Re: [MOD] Homing
If you'll compile it by yourself, or if you'll find someone who will compile it for you. Then you will have it.
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Teeworlds Forum → Fan Art and Other → [MOD] Homing
If you'll compile it by yourself, or if you'll find someone who will compile it for you. Then you will have it.
Doh'..
I'm asking for someone to compile it for 64bit.
I have access to some linux machine, but since it's not my machine and I'm just some stupid windows user, I don't want to do things I don't know of. (ok, I already tried to, but not even gcc is installed, so I stoped)
So because I can't compile it for you, I'll say only that: compile normal source (without the mod)and see what programs are missing. Then find them in synaptic, mark them and then install them. Now you can compile source with mod.
Does anyone have Mac (Intel) Version? Thanks.
Hmn... got to some machine now with the things I need, but I get some errors so I can't compile. Guess I have to ask someone else to help me.
What errors? Maybe I could help you.
Did everything like in the docu of the mainpage. First I get the following three lines after $ ./make_unix.sh:
src/lua/src/ltable.c: In function âluaH_mainpositionâ:
src/lua/src/ltable.c:108: warning: cast from pointer to integer of different size
src/lua/src/ltable.c:110: warning: cast from pointer to integer of different size
And when compiling the server with $ ../bam/src/bam server_release I get many errors like this:
In file included from /home/shmafoozius/teeworlds-0.4.2-src/src/engine/e_config.h:37,
from /home/shmafoozius/teeworlds-0.4.2-src/src/engine/server/es_server.c:7:
/home/shmafoozius/teeworlds-0.4.2-src/src/engine/e_config_variables.h:96:44: error: no newline at end of file
The last error I get is this:
bam: compile_c returned error number 256
bam: error during build
/home/shmafoozius/teeworlds-0.4.2-src/src/engine/e_config_variables.h:96:44: error: no newline at end of file
Add new line at end of that file and the it should work ( had same problem and then added new line (reported to ShootMe already) - all problems should disappear then ).
I added the new line and now I get this:
http://shmafoozius.pastecode.com/?show=m60af11a1
In e_config_variables.h and at the end? If yes I don't know then.
Oh... I'm such an Idiot. It's solution to my problem's on top of the docu page...
Seems to be working now
link teeworlds_srv
bam: done
I'll edit this post after testing.
/edit:
Server works finde now, here's the binary:
http://thunder.thundermods.net/teeworld … x86_64.zip
stack problem was brought up in another thread when compiling under linux:
You need to remove the stack protector stuff from default.bam. seems like it's quite a new feature in gcc.
Hi matricks,
thanks for your reply. This works now without a problem after i've removed this in the default.bam:
-fstack-protector -fstack-protector-all
EDIT: guess you figured it out before I could post.
can you added to the mod a tile where the gravity is changing(for win32).
can someone answer my question, please
Does someone know how to tweak the projectile look, to make it as original look ?
Teeworlds without any mod : http://img238.imageshack.us/my.php?imag … 006ig4.png
Teeworlds with homing mod : http://img301.imageshack.us/my.php?imag … 005vl8.png
Do you have a patch?
Roanoke : I have this problem with homing mod without extra patch.
don't like it either ....@ubuntu
I do not have a patch applied, too
on request by dani: a 32bit linux of the homing mod, with teamhook=instadeath enabled.
oh thanks.. and now.. i need someone to compiles it to windows..
this is the additional patch applied, if anybody wants to do this for windows:
-----------------------------------
--- homing/src/game/server/gs_server.cpp 2008-04-11 00:12:48.000000000 +0200
+++ teeworlds-0.4.2-home/src/game/server/gs_server.cpp 2008-05-01 23:34:37.000000000 +0200
@@ -1571,6 +1571,12 @@
//core.jumped = jumped;
core.input = input;
core.tick();
+ //AXK: kill players that hook teammates
+ if (!dead && core.hooked_player >= 0) {
+ if (team == get_player(core.hooked_player)->team) {
+ die(client_id, -1);
+ }
+ }
if(!dead && core.hooked_player!=-1 && !players[core.hooked_player].dead && hook && server_tick()-die_tick>=server_tickspeed()*ddelay) {
players[core.hooked_player].take_damage(vec2(0,0), 1, client_id,5);
die_tick = server_tick();
-----------------------------------
ok mod works perfect.. tested with my flyrace_r6 map on ubuntu 8.04
can someone explain me this mod?
e.g. unhookable tiles, teleport + homing bullets/grenades/laser possible
I use this mod for my map and its very useful and good! And, Dani, your flyrace_r6 is the best of all!
thanks.. but my server is down ... i have to look after a new one...
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