51

Re: [MOD] Monster

To add a revive vote just use add_vote "revive all" set_team_all 0 (yes it is a hackish buggy solution but it works cool). Everything else is only possible if you edit the source code.

Luck is allowed

52

Re: [MOD] Monster

Thank you. but do not know to edit the source code to put on blast gun, shotgun and leisure or as a bonus on your serves hmm

53 (edited by raphaelo99 2013-11-02 22:13:12)

Re: [MOD] Monster

#HMH yes i fixed the compiling error found by SteelTermite

54

Re: [MOD] Monster

Hello! I want to this server run a ARM device. I have tried compile it. But i got some error in compile server. I can compile iddrace in my device. But this cannt.
Could you help me?
There is some information.

ubuntu@localhost:~/Monster_sources/Monster_sources$ bam -j 2
[  1/138] #2 c++ src/engine/shared/ringbuffer.cpp
[  2/138] #1 c++ src/engine/shared/network_client.cpp
[  3/138] #2 c++ src/engine/shared/console.cpp
[  4/138] #1 c++ src/engine/shared/jobs.cpp
[  5/138] #1 c++ src/engine/shared/memheap.cpp
[  6/138] #1 c++ src/engine/shared/kernel.cpp
[  7/138] #1 c++ src/engine/shared/huffman.cpp
[  8/138] #1 c++ src/engine/shared/engine.cpp
[  9/138] #1 c++ src/engine/shared/network_console.cpp
[ 10/138] #1 c++ src/engine/shared/network_console_conn.cpp
[ 11/138] #1 c++ src/engine/shared/mapchecker.cpp
[ 12/138] #2 c++ src/engine/shared/compression.cpp
[ 13/138] #1 c++ src/engine/shared/filecollection.cpp
[ 14/138] #2 c++ src/engine/shared/network_server.cpp
[ 15/138] #1 c++ src/engine/shared/demo.cpp
[ 16/138] #2 c++ src/engine/shared/storage.cpp
[ 17/138] #2 c++ src/engine/shared/econ.cpp
[ 18/138] #1 c++ src/engine/shared/network_conn.cpp
[ 19/138] #2 c++ src/engine/shared/config.cpp
[ 20/138] #1 c++ src/engine/shared/snapshot.cpp
[ 21/138] #2 c++ src/engine/shared/netban.cpp
[ 22/138] #1 c++ src/engine/shared/datafile.cpp
[ 23/138] #1 c++ src/engine/shared/network.cpp
[ 24/138] #2 c++ src/engine/shared/packer.cpp
[ 25/138] #1 c++ src/engine/shared/linereader.cpp
[ 26/138] #2 c++ src/engine/shared/map.cpp
[ 27/138] #1 c++ src/engine/shared/masterserver.cpp
[ 28/138] #2 c src/base/system.c
[ 29/138] #1 c++ src/engine/server/register.cpp
[ 30/138] #1 c++ src/engine/server/server.cpp
[ 31/138] #2 c++ src/game/localization.cpp
[ 32/138] #2 c++ src/game/collision.cpp
[ 33/138] #2 c++ src/game/layers.cpp
[ 34/138] #2 network_header > src/game/generated/protocol.h
[ 35/138] #1 c++ src/game/server/gamemodes/dm.cpp
[ 36/138] #2 c++ src/game/gamecore.cpp
[ 37/138] #1 server_content_header > src/game/generated/server_data.h
[ 38/138] #1 c++ src/game/server/gamemodes/tdm.cpp
[ 39/138] #2 cmd5 src/game/generated/nethash.cpp
[ 40/138] #1 c++ src/game/server/gamemodes/ctf.cpp
[ 41/138] #2 c++ src/game/generated/nethash.cpp
[ 42/138] #2 network_source > src/game/generated/protocol.cpp
[ 43/138] #2 c++ src/game/generated/protocol.cpp
[ 44/138] #1 c++ src/game/server/gamemodes/mod.cpp
[ 45/138] #2 c++ src/game/server/gameworld.cpp
[ 46/138] #1 c++ src/game/server/entity.cpp
[ 47/138] #1 c++ src/game/server/eventhandler.cpp
[ 48/138] #2 c++ src/game/server/entities/wall.cpp
In file included from src/game/server/gamecontroller.h:12:0,
                 from src/game/server/gamecontext.h:20,
                 from src/game/server/entities/wall.cpp:8:
src/base/vmath.h: In instantiation of 'vector2_base<T> closest_point_on_line(vector2_base<T>, vector2_base<T>, vector2_base<T>) [with T = float]':
