1 (edited by Landil 2008-08-07 21:57:16)

Topic: [MAP] Lost_Landil (rework of lost)

I give credits to the map design to motar.
And thx Lappi for drawing the rain god.

Only 140kb more in comparison to the original map.

You can host it if you like it.
Download exclusively @Teeworlds-DB.com
There are two versions with original and altered spawnpoints.

As i changed the powerups it will be playable as DM or normal CTF, too.

Please don't change the mapname, to give credits to me.

Screenshot:
http://img145.imageshack.us/img145/300/image1iw2.jpg
published under creative commons license!

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

2

Re: [MAP] Lost_Landil (rework of lost)

Extremely cool graphics! I'm not completely sure this map looks like lost, but on the other hand I haven't played lost for a _long_ time

Used to be very active waay back

3

Re: [MAP] Lost_Landil (rework of lost)

looks like amazing!! Is this your new jungle tileset?

4

Re: [MAP] Lost_Landil (rework of lost)

cool! Nice work landil!

5

Re: [MAP] Lost_Landil (rework of lost)

I hope this soon runs on all the present lost servers instead of the old one.

Official Teeworlds map developer and community moderator
Administrator for the Teeworlds community Teesites

6

Re: [MAP] Lost_Landil (rework of lost)

Awesome flora, sir.

7 (edited by toni 2008-08-06 17:31:51)

Re: [MAP] Lost_Landil (rework of lost)

great map!
btw i've put this screenshot on tw-db

http://www.teeworlds-db.com/web/Landil/maps/landil.jpg

8

Re: [MAP] Lost_Landil (rework of lost)

Great graphics improvement!

Landil wrote:

You can host it if you like it.
Download *exclusively*
Please don't change the mapname, to give credits to me.

I just wonder from this wording, are we allowed to make alterations to this, or may only landil do?

9 (edited by iphone747 2008-08-06 18:53:54)

Re: [MAP] Lost_Landil (rework of lost)

hey landil i tried you map on my server and the rain effect is fantastic^^.
Is it possible to get your jungle tileset?
Teeworld need so maps

10

Re: [MAP] Lost_Landil (rework of lost)

Absolutely amazing... this NEEDS to be an official map in the next release imo.

teeeeeeeeeeeeeeee

11 (edited by Ohmy 2008-08-06 19:21:44)

Re: [MAP] Lost_Landil (rework of lost)

Awesome rework, Landil! Tried it and totally love it.

12

Re: [MAP] Lost_Landil (rework of lost)

it's cool but also weird on the bottom big_smile everything is moving.

NFD Tee wrote:

Absolutely amazing... this NEEDS to be an official map in the next release imo.

+1

pwnd-leader
You just got pwnd!

13

Re: [MAP] Lost_Landil (rework of lost)

@PaddyKay, you don't happen to use a strange resolution, say like 1280x800?

Used to be very active waay back

14

Re: [MAP] Lost_Landil (rework of lost)

A great remake with the most impressive graphics I've seen. Great work!

"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." - Terry Pratchett -

15

Re: [MAP] Lost_Landil (rework of lost)

wow its not as quiet and peaceful as the old lost tongue

Left [WTF] so I had to make an other account here. The new account is named: "pepperoni" with a big golden P as avatar.

16

Re: [MAP] Lost_Landil (rework of lost)

FireArrow wrote:

@PaddyKay, you don't happen to use a strange resolution, say like 1280x800?

I don't call it strange big_smile it's Widescreen, but yes, it is 1280x800 - so what?

pwnd-leader
You just got pwnd!

17

Re: [MAP] Lost_Landil (rework of lost)

I have the same problem tongue

Used to be very active waay back

18

Re: [MAP] Lost_Landil (rework of lost)

Hmm, I played on a friends server for a bit and I don't like the new spawn points, I think they were fine before...

teeeeeeeeeeeeeeee

19

Re: [MAP] Lost_Landil (rework of lost)

catpaw wrote:

I just wonder from this wording, are we allowed to make alterations to this, or may only landil do?

Sure alterations can be done, but not crappy mappy ones.

iphone747 wrote:

Is it possible to get your jungle tileset?

I did not create a working tileset at present. But probably I am going to create one.

PaddyKay wrote:

it's cool but also weird on the bottom big_smile everything is moving.

Looks like there is a bug at the 1280 x 800 resolution. I'm sorry sad

NFD Tee wrote:

Hmm, I played on a friends server for a bit and I don't like the new spawn points, I think they were fine before...

I did not like the spawnpts. It was easy to camp and therefore I decided to change 'em. Another point was, that imo the ground lvl did not get that much importance, now it's much more fair and the map can be used to play DM and plain vanilla ctf! If ppl request the "old school" spawnpts I will provide another version.

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

20

Re: [MAP] Lost_Landil (rework of lost)

Please do smile I noticed a couple of people say the same thing. It looks awesome however, great job.

teeeeeeeeeeeeeeee

21

Re: [MAP] Lost_Landil (rework of lost)

Hey Landil, realy like the changes, looks very nice. Just the Backround moving is confusing me xD. But all in all good work! wink

22

Re: [MAP] Lost_Landil (rework of lost)

@toni thx for your screenshot modification, somehow my screenshot was not accepted.
@NFD Tee: I deleted the lower spawnpts. So now there are nearly the same spawnpts, only 2 tiles above the old one. That is supposed to be enough. (Download @ teeworlds-db.com

*I'm going to fix some graphic bugs later
*Map is only crappy playable with disabled "quality textures" function.

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

23

Re: [MAP] Lost_Landil (rework of lost)

@toni can you plz change the two previews?
btw: which font did you use?

http://img230.imageshack.us/img230/6561/lostlandilalteredspawnpnh7.png
http://img99.imageshack.us/img99/7914/lostlandiloriginalspawnyf6.png

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

24 (edited by toni 2008-08-07 16:39:08)

Re: [MAP] Lost_Landil (rework of lost)

haha - its a font called "eraser" (you can download fonts at www.fontasy.de )
btw ill make the font a bit smaller cause now you dont see anything of the preview^^

25

Re: [MAP] Lost_Landil (rework of lost)

i'm kind of disappointed that there is a server (Matrix Clan Server) who does not give credits to me and changed the map name. This map took a lot of hours to map and to draw the gfx(I guess more than 30 - 40 hrs incl. concept drafts etc.) It's just not fair.

sad

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!