Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha
information crafting panel?
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Teeworlds Forum → Modifications → [MOD Server-Client] MineTee 0.2.2 pre-alpha
information crafting panel?
For now only have 29 crafts defined (without weapons) with recipes too similar to Minecraft.
What if I did not play in Minecraft? xD give me a list of crafting ?
What if I did not play in Minecraft? xD give me a list of crafting ?
Here the provisional recipes: https://github.com/CytraL/MineTee/wiki/ … rd-Recipes
2_Ta6LeTki_LSD wrote:What if I did not play in Minecraft? xD give me a list of crafting ?
Here the provisional recipes: https://github.com/CytraL/MineTee/wiki/ … rd-Recipes
Thank you! When can I play ?
Really soon! but not finished version and I will not release for Windows... if like windows need compile... but perhaps i change sources for not compile in windows... idk.
Cheers!
MineTee v0.2 Pre-Alpha Released!
This release if for testing purposes... report bugs and in general get some feedback.
This version was never tested on dedicated server... never with more than me playing...
yes... prepare your ass for the disaster in multiplayer xD
IMPORTANT
If you want that the world persists... you need close server using shutdown command... or use save_map manually.
** Can use 'start_local.sh' script for run a local party easy
*** Default Rcon Passord with 'start_local.sh': abc
------------------------------
Download Linux x86_64 v0.2 Pre-Alpha: https://github.com/CytraL/MineTee/relea … _64.tar.gz
Wiki: https://github.com/CytraL/MineTee/wiki
First ~4Mins in MineTee: https://www.youtube.com/watch?v=ojhkElu1HjQ
ENJOY!
Ook... windows version available: https://github.com/CytraL/MineTee/relea … -win32.zip
The same.. you have 'start_local.bat'... (rcon pass: abc).
Ook... windows version available: https://github.com/CytraL/MineTee/relea … -win32.zip
The same.. you have 'start_local.bat'... (rcon pass: abc).
libgcc_s_dw2-1.dll missing.
libgcc_s_dw2-1.dll missing.
Hope that now works fine... v0.2.1a
Download Linux x86_64 v0.2.1 Pre-Alpha: https://github.com/CytraL/MineTee/relea … _64.tar.gz
Download Windows x86 v0.2.1 Pre-Alpha: https://github.com/CytraL/MineTee/relea … -win32.zip
I got the game running but there are no servers to play on.
I got the game running but there are no servers to play on.
You can use 'start_local.bat' ... no servers hosted by me :\
This is so much fun but extremely hard. could you make it so that you see the sun and moon rise? as well as make it so that it is not so dark outside at night? maybe make it one or two steps down from completely dark. that way you can actually see what is killing you at night and you know how long a day is.
If you want that the world persists... you need close server using shutdown command... or use save_map manually.
I'm interested in how you communicate the map changes with the client. Can you tell me how that works?
Hi
When a player modify a tile the server send to all the net_msg:
https://github.com/CytraL/MineTee/blob/ … rk.py#L389
and modify the tile in the selected layer.
https://github.com/CytraL/MineTee/blob/ … n.cpp#L298
When the user connect to server, the server copy the current map in the memory and send it to the client.
https://github.com/CytraL/MineTee/blob/ … .cpp#L1940
**Edited link :B
When the admin close the server using "shutdown" the server call to "save_map"
https://github.com/CytraL/MineTee/blob/ … e.cpp#L747
For the server all clients need receive the map... no crc check.
When the server load the map not close the IOHANDLE.. i do a hackish solution necessary for windows. Close and reopen when save.
Running 24/7 dedicated server just for fun.
It's easy to find because it's the only one.
IP, just in case: game-server-germany.eu:8345
Running 24/7 dedicated server just for fun.
It's easy to find because it's the only one.IP, just in case: game-server-germany.eu:8345
Thx GSGDani i see that only 3 or 4 players connect to it and now are offline... perhaps best not 'waste' more time developing this mod xDDD
Cheers!
P.S: Dune Boss are alone, hidden in the map...
It's never a waste The main problem with this mod is the client. I will add some kind of map change messages in ModAPI, so maybe you will get some player that way
If you want that the world persists... you need close server using shutdown command... or use save_map manually.
What about using "atexit" or catching SIGQUIT and SIGINT for saving the map in the callback function?
What about using "atexit" or catching SIGQUIT and SIGINT for saving the map in the callback function?
That sounds dangerous. Rather, you should set a flag in one of these handlers which the main loop polls and quits if it is set. This way, you avoid issues with partially written data structures.
Henningstone wrote:What about using "atexit" or catching SIGQUIT and SIGINT for saving the map in the callback function?
That sounds dangerous. Rather, you should set a flag in one of these handlers which the main loop polls and quits if it is set. This way, you avoid issues with partially written data structures.
Definitely better like this, seems I didn't think far enough...
Thx GSGDani i see that only 3 or 4 players connect to it and now are offline... perhaps best not 'waste' more time developing this mod xDDD
And even 2 or 3 of the current connection attempts are dropped because they are not using the MineTee client. They do count as unique players too.
It's not a waste of time... Just keep it going. Ppl will come and play when it's ready for them to play
Could you try cyclic dungeon generation? Might work better with movement. Also some openings to ground would be a good idea (I hate digging ).
Could you try cyclic dungeon generation? Might work better with movement. Also some openings to ground would be a good idea (I hate digging ).
@Siile there are some openings in the ground you just have to look for them on other "islands". also thanks for the link it might help me with a game I want to make
@unsigned char* You should make your spawn point the same point and make beds change that spon point like in Minecraft. Everyone that joins the server can have their own spawn point I would be nice if you kept your own though. I kept dieing when I played and could never find all my stuff or anything that I had made. This with the fact that days are short makes the game kinda hard.
@necropotame: sounds good
@GSGDani: Ummm for count as register user you need send to the server the generated key... and yes, i will continue with development
@Siile: Sounds interesting
@android272: Thx for feedback. And all of this will be implemented in next version
Teeworlds Forum → Modifications → [MOD Server-Client] MineTee 0.2.2 pre-alpha
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