src/game/server/entities/wall.cpp:35:80:   required from here
src/base/vmath.h:84:58: error: 'clamp' was not declared in this scope, and no declarations were found by argument-dependent lookup at the point of instantiation [-fpermissive]
  return mix(line_point0, line_point1, clamp(t, (T)0, (T)1));
                                                          ^
In file included from src/game/gamecore.h:7:0,
                 from src/game/server/gameworld.h:12,
                 from src/game/server/gamecontext.h:21,
                 from src/game/server/entities/wall.cpp:8:
src/base/math.h:9:10: note: 'template<class T> T clamp(T, T, T)' declared here, later in the translation unit
 inline T clamp(T val, T min, T max)
          ^
bam: 'objs/game/server/entities/wall_d.o' error 256
[ 49/138] #2 c++ src/game/server/entities/laser.cpp
[ 50/138] #1 c++ src/game/server/entities/mine.cpp
[ 51/138] #1 c++ src/game/server/entities/pickup.cpp
[ 52/138] #2 c++ src/game/server/entities/monster.cpp
src/game/server/entities/monster.cpp: In member function 'void CMonster::HandleActions()':
src/game/server/entities/monster.cpp:963:12: warning: unused variable 'AIRJUMP_LIMIT' [-Wunused-variable]
  const int AIRJUMP_LIMIT = 6;
            ^
In file included from src/game/server/gamecontroller.h:12:0,
                 from src/game/server/gamecontext.h:20,
                 from src/game/server/entities/monster.cpp:8:
src/base/vmath.h: In instantiation of 'vector2_base<T> closest_point_on_line(vector2_base<T>, vector2_base<T>, vector2_base<T>) [with T = float]':
src/game/server/entities/monster.cpp:376:93:   required from here
src/base/vmath.h:84:58: error: 'clamp' was not declared in this scope, and no declarations were found by argument-dependent lookup at the point of instantiation [-fpermissive]
  return mix(line_point0, line_point1, clamp(t, (T)0, (T)1));
                                                          ^
In file included from src/game/gamecore.h:7:0,
                 from src/game/server/gameworld.h:12,
                 from src/game/server/gamecontext.h:21,
                 from src/game/server/entities/monster.cpp:8:
src/base/math.h:9:10: note: 'template<class T> T clamp(T, T, T)' declared here, later in the translation unit
 inline T clamp(T val, T min, T max)
          ^
bam: 'objs/game/server/entities/monster_d.o' error 256
[ 53/138] #2 c++ src/game/server/entities/protector.cpp
[ 54/138] #1 c++ src/game/server/entities/projectile.cpp
[ 55/138] #1 c++ src/game/server/entities/flag.cpp
[ 56/138] #2 c++ src/game/server/entities/character.cpp
[ 57/138] #1 c++ src/game/server/chatcmds.cpp
[ 58/138] #1 c++ src/game/server/gamecontroller.cpp
[ 59/138] #2 c++ src/game/server/player.cpp
[ 60/138] #1 c++ src/game/server/gamecontext.cpp
[ 61/138] #2 server_content_source > src/game/generated/server_data.cpp
[ 62/138] #2 c++ src/game/generated/server_data.cpp
[ 63/138] #2 c src/engine/external/zlib/inftrees.c
[ 64/138] #2 c src/engine/external/zlib/deflate.c
[ 65/138] #2 c src/engine/external/zlib/trees.c
[ 66/138] #1 c src/engine/external/zlib/inffast.c
[ 67/138] #1 c src/engine/external/zlib/adler32.c
[ 68/138] #2 c src/engine/external/zlib/compress.c
[ 69/138] #2 c src/engine/external/zlib/uncompr.c
[ 70/138] #1 c src/engine/external/zlib/inflate.c
[ 71/138] #2 c src/engine/external/zlib/zutil.c
[ 72/138] #2 c src/engine/external/zlib/crc32.c
[ 73/138] #2 c src/engine/external/zlib/infback.c
