Topic: [MOD] ConQuest (CQ) (0.7.1)
ConQuest (CQ) - A Team Based King-of-the-Hill for Teeworlds 0.7.1
I'm proud to present my first ever Teeworlds mod to give back all the fun time I had in mods made by this community
The game is pretty straight forward. Conquer the most points on a map. Each second for every conquered point, your team will get 1 point. The first team to reach the scorelimit wins the game.
There are currently 1 new commands and 3 new tunes
The commands contain:
sv_respawn_delay_cq (default 2)
- The respawn delay everytime you die.
The tunes contain:
capture_default_radius (default 250.0)
- The default radius for the default capture point (Entity for red or blue flag). Changes are only applied on a restart.capture_speed_tick (default 0.3)
- The speed that you capture the point with (stacks up to 3 times depending on the amount of tees standing on the point)capture_rotate (default 0.1)
- The rotation speed of the capture point. Purely visual.
An example of an autoexec including all custom commands:
sv_name My ConQuest server
sv_port 8303
sv_gametype CQ
sv_map ctf7_cq
sv_max_clients 32
sv_scorelimit 250
sv_respawn_delay_cq 2
tune capture_default_radius 400.0
tune capture_speed_tick 0.08
tune capture_rotation 0.1
To kick off the release of this map, I've made a few very minor changes to some default maps to make the game mode playable. Simple example in CTF2:
I removed the flags on both sides and placed one in the center.
Of course the game mode isn't limited to default maps. Feel free to create the best CQ maps you can think of
Some tips to create more balanced points:
- Don't reward the captured team by putting weapons around the capture area. Give the enemy team a chance to capture back the point!
- If you plan to make the capture points' radius vote-dynamic (increase/decrease radius by vote) plan ahead since it can easily be abused with camping behind a wall.
- Don't put too much points on the map since it will be hard for small teams to capture points and it will just end in an endless circle race of capturing the points!
If you have any idea on how to improve this mod, feel free to give feedback. I'm open for any helpful critic to improve my coding aswell as the gamemode itself.
You can find the latest source code on my GitHub repository Teeworlds-Conquest Repository
There you can also find the latest releases. They also contain the changelogs!
If you are too lazy to check the releases.
Download the latest version (0.2.1)
Download an older version (0.2.0)
Download an older version (0.1.0)