51

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

information crafting panel?

YouTube channel -  http://www.youtube.com/c/TeeworldsnoFuny
Fun, Fun, Fun,Fun - more Fun big_smile
Rus Kanal Pe69ITki smile

52 (edited by unsigned char* 2016-07-19 00:05:08)

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

For now only have 29 crafts defined (without weapons) with recipes too similar to Minecraft.

53

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

What if I did not play in Minecraft? xD give me a list of crafting ? big_smile

YouTube channel -  http://www.youtube.com/c/TeeworldsnoFuny
Fun, Fun, Fun,Fun - more Fun big_smile
Rus Kanal Pe69ITki smile

54

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

2_Ta6LeTki_LSD wrote:

What if I did not play in Minecraft? xD give me a list of crafting ? big_smile

Here the provisional recipes: https://github.com/CytraL/MineTee/wiki/ … rd-Recipes

55

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

unsigned char* wrote:
2_Ta6LeTki_LSD wrote:

What if I did not play in Minecraft? xD give me a list of crafting ? big_smile

Here the provisional recipes: https://github.com/CytraL/MineTee/wiki/ … rd-Recipes


Thank you! When can I play ?

YouTube channel -  http://www.youtube.com/c/TeeworldsnoFuny
Fun, Fun, Fun,Fun - more Fun big_smile
Rus Kanal Pe69ITki smile

56

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

Really soon! but not finished version and I will not release for Windows... if like windows need compile... but perhaps i change sources for not compile in windows... idk.

Cheers!

57 (edited by unsigned char* 2016-08-08 05:45:41)

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

MineTee v0.2 Pre-Alpha Released!
This release if for testing purposes... report bugs and in general get some feedback.
This version was never tested on dedicated server... never with more than me playing...
yes... prepare your ass for the disaster in multiplayer  xD

IMPORTANT
If you want that the world persists... you need close server using shutdown command... or use save_map manually.

** Can use 'start_local.sh' script for run a local party easy smile
*** Default Rcon Passord with 'start_local.sh': abc

------------------------------

Download Linux x86_64 v0.2 Pre-Alpha: https://github.com/CytraL/MineTee/relea … _64.tar.gz

Wiki: https://github.com/CytraL/MineTee/wiki

First ~4Mins in MineTee: https://www.youtube.com/watch?v=ojhkElu1HjQ

ENJOY!

58

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

Ook... windows version available: https://github.com/CytraL/MineTee/relea … -win32.zip

The same.. you have 'start_local.bat'... (rcon pass: abc).

59

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

unsigned char* wrote:

Ook... windows version available: https://github.com/CytraL/MineTee/relea … -win32.zip

The same.. you have 'start_local.bat'... (rcon pass: abc).

libgcc_s_dw2-1.dll missing. sad

60

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

Siile wrote:

libgcc_s_dw2-1.dll missing. sad

Hope that now works fine... v0.2.1a

Download Linux x86_64 v0.2.1 Pre-Alpha: https://github.com/CytraL/MineTee/relea … _64.tar.gz

Download Windows x86 v0.2.1 Pre-Alpha: https://github.com/CytraL/MineTee/relea … -win32.zip

61

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

I got the game running but there are no servers to play on.

Jesus is my Lord and Savior. Praise be unto God for giving us a way to live with him.

Check out my DeviantArt for all my TeeWorlds art and ideas for Teeoworlds

62

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

android272 wrote:

I got the game running but there are no servers to play on.

You can use 'start_local.bat' ... no servers hosted by me :\

63

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

This is so much fun but extremely hard. could you make it so that you see the sun and moon rise? as well as make it so that it is not so dark outside at night? maybe make it one or two steps down from completely dark. that way you can actually see what is killing you at night and you know how long a day is.

Jesus is my Lord and Savior. Praise be unto God for giving us a way to live with him.

Check out my DeviantArt for all my TeeWorlds art and ideas for Teeoworlds

64

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

unsigned char* wrote:

If you want that the world persists... you need close server using shutdown command... or use save_map manually.

