Topic: download tile images from different hosts
Okay, I sometimes run a custom map server at home, and since it goes on the edge of the possible upload limit whenever a new user joins download the map, all perceive quite a lag. At least I believe this is the reason for the lag bursts, while normal gaming goes well with aprox. 50-100ms.
I got this crazy: How about the server just telling the client an http url to get "externally" the tileset from. Like from Imageshak or so. Should be doable with libcurl for example (its AFAIK free as in beer) So map downloads will not burden the teewars server...