1

Topic: position value of the tee in the map is always a positive number?

example:

vec Pos (x, y);

x and y values, are always positive in wherever place is the tee?

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Re: position value of the tee in the map is always a positive number?

No. If the tee gets out of the map boundaries it can be negative.

Not Luck, Just Magic.

3

Re: position value of the tee in the map is always a positive number?

just observation

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Re: position value of the tee in the map is always a positive number?

Dune wrote:

No. If the tee gets out of the map boundaries it can be negative.

More specifically, it's negative if and only if you're outside the map boundaries on the left or if you're on top of the map.

5 (edited by jxsl13 2015-03-28 22:19:01)

Re: position value of the tee in the map is always a positive number?

CarmineZonno is back big_smile

Teeworlds [ friends ] clan
Some YouTube Stuff about Teeworlds

6

Re: position value of the tee in the map is always a positive number?

since I left teeworlds, occasionally I visit the site to know at what point he (it) is. Rarely I performed the latest version to play a game, especially in ctf ddrace infection Flagball minetee zcatch ifreeze fng type ... time ago I was elaborating a modification, and I wanted to put the best and most fun parts ... but to do this more simply , need to renounce compatibility with the current official version