[ 74/138] #1 c++ src/game/client/lineinput.cpp
[ 75/138] #2 client_content_header > src/game/generated/client_data.h
[ 76/138] #1 c++ src/game/client/render_map.cpp
[ 77/138] #2 c++ src/game/client/animstate.cpp
[ 78/138] #2 c++ src/game/client/render.cpp
[ 79/138] #1 c++ src/game/client/ui.cpp
[ 80/138] #1 c++ src/game/client/gameclient.cpp
[ 81/138] #2 c++ src/game/client/components/console.cpp
[ 82/138] #2 c++ src/game/client/components/mapimages.cpp
[ 83/138] #2 c++ src/game/client/components/binds.cpp
[ 84/138] #1 c++ src/game/client/components/camera.cpp
[ 85/138] #2 c++ src/game/client/components/effects.cpp
[ 86/138] #1 c++ src/game/client/components/menus_settings.cpp
[ 87/138] #2 c++ src/game/client/components/countryflags.cpp
[ 88/138] #2 c++ src/game/client/components/sounds.cpp
[ 89/138] #1 c++ src/game/client/components/debughud.cpp
[ 90/138] #2 c++ src/game/client/components/hud.cpp
[ 91/138] #1 c++ src/game/client/components/controls.cpp
[ 92/138] #2 c++ src/game/client/components/players.cpp
[ 93/138] #1 c++ src/game/client/components/broadcast.cpp
[ 94/138] #1 c++ src/game/client/components/menus_ingame.cpp
[ 95/138] #2 c++ src/game/client/components/menus_demo.cpp
[ 96/138] #1 c++ src/game/client/components/motd.cpp
[ 97/138] #1 c++ src/game/client/components/scoreboard.cpp
[ 98/138] #2 c++ src/game/client/components/damageind.cpp
[ 99/138] #2 c++ src/game/client/components/voting.cpp
[100/138] #1 c++ src/game/client/components/menus_browser.cpp
[101/138] #2 c++ src/game/client/components/items.cpp
[102/138] #2 c++ src/game/client/components/spectator.cpp
[103/138] #1 c++ src/game/client/components/particles.cpp
[104/138] #2 c++ src/game/client/components/skins.cpp
[105/138] #1 c++ src/game/client/components/killmessages.cpp
[106/138] #1 c++ src/game/client/components/flow.cpp
[107/138] #2 c++ src/game/client/components/chat.cpp
[108/138] #1 c++ src/game/client/components/nameplates.cpp
[109/138] #1 c++ src/game/client/components/maplayers.cpp
[110/138] #2 c++ src/game/client/components/emoticon.cpp
[111/138] #2 c++ src/game/client/components/menus.cpp
[112/138] #1 client_content_source > src/game/generated/client_data.cpp
[113/138] #1 c++ src/game/generated/client_data.cpp
[114/138] #1 c++ src/engine/client/serverbrowser.cpp
[115/138] #1 c++ src/engine/client/input.cpp
[116/138] #2 c++ src/engine/client/sound.cpp
[117/138] #1 c++ src/engine/client/friends.cpp
[118/138] #2 c++ src/engine/client/backend_sdl.cpp
[119/138] #1 c++ src/engine/client/client.cpp
[120/138] #2 c++ src/engine/client/graphics.cpp
[121/138] #1 c++ src/engine/client/text.cpp
[122/138] #2 c++ src/engine/client/graphics_threaded.cpp
[123/138] #1 c++ src/game/editor/layer_tiles.cpp
[124/138] #2 c++ src/game/editor/layer_quads.cpp
[125/138] #1 c++ src/game/editor/auto_map.cpp
[126/138] #2 c++ src/game/editor/io.cpp
[127/138] #1 c++ src/game/editor/layer_game.cpp
[128/138] #1 c++ src/game/editor/popups.cpp
[129/138] #2 c++ src/game/editor/editor.cpp
[130/138] #1 c src/engine/external/pnglite/pnglite.c
[131/138] #1 c src/engine/external/wavpack/wputils.c
[132/138] #1 c src/engine/external/wavpack/unpack.c
[133/138] #1 c src/engine/external/wavpack/metadata.c
[134/138] #1 c src/engine/external/wavpack/bits.c
[135/138] #1 c src/engine/external/wavpack/float.c
[136/138] #1 c src/engine/external/wavpack/words.c
[137/138] #2 link teeworlds_d
bam: error: a build step failed

