Re: [TeeUniverse] Devlog
I've updated the branch "assets-editor", so you can compile it again. However, keep in mind that this branch is just a preview of the assets editor. The game in itself is not playable, mainly because new skin and weapon systems are not finished yet. Even the default assets are not correct. I release it only because I want feedback on the new animation system
New stuff:
* New type of assets: skeletons, skeleton animations and skeleton skins.
* Tabs to explore internal/external/map/skin assets
* Editable integer/float/text in the editor
* Better popup
* Color chooser
* Better save/load buttons
I've removed animations (replaced my skeleton animations), tee animations (replaced by all the skeletal stuff) and attaches (not implemented yet with the new system). I've removed also the possibility to edit and view different assets, mainly because it become too hard to keep it coherent.
If you want a correct example of animation, you can check the asset "teeWalk". Don't be surprise if eyes don't move with the aim. It's because the rotation of eyes is dependent of the weapon, so it's done in "gunAttack", "hammerAttack" and "shotgunAttack".
Edit: the skeleton of tees is probably not done yet. You can discuss it too