Hi
No need to be condesending.
I believe we can keep ctf players by introducing new ctf players so there is more competition. Or another way is to introduce new mechanics which make the game more challenging so there will be less new players but the existing players will stick around to master those mechanics but what will stop them from being bored again?
We need new players to compensate for the standard loss we have but how do we do that when the tiny amount of new players go to ddrace or try ctf, get wrecked and then leave. Maybe you dont want those garbage players but you need a larger pool to raise the chance of real players to be relevant.
You can do what you suggested but you will probably need to sponsor the sites to spread links on actual blogs that give real exposure. I doubt having one article on an old school magazine will raise the population much imo not that its not a bad idea.
Providing prewritten texts will be nice when the game is out so that is a good idea.
But what is the point of exposure if your game has a too steep learning curve?
I believe exposing the game to alot of people now is bad because its too hard for new players and most will dismiss it. Even ddrace is pretty intimidating with the crazy maps and powerups and if a person doesn't know how to play and they enter a hard map, they just sit around while pros drag them around. Maybe you dont want these people playing your game but a game needs to be casual as well as hardcore to be appealing and gives space for people to grow into ctf if they want to.
Here is a dumb example that that you can rip apart as i have no basis for my claims but is still realistic:
Case 1 with the current game and ctf only: Magically teeworlds gets on the news, 100000 people see it, 25000 play it 250 enjoy ctf because they are special, word of mouth means 25 more ctf players? so a total of 275 ctf players?
Case 2 with a dumbed down game for little kids. existing ctf hardcore players stick around because nothing in ctf has changed: Magically teeworlds gets on the news, 100000 people see it, 25000 play it, 5000 stick around for ddrace, insta, word of mouth means 500 more players + maybe 50 from spreading further? and then when people get decent at teeworld physics and want to try something new like how i did from insta to ctf, maybe 500 go to ctf and thats an over all improvement from case 1.
Actually a real example would be something as dumb as call of duty. ITs dumbed down to hell and super popular. If a mode called "elite" just popped up and it plays exactly like counterstrike, im pretty sure more people would play that mode than counterstrike itself just because it has a larger pool of players to work with. So compare that to a dumbed down teeworlds with a ctf as its hardcore mode maybe?
More players doesn't change what ctf is as a gametype and introducing ddrace and insta as official gametypes doesnt make ctf lose players because they are already set in their hardcore ways. IT just lets people who are exposed to the game, stick around for longer and let word of mouth spread and or convert to ctf when they feel like it.
I just thought about another bad idea you may hate and that is achievements and milestones (levelling up). People just love seeing a "you have leveled up" or a "100 kills" achievement and unlocking things and geting kill sprees because it makes them happy even tho it is the dumbest thing in the world. Giving teeworlds progression might increase the amount of players suckered in to those things and let them make themselves happy while in the background, they are improving as players.
Edit: i forgot to say i think ddrace is a great game mode because it increases the use of the hook by so much. gives a new depth to the game like the guy above me said, it might suck for stealing away some less dedicated ctfrs but making it official most likely will not change the minds of ctfrs to switch to ddrace anyways and will make the game more accesible if maps were organized into difficulty or something like that. Teeworls is special because of the hook. If a game mode increases the potential uses of the hook, why is it so bad? Race should be added too imo