55

Re: [MOD] Monster

I could perhaps suggest you try compiling with a different C/C++ compiler if you have or can install a different one on your ARM machine. You can do this by editing your config.lua.

56

Re: [MOD] Monster

hamsten wrote:

Hello! I want to this server run a ARM device. I have tried compile it. But i got some error in compile server. I can compile iddrace in my device. But this cannt.
Could you help me?

use these source i fixed the prob.
Monster md5:80bd708b1f985178a19fdde1a0a8d0cc


i have monster compiled for armv6 (raspberry pi) --> arm Monster
md5: 5eb78f6f2e851fd3d86cdbd8e4928a6e

57

Re: [MOD] Monster

Thanks!

58 (edited by Neox 2014-04-28 13:27:29)

Re: [MOD] Monster

Hello people, I'm fine to see that my mod is working great, it really makes me happy. And I'm sorry for not being on Teeworlds so much, but if you got some questions, ask them by PM'ing me smile

while(!Success())
    TryAgain();
Try until you succeed.

59

Re: [MOD] Monster

Neox76 please can u say me Command for RESPAWN all ?

60

Re: [MOD] Monster

set_team_all 1

61 (edited by ShompiFasio 2014-01-31 21:19:39)

Re: [MOD] Monster

Hi I tried to compile the sources but i have this error:



Microsoft Windows [Versión 6.1.7601]
Copyright (c) 2009 Microsoft Corporation. Reservados todos los derechos.

C:\Users\HUGO>%comspec% /k ""C:\Program Files\Microsoft Visual Studio 10.0\VC\vc
varsall.bat"" x86
Setting environment for using Microsoft Visual Studio 2010 x86 tools.

C:\Users\HUGO>cd c:\tws

c:\tws>\bam\bam release
auto configuration

configuration:
AUTO  compiler             cl
AUTO  stackprotector       yes
AUTO  minmacosxsdk         yes
AUTO  macosxppc            no
AUTO  zlib                 not found
AUTO  sdl                  using supplied win32 libraries
AUTO  freetype             using supplied win32 libraries

notes:
saved configuration to 'config.lua'

