Topic: Maps by 2gethR
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Race maps
The maps are sorted by date, not alphabetically. I think it is better this way so you can see my progression in skill.
You can click the images to download the maps.
run_4Neon (March 2013): This was one of my first maps I've ever created and it's still one of my favorites. I wasn't very talented back then, but for what I was capable of, this came out really nice.
Specs:
• 159x89 Tiles
• 34 KB
• 7 Images; 1 Embedded
• No Envelopes
• 5 Groups
• 23 Layers (16 tile layers, 5 quad layers, and two game layers)
run_suit_yourself (March 2014): My contribution to a long-ago race tournament. I put a lot of effort into this one, even if it is mostly only teeish.
Specs:
• 116x70 Tiles
• 230 KB
• 11 Images; 3 Embedded
• 2 Envelopes
• 13 Groups
• 41 Layers (29 tile layers, 10 quad layers, and two game layers)
run_touch_the_sky (June 2014): One of my personal favorites. A rather delicate design with some beautifully placed tiles.
Specs:
• 196x149 Tiles
• 193 KB
• 12 Images; 3 Embedded
• 2 Envelopes
• 7 Groups
• 23 Layers (14 tile layers, 7 quad layers, and two game layers)
run_unexpected (August 2014): A very special map which came out of nowhere. I just suddenly had an idea and in a few minutes, this masterpiece was created.
Specs:
• 106x100 Tiles
• 17 KB
• 7 Images; 1 Embedded
• 2 Envelopes
• 7 Groups
• 15 Layers (7 tile layers, 6 quad layers, and two game layers)
run_Ekho (September 2014): I'm especially happy about the sky in this one. That and the very teeish make for very nice aesthetics in my opinion.
Specs:
• 132x81 Tiles
• 21 KB
• 8 Images; 1 Embedded
• 2 Envelopes
• 9 Groups
• 16 Layers (9 tile layers, 5 quad layers, and two game layers)
run_Tytan (September 2014): A very generic designed map, with a lot of spikes and a lot of fun.
Specs:
• 88x85 Tiles
• 16 KB
• 7 Images; 1 Embedded
• 2 Envelopes
• 6 Groups
• 14 Layers (8 tile layers, 4 quad layers, and two game layers)
run_Parallax (October 2014): A floating cold Winter-ish map with a very interesting gameplay. The atmosphere of all the colors makes the entire scene seem frosty. The snow on the grass doodads was made by myself, but it isn't great.
Specs:
• 85x180 Tiles
• 133 KB
• 9 Images; 4 Embedded
• 2 Envelopes
• 7 Groups
• 13 Layers (7 tile layers, 5 quad layers, and one game layer)
run_farewell (November 2014): I am very proud of this map. One of my best designs by far. The combination of the winter and grass mains are astounding in my opinion.
Specs:
• 233x121 Tiles
• 140 KB
• 13 Images; 3 Embedded
• 3 Envelopes
• 7 Groups
• 23 Layers (14 tile layers, 7 quad layer, and two game layers)
run_summer_breeze (November 2014): I feel like the warmth of the colors make for a good-looking night scene. The design is rather spare, but I think that's exactly what makes it great.
Specs:
• 169x70 Tiles
• 57 KB
• 9 Images; 3 Embedded
• 11 Groups
• 19 Layers (9 tile layers, 8 quad layers, and two game layers)
run_RooR_2015 (January 2k15): This was a very colorful tribute to the two year anniversary of my current clan.
Specs:
• 63x49 Tiles
• 333 KB
• 10 Images; 6 Embedded
• 6 Groups
• 17 Layers (12 tile layers, 4 quad layers, and one game layer)
run_return (May 2016): This map was created as my return after half a year without mapping. It was received well which I'm glad about. I'm extremely happy with how it came out.
Specs:
• 110x57 Tiles
• 458 KB
• 20 Images; 17 Embedded
• 5 Envelopes
• 12 Groups
• 29 Layers (12 tile layers, 16 quad layers, and one game layer)
run_peepotitan (May 2016): What a goofy title for an otherwise top-notch map. This one includes a (sorta) new concept to animate butterflies and fire. I hope you enjoy the calming atmosphere.
Specs:
• 204x117 Tiles
• 351 KB
• 17 Images; 10 Embedded
• 12 Envelopes
• 11 Groups
• 36 Layers (21 tile layers, 13 quad layers, and two game layers)
Perfect_Pixel_Paradise (July 2017)
Specs:
• 195x124 Tiles
• 186 KB
• 9 Images; 9 Embedded
• 1 Envelope
• 8 Groups
• 17 Layers (8 tile layers, 8 quad layers, and one game layer)
Forever_Falling (September 2017): A very quick quality gameplay I designed accordingly. Unhappy about the inaccurate clipping on the animated water, but nothing I can do about it.
Specs:
• 230x128 Tiles
• 292 KB
• 18 Images; 12 Embedded
• 16 Envelopes
• 25 Groups
• 46 Layers (11 tile layers, 32 quad layers, and three game layers)
Show maps
Some of you might have already seen a show map of mine. The one with the four seasons? I do those things. They take a lot of time but are a hell lot of fun to do.
run_colorfade (May 2014): This is sort of a show and race map. You'll see and love the effects once you try it out!
Specs:
• 167x75 Tiles
• 893 KB
• 18 Images; 17 Embedded
• 26 Envelopes
• 13 Groups
• 9 Layers (4 tile layers, 3 quad layers, and two game layers)
run_doomed (June 2014): My most time-consuming map yet. Do you choose the fast ride through the jungle or will you take on the challenge to fly through the spikes? Honestly, this map was only made to show off some envelopes shenanigans.
Specs:
• 250x94 Tiles
• 1179 KB
• 29 Images; 20 Embedded
• 51 Envelopes
• 17 Groups
• 61 Layers (27 tile layers, 32 quad layers, and two game layers)
Four Seasons: A map on which you can see the four seasons in a time lapse, along with weather changes and other little attributes.
Specs:
• 811 KB
• 18 Images; 12 Embedded
• 39 Envelopes
• 7 Groups
• 24 Layers (5 tile layers, 18 quad layers, and one game layer)