, then the weapon would probably be too powerful.

Although right now, I reckon the Katana is not that great. I prefer the grenade over it.

It would be better if perhaps your velocity slows down not so fast after the attack.

4

Re: Katana

might be good...

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5

Re: Katana

i agree with magnet!

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

6 (edited by airen 2008-10-20 11:15:12)

Re: Katana

The katana was not more powerful in 0.3, not in any way.

The katana might be useful to a good player when he/she does not have any other weapons or other rather wierd situations, with hooking and stuff you can do pretty well with it also. However it's overall impact is clear, in top games it's not useful enough to be in focus of the games. (Unlike other powerups that seems to occupy the same spot in other games, such as the quad in the quake games.)

However the main reason why I personally gave up on bothering about the katana, and thought it was pretty ok after all, is the following:

In Quake 3, the developers added the BFG with the idea "this will allow even noobs to get some frags!". This failed horribly, as the bfg had a big flaw, it was too strong in the hands of good players, and because of it, the good players made sure they got it as much as possible. This is sort of where the katana succeeds, it's great in the hands of noobs, as it will surely give them points (at least against other noobs). However it's not strong enough in the hands of good players (compared to just using regular weapons), and because of that, they won't take it all the time.

So while the good players may think that the katana does not fill its purpose as it is now, it seems that the weak players love it tongue.

aka kiwi

7 (edited by Magnet 2008-10-20 12:03:55)

Re: Katana

airen wrote:

The katana was not more powerful in 0.3, not in any way.

Yes, the cooldown was shorter, making it more powerful. I played 0.3.4 a few days ago and the katana is really a lot more powerful there.

Anyway I understand your point; as I said I think the downsides are enough without losing the speed.

8

Re: Katana

I agree again with ai-ren and magnet.

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

9

Re: Katana

Maybe upgrading it a bit won't hurt anyone.
Something related with extra speed... don't know.

check out these maps: infiltrate - choco - dustycloud

10

Re: Katana

I agree with what's been said mostly but if the katana is just a weapon to give some power to less skilled players then maybe it should re-spawn more like other weapons rather than only after a long delay?

I prefer rockets at the moment.

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