[  1/166] #1 c++ src/tools/crapnet.cpp
[  2/166] #1 c++ src/engine/shared/compression.cpp
[  3/166] #1 c++ src/engine/shared/config.cpp
[  4/166] #1 c++ src/engine/shared/console.cpp
[  5/166] #1 c++ src/engine/shared/datafile.cpp
[  6/166] #1 c++ src/engine/shared/demo.cpp
[  7/166] #1 c++ src/engine/shared/econ.cpp
[  8/166] #1 c++ src/engine/shared/engine.cpp
[  9/166] #1 c++ src/engine/shared/filecollection.cpp
[ 10/166] #1 c++ src/engine/shared/huffman.cpp
[ 11/166] #1 c++ src/engine/shared/jobs.cpp
[ 12/166] #1 c++ src/engine/shared/kernel.cpp
[ 13/166] #1 c++ src/engine/shared/linereader.cpp
[ 14/166] #1 c++ src/engine/shared/map.cpp
[ 15/166] #1 c++ src/engine/shared/mapchecker.cpp
[ 16/166] #1 c++ src/engine/shared/masterserver.cpp
[ 17/166] #1 c++ src/engine/shared/memheap.cpp
[ 18/166] #1 c++ src/engine/shared/netban.cpp
[ 19/166] #1 c++ src/engine/shared/network.cpp
[ 20/166] #1 c++ src/engine/shared/network_client.cpp
[ 21/166] #1 c++ src/engine/shared/network_conn.cpp
[ 22/166] #1 c++ src/engine/shared/network_console.cpp
[ 23/166] #1 c++ src/engine/shared/network_console_conn.cpp
[ 24/166] #1 c++ src/engine/shared/network_server.cpp
[ 25/166] #1 c++ src/engine/shared/packer.cpp
[ 26/166] #1 c++ src/engine/shared/ringbuffer.cpp
[ 27/166] #1 c++ src/engine/shared/snapshot.cpp
[ 28/166] #1 c++ src/engine/shared/storage.cpp
[ 29/166] #1 c src/base/system.c
[ 30/166] #1 c src/engine/external/zlib/adler32.c
[ 31/166] #1 c src/engine/external/zlib/compress.c
[ 32/166] #1 c src/engine/external/zlib/crc32.c
[ 33/166] #1 c src/engine/external/zlib/deflate.c
[ 34/166] #1 c src/engine/external/zlib/infback.c
[ 35/166] #1 c src/engine/external/zlib/inffast.c
[ 36/166] #1 c src/engine/external/zlib/inflate.c
[ 37/166] #1 c src/engine/external/zlib/inftrees.c
[ 38/166] #1 c src/engine/external/zlib/trees.c
[ 39/166] #1 c src/engine/external/zlib/uncompr.c
[ 40/166] #1 c src/engine/external/zlib/zutil.c
[ 41/166] #1 c src/engine/external/pnglite/pnglite.c
[ 42/166] #1 link crapnet.exe
[ 43/166] #1 c++ src/tools/dilate.cpp
[ 44/166] #1 link dilate.exe
[ 45/166] #1 c++ src/tools/fake_server.cpp
[ 46/166] #1 link fake_server.exe
[ 47/166] #1 c++ src/tools/map_resave.cpp
[ 48/166] #1 link map_resave.exe
[ 49/166] #1 c++ src/tools/map_version.cpp
[ 50/166] #1 link map_version.exe
[ 51/166] #1 c++ src/tools/packetgen.cpp
[ 52/166] #1 link packetgen.exe
[ 53/166] #1 c++ src/tools/tileset_borderadd.cpp
[ 54/166] #1 link tileset_borderadd.exe
[ 55/166] #1 c++ src/tools/tileset_borderfix.cpp
[ 56/166] #1 link tileset_borderfix.exe
[ 57/166] #1 c++ src/tools/tileset_borderrem.cpp
[ 58/166] #1 link tileset_borderrem.exe
[ 59/166] #1 c++ src/tools/tileset_borderset.cpp
[ 60/166] #1 link tileset_borderset.exe
[ 61/166] #1 c++ src/mastersrv/mastersrv.cpp
[ 62/166] #1 link mastersrv.exe
[ 63/166] #1 network_header > src/game/generated/protocol.h
[ 64/166] #1 cmd5 src/game/generated/nethash.cpp
[ 65/166] #1 c++ src/versionsrv/versionsrv.cpp
[ 66/166] #1 link versionsrv.exe
[ 67/166] #1 c++ src/engine/server/register.cpp
[ 68/166] #1 c++ src/engine/server/server.cpp
[ 69/166] #1 c++ src/game/collision.cpp
[ 70/166] #1 c++ src/game/gamecore.cpp
[ 71/166] #1 c++ src/game/layers.cpp
[ 72/166] #1 c++ src/game/localization.cpp
[ 73/166] #1 c++ src/game/generated/nethash.cpp
[ 74/166] #1 network_source > src/game/generated/protocol.cpp
[ 75/166] #1 c++ src/game/generated/protocol.cpp
[ 76/166] #1 server_content_header > src/game/generated/server_data.h
[ 77/166] #1 c++ src/game/server/chatcmds.cpp
[ 78/166] #1 c++ src/game/server/entities/character.cpp
[ 79/166] #1 c++ src/game/server/entities/flag.cpp
[ 80/166] #1 c++ src/game/server/entities/laser.cpp
[ 81/166] #1 c++ src/game/server/entities/mine.cpp
[ 82/166] #1 c++ src/game/server/entities/monster.cpp
[ 83/166] #1 c++ src/game/server/entities/pickup.cpp
[ 84/166] #1 c++ src/game/server/entities/projectile.cpp
[ 85/166] #1 c++ src/game/server/entities/protector.cpp
[ 86/166] #1 c++ src/game/server/entities/wall.cpp
[ 87/166] #1 c++ src/game/server/entity.cpp
[ 88/166] #1 c++ src/game/server/eventhandler.cpp
[ 89/166] #1 c++ src/game/server/gamecontext.cpp
[ 90/166] #1 c++ src/game/server/gamecontroller.cpp
[ 91/166] #1 c++ src/game/server/gamemodes/ctf.cpp
[ 92/166] #1 c++ src/game/server/gamemodes/dm.cpp
[ 93/166] #1 c++ src/game/server/gamemodes/mod.cpp
[ 94/166] #1 c++ src/game/server/gamemodes/tdm.cpp
[ 95/166] #1 c++ src/game/server/gameworld.cpp
[ 96/166] #1 c++ src/game/server/player.cpp
[ 97/166] #1 server_content_source > src/game/generated/server_data.cpp
[ 98/166] #1 c++ src/game/generated/server_data.cpp
[ 99/166] #1 rc other/icons/teeworlds_srv_cl.rc
Microsoft (R) Windows (R) Resource Compiler Version 6.1.7600.16385
Copyright (C) Microsoft Corporation.  All rights reserved.

