Re: [GAME] Ninslash - v0.5.0
Sure I had no problems with the compilation of the sources in master branch, but for some reason the game still crashes:
[james@James Ninslash-master]$ gdb ninslash_d
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Leyendo símbolos desde ninslash_d...hecho.
(gdb) run
Starting program: /home/james/Escritorio/Ninslash-master/ninslash_d
[Depuración de hilo usando libthread_db enabled]
Using host libthread_db library "/lib/i386-linux-gnu/libthread_db.so.1".
[57e1d833][engine]: running on unix-linux-ia32
[57e1d833][engine]: arch is little endian
[Nuevo Thread 0xb6d38b40 (LWP 5360)]
[57e1d833][storage]: added path '$USERDIR' ('/home/james/.ninslash')
[57e1d833][storage]: added path '$DATADIR' ('data')
[57e1d833][storage]: added path '$CURRENTDIR' ('/home/james/Escritorio/Ninslash-master')
[57e1d833][binds]: bound f1 (58) = toggle_local_console
[57e1d833][binds]: bound f2 (59) = toggle_remote_console
[57e1d833][binds]: bound tab (43) = +scoreboard
[57e1d833][binds]: bound u (24) = +show_chat
[57e1d833][binds]: bound f10 (67) = screenshot
[57e1d833][binds]: bound s (22) = +down
[57e1d833][binds]: bound a (4) = +left
[57e1d833][binds]: bound d (7) = +right
[57e1d833][binds]: bound space (44) = +jump
[57e1d833][binds]: bound mouse1 (285) = +fire
[57e1d833][binds]: bound mouse2 (286) = +turbo
[57e1d833][binds]: bound e (8) = +picker
[57e1d833][binds]: bound q (20) = +lastweapon
[57e1d833][binds]: bound mouse3 (287) = +switch
[57e1d833][binds]: bound f (9) = +dropweapon
[57e1d833][binds]: bound lshift (225) = +emote
[57e1d833][binds]: bound rshift (229) = +spectate
[57e1d833][binds]: bound right (79) = spectate_next
[57e1d833][binds]: bound left (80) = spectate_previous
[57e1d833][binds]: bound &301 (301) = +gamepadjump
[57e1d833][binds]: bound &302 (302) = +gamepadleft
[57e1d833][binds]: bound &303 (303) = +gamepadright
[57e1d833][binds]: bound &311 (311) = +gamepadfire
[57e1d833][binds]: bound &310 (310) = +gamepadturbo
[57e1d833][binds]: bound &312 (312) = +gamepadpicker
[57e1d833][binds]: bound &308 (308) = +gamepadweapon1
[57e1d833][binds]: bound &309 (309) = +gamepadweapon2
[57e1d833][binds]: bound &299 (299) = +gamepadscoreboard
[57e1d833][binds]: bound 1 (30) = +weapon1
[57e1d833][binds]: bound 2 (31) = +weapon2
[57e1d833][binds]: bound 3 (32) = +weapon3
[57e1d833][binds]: bound 4 (33) = +weapon4
[57e1d833][binds]: bound 5 (34) = +weapon5
[57e1d833][binds]: bound mousewheelup (293) = +prevweapon
[57e1d833][binds]: bound mousewheeldown (294) = +nextweapon
[57e1d833][binds]: bound t (23) = chat all
[57e1d833][binds]: bound y (28) = chat team
[57e1d833][binds]: bound f3 (60) = vote yes
[57e1d833][binds]: bound f4 (61) = vote no
[57e1d833][console]: failed to open 'settings.cfg'
[57e1d833][console]: failed to open 'autoexec.cfg'
[57e1d833][client]: starting...
[Nuevo Thread 0xb4a46b40 (LWP 5361)]
[57e1d833][gfx]: shaders ok!
[Nuevo Thread 0xabcfbb40 (LWP 5363)]
[Nuevo Thread 0xa34f8b40 (LWP 5364)]
[57e1d833][client/sound]: sound init successful
[57e1d833][engine/mastersrv]: refreshing master server addresses
[57e1d833][textrender]: loaded pFont from 'data/fonts/Future n0t Found Regular.ttf'
[57e1d833][textrender]: default pFont set 0xa262f01c
[57e1d833][gameclient]: init all components
[57e1d833][]: pFont memory usage: 2097152
Thread 3 "ninslash_d" received signal SIGSEGV, Segmentation fault.
[Cambiando a Thread 0xb4a46b40 (LWP 5361)]
0x00000000 in ?? ()
(gdb)