I'm interested in how you communicate the map changes with the client. Can you tell me how that works? smile

65 (edited by unsigned char* 2016-08-10 21:20:57)

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

Hi wink

When a player modify a tile the server send to all the net_msg:
https://github.com/CytraL/MineTee/blob/ … rk.py#L389

and modify the tile in the selected layer.
https://github.com/CytraL/MineTee/blob/ … n.cpp#L298

When the user connect to server, the server copy the current map in the memory and send it to the client.
https://github.com/CytraL/MineTee/blob/ … .cpp#L1940
**Edited link :B

When the admin close the server using "shutdown" the server call to "save_map"
https://github.com/CytraL/MineTee/blob/ … e.cpp#L747

For the server all clients need receive the map... no crc check.
When  the server load the map not close the IOHANDLE.. i do a hackish solution necessary for windows. Close and reopen when save.

66

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

Running 24/7 dedicated server just for fun.
It's easy to find because it's the only one.

IP, just in case: game-server-germany.eu:8345

Remember me? Questions? Just leave a message, I will respond within 72 hrs!

67

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

GSGDani wrote:

Running 24/7 dedicated server just for fun.
It's easy to find because it's the only one.

IP, just in case: game-server-germany.eu:8345

Thx GSGDani wink i see that only 3 or 4 players connect to it and now are offline... perhaps best not 'waste' more time developing this mod xDDD

Cheers!

P.S: Dune Boss are alone, hidden in the map... sad

68

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

It's never a waste wink The main problem with this mod is the client. I will add some kind of map change messages in ModAPI, so maybe you will get some player that way smile

69

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

unsigned char* wrote:

If you want that the world persists... you need close server using shutdown command... or use save_map manually.

What about using "atexit" or catching SIGQUIT and SIGINT for saving the map in the callback function?

70

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

Henningstone wrote:

What about using "atexit" or catching SIGQUIT and SIGINT for saving the map in the callback function?

That sounds dangerous. Rather, you should set a flag in one of these handlers which the main loop polls and quits if it is set. This way, you avoid issues with partially written data structures.

71

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

heinrich5991 wrote:
Henningstone wrote:

What about using "atexit" or catching SIGQUIT and SIGINT for saving the map in the callback function?

That sounds dangerous. Rather, you should set a flag in one of these handlers which the main loop polls and quits if it is set. This way, you avoid issues with partially written data structures.

Definitely better like this, seems I didn't think far enough...

72

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

unsigned char* wrote:

Thx GSGDani wink i see that only 3 or 4 players connect to it and now are offline... perhaps best not 'waste' more time developing this mod xDDD

And even 2 or 3 of the current connection attempts are dropped because they are not using the MineTee client. They do count as unique players too.

It's not a waste of time... Just keep it going. Ppl will come and play when it's ready for them to play smile

Remember me? Questions? Just leave a message, I will respond within 72 hrs!

73

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

Could you try cyclic dungeon generation? Might work better with movement. Also some openings to ground would be a good idea (I hate digging tongue).

74 (edited by android272 2016-08-14 19:06:34)

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

Siile wrote:

Could you try cyclic dungeon generation? Might work better with movement. Also some openings to ground would be a good idea (I hate digging tongue).

@Siile there are some openings in the ground you just have to look for them on other "islands". also thanks for the link it might help me with a game I want to make wink

@unsigned char* You should make your spawn point the same point and make beds change that spon point like in Minecraft. Everyone that joins the server can have their own spawn point I would be nice if you kept your own though. I kept dieing when I played and could never find all my stuff or anything that I had made. This with the fact that days are short makes the game kinda hard.

Jesus is my Lord and Savior. Praise be unto God for giving us a way to live with him.

Check out my DeviantArt for all my TeeWorlds art and ideas for Teeoworlds

75

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

@necropotame: sounds good big_smile

@GSGDani: Ummm for count as register user you need send to the server the generated key... and yes, i will continue with development wink

@Siile: Sounds interesting

@android272: Thx for feedback. And all of this will be implemented in next version smile