1

Topic: compiling 0.7

is their a guide on how to compile 0.7?

2

Re: compiling 0.7

i tried building it and it looked all good but in game everything is white
image




here is the windows file https://mega.nz/#!VRAgSBIK!DGplZm4bY2nN … OyTvCcnOeY

3

Re: compiling 0.7

You need to keep the binaries in the same folder that you put data/ in.

Not Luck, Just Magic.

4 (edited by ZombieToad 2017-03-06 23:39:20)

Re: compiling 0.7

it is? i included a download so u can see. you can see the skins fine

5

Re: compiling 0.7

bam data
or
bam data_release

Or something along the lines if I remember correctly.

Real programmers don't comment their code - it was hard to write, it should be hard to understand.
Proudly verkeckt since 2010.

6

Re: compiling 0.7

Seems "grass_main" in "data/mapres" is missing.

Remember the 80s - good times smile

7

Re: compiling 0.7

grass_main shows in the editor image selections but not in tiles?
editor

editor2

8

Re: compiling 0.7

ZombieToad wrote:

grass_main shows in the editor image selections but not in tiles?

Seems like it.
Could you post the output from the console window?

What windows version do you use?

Remember the 80s - good times smile

9 (edited by 2017-03-14 21:56:57)

Re: compiling 0.7

http://pastebin.com/qUwfXczx

http://pastebin.com/c8Upd3tb i dont see any errors