Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha
Ill be right back 2 work
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Teeworlds Forum → Modifications → [MOD Server-Client] MineTee 0.2.2 pre-alpha
Ill be right back 2 work
Ill be right back 2 work
Nice! Go to Skype!
New feature... Animated Tiles:
http://youtu.be/zL8TEAk3ZAk
Good job
@2_Ta6LeTki_LSD: Thx!
New Feature (under development)... Pet's (Or something like that... xD):
https://youtu.be/0cOyxEVfkbo
What can you do with it?
- Change skins (If found them on the map...)
- Change name (Not is a pet if not have a name...)
- Set Weapon (If found them...)
- Only one life... if you lost your pet, you lost it :_(
- The pets not works with "/pet" you need some stuff for have it and need time for make it powerful
- Helps you to found some interesting stuff
- ...
Pet's looks like....
You can add the bosses ?
Why did you use, Fnokurka's skin, created by me?
@2_Ta6LeTki_LSD: ofc! Next feature will be the bosses.... the first goes to be "Dune" Boss (I hope that does not offend anyone)...
@Pikow300: Semi-Random... i go to DDNet Skin Database and select one a little small than normal skins... if you don't like that i use it... please tell me and i delete them
--------
New necessary feature added... AccountSystem... you don't need write or remember passwords... i hope it is a 'secure' system.. but only the time and feedback can tell me if i'm wrong xD
Thanks to DDNet Devs for "Secure Random" implementation!!
Cheers!
no prob with that, it is just weird to see my skin here
@2_Ta6LeTki_LSD: ofc! Next feature will be the bosses.... the first goes to be "Dune" Boss (I hope that does not offend anyone)...
@Pikow300: Semi-Random... i go to DDNet Skin Database and select one a little small than normal skins... if you don't like that i use it... please tell me and i delete them--------
New necessary feature added... AccountSystem... you don't need write or remember passwords... i hope it is a 'secure' system.. but only the time and feedback can tell me if i'm wrong xD
Thanks to DDNet Devs for "Secure Random" implementation!!
Cheers!
Thanks to the great guise at AllTheHaxx https://www.teeworlds.com/forum/viewtopic.php?id=11739
Not sure if using secrand is even needed here, but whatever. Tell me if you need something as always.
@xush ... idk what your code do... :S if you can explain it... i see something with ports.. but idk :\ .... https://www.youtube.com/watch?v=0s133HqAOzw
And yes... if you can continue with map generation and biomes.... ?¿??
It was just a joke, but yea, ill boot up my PC and See what i can do
how get object id? and how to break someone else's structure?
@xush: xD nice! thx!
@2_Ta6LeTki_LSD: Currently open the editor, load minetee map, go to "mt-break" layer, active "info" button, press space for see tile selection panel and... ID+6 = GAME TILE ID ... xD
http://pastebin.com/BF8wW2YM <--- here you go, but I think you'll have to count for yourself at this point... sorry.
Edit: Oops, uc* was faster.
Edit 2: Small PR!
Added some info to the wiki... isn't a final documentation but can give a idea of how minetee 2.0 works:
- blocks.json: https://github.com/CytraL/MineTee/wiki/ … locks.json
- Modding: https://github.com/CytraL/MineTee/wiki/ … 5D-Modding
Is there any stable version?
You can compile with no problems... but not finished.
Now i have one problem importing "png" into the map...
Help wanted... :B
LoadPNG:
https://github.com/CytraL/MineTee/blob/ … .cpp#L1301
Import into map:
https://github.com/CytraL/MineTee/blob/ … e.cpp#L939
Are they dilated and borderfixed? (makes them look in a real editor crappy but in teeworlds right)
Are they dilated and borderfixed? (makes them look in a real editor crappy but in teeworlds right)
If i import the image using the editor (not by code) all works fine :\
Ok... the bug was fixed
Small video of current status: https://www.youtube.com/watch?v=HI8gRuGyr24
** If someone gives me a hand with the textures of weapons and other stuff... I would be very grateful!
Cheers!
when the test ?
looks amazing , when you can publish the first version ?
Thx
In Short:
- Improve pet system
- Implement invetory, chest, .... protocol for interact with items.
- Improve 'Dune Boss'.. the first big boss on the map.... uuuuHHHuuHHHuuuhhh
- Implement structures (predesigned ways)... for spawn bosses in cool places uh?
When i have these four things more or less directed, i will release a 'test' version..
** Versioning mod to v0.2.0 ... this is a work in progress
Cheers!
Finally here... the fu**** chests working
https://www.youtube.com/watch?v=H2x4A7aq51Q
** Last video until demo release
No videos, but images....
Completed the new craft system (no more ugly chat commands )... works similar to Minecraft.
And easy to create/modify block crafts:
** For the craft in the image...
{
"name": "BROWN TABLE HORIZONTAL",
"health": 13,
"craftNum": 4,
"craft": [
{"20":1},{"20":1},{"0":0},
{"20":1},{"20":1},{"0":0},
{"0":0},{"0":0},{"0":0}
],
},
Cheers!
Teeworlds Forum → Modifications → [MOD Server-Client] MineTee 0.2.2 pre-alpha
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