Topic: Texturescaling /-rendering bug
Hey,
I'm a DDRace player and have noticed a texture bug which I thought was normal till I started mapping with an other guy and we designed our map. The end of the story: I found out that my teeworlds shows/renders the game different then the teeworlds of my mate. (the map is not on the screenshots, its just a map to show the bug)
Here you can see actually a grid around some tiles under the plant in the upper right and in the water. You can see also that the textures are a bit blurry.
With one stepped zoomed in you can see that the grid is not visible and the textures are sharp (atleast sharper, don't know if they are still blurry compared to a bugless teeworlds)
these are some lines of my settings.cfq (ignore a line if its not part of vanilla teeworlds):
gfx_texture_compression 0
gfx_high_detail 1
gfx_texture_quality 1
gfx_fsaa_samples 16
Edit: Have a look at the pictures in fullscreen, otherwise it's not that obvious.