Topic: Big request: Spine implementation
Hello
I'm making a game using Teeworlds as an engine. The project (in a form or another) has existed for a while.
At the moment I'm using frame animations. My old engine, written in SFML, had Spine implementation, but it didn't have existing network code. Using bone animations would make some processes a lot easier and faster to do, and of course improve the visual look of the game.
So, I'm asking any skilled dev to implement Spine to Teeworlds engine. Glory, money, big part in the project... Name your price!
Feel free to give feedback or to ask questions!