Re: [TeeUniverse] Devlog
In the Internal Sprite Sheet for ModAPI thread we talked a little about vehivles. I know @necropotame said that he was not going to work on vehicles any time soon that he was going to work on weapons. But that did not stop me from thinking about what common attributes vehicles could have. Here are some of my ideas as to what vehicles might be able to do.
Speed: Max speed of vehicle on its optimum surface. Look at this stat in conjunction with Acceleration, because acceleration helps the vehicle get to its top speed faster. A vehicle with great top speed but poor acceleration may never see its top speed maxed out as it can't reach it before it has to slow down around another corner or obstacle. Max speed is reduced when vehicle is running on sub-optimum surface.
Acceleration: How quickly a vehicle can go from standing still to top speed.
Brake: How quickly you can bring your ride to a stop. If you are pressing "D" to move right and you press "A" to move left your vehicle must brake first in order to turn around and go the other direction. How fast you can do this depends on your speed.
Grip: Like how Tees slide and skid when you are moving fast one direction and quickly change directions, vehicles can slide before they can change direction. Grip also affects hill-climbing, as good grip helps your wheels dig in and get the acceleration going to get up the hill.
Health: How much damage can the vehicle withstand before being destroyed. 0 health means the vehicle is indestructible.
Armor: If a vehicle has armor it can protect the Tee inside. 0 armor means the vehicle will fully protect the tee and they will not receive any damage from on coming fire. This does not mean that the vehicle can not be destroyed. If the vehicle is destroyed with the Tee still inside/close by they will receive damage.
Passengers: How many Tees can ride along with the driver.
Positioning: where the driver and each passenger are located on the vehicle and how their ligaments are positioned? Where are the tires? if the vehicle has a weapon where is it placed and how does it move? if a vehicle can fly where are the propellers and jet thruster need?
Can use Gun: who in the vehicle can use their guns in the vehicle (driver or passenger).
Secondary gun: Use left click to use secondary gun if available. If not use hook if allowed.
Can use hook: who in the vehicle can use their hooks in the vehicle (driver or passenger).
Hookable: can external Tees hook the vehicle.
Weight: The heavier the vehicle the less a hook can move it.
Weapon: Choose a weapon file from available weapons eg. the grenade luncher.
Can Fly: Yes No can the vehicle fly.
Flying Type: There are two types of flying vehicles I see - hillicopters and airplains. The controles of each are very different from one another. http://www.puffgames.com/desertbattle/ vs http://www.miniclip.com/games/fighter-pilot-2/en/
Can Swim: No the vehicle will sink to the bottom of water and not work, yes then the vehicle will work in water.
Swim Type: Boat or submarine.
Moves on rails: Yes No
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