Re: [CLIENT] Teeworlds (SFML Edition)
Do you plan this to be single player only forever?
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Teeworlds Forum → Modifications → [CLIENT] Teeworlds (SFML Edition)
Do you plan this to be single player only forever?
Ummm no, forever no... but for now i not have multiplayer in mind... I know that use Box2D for network physics is not the best idea... the author of the library says "IMO, trying to keep the entire state of multiple Box2D worlds in sync is a losing battle."... and recommend this site: https://gafferongames.com/
Netcode is a hard task... i'm not ready for start an implementation from zero... but i like learn about it!
what do you think about to develop a game for VR cardboard?
Do you mean with motion tracking?
with motion tracking would be amazing... just start with the immersive stereoscopic view is great and make 3rd dimension like real
Hook is here...
https://www.youtube.com/watch?v=oKCsmWN9nwk
Since is made with box2D physic engine,
can you implement liquidfun?
liquid fun extend Box2D with soft-bodies
and particles for liquid simulation
Thanks CarmineZ!
That's really cool!
Thanks Siile... liquidfun is really fun... xDD
https://youtu.be/pD9t0X0sVtQ
impressive!!! you did it very soon! great choise my friend!
Do you know if this cost too much cpu/gpu resources?
Nice! When will you update your githib repo?
Thx!
@CarmineZ: I can render ~4000 particles without fps impact, but render process can be improved (need be improved xD) liquidfun can be used without problems for some effects.
@Schwertspize: Github repo updated any help is welcome...
https://github.com/Tardo/MVRunner/projects
The first race!
https://youtu.be/PH6PvdtyVdk
I would help and/or make a mod of your creation, if just would be possible to build the source in windows
HI @CarmineZ , You can compile under windows using cl (Visual Studio) or gcc (MinGW) compilers..
https://travis-ci.org/Tardo/MVRunner
If travis can, you can
Now i'm refactoring the code for implement some netcode (need try if some things can work... on this indeterministic world)
PS: I will create wiki to describe compilation process
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