[100/166] #1 link teeworlds_srv.exe
LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or c
orrupt
bam: 'teeworlds_srv.exe' error 1123
[101/166] #1 client_content_header > src/game/generated/client_data.h
[102/166] #1 c++ src/game/client/animstate.cpp
[103/166] #1 c++ src/game/client/components/binds.cpp
[104/166] #1 c++ src/game/client/components/broadcast.cpp
[105/166] #1 c++ src/game/client/components/camera.cpp
[106/166] #1 c++ src/game/client/components/chat.cpp
[107/166] #1 c++ src/game/client/components/console.cpp
[108/166] #1 c++ src/game/client/components/controls.cpp
[109/166] #1 c++ src/game/client/components/countryflags.cpp
[110/166] #1 c++ src/game/client/components/damageind.cpp
[111/166] #1 c++ src/game/client/components/debughud.cpp
[112/166] #1 c++ src/game/client/components/effects.cpp
[113/166] #1 c++ src/game/client/components/emoticon.cpp
[114/166] #1 c++ src/game/client/components/flow.cpp
[115/166] #1 c++ src/game/client/components/hud.cpp
[116/166] #1 c++ src/game/client/components/items.cpp
[117/166] #1 c++ src/game/client/components/killmessages.cpp
[118/166] #1 c++ src/game/client/components/mapimages.cpp
[119/166] #1 c++ src/game/client/components/maplayers.cpp
[120/166] #1 c++ src/game/client/components/menus.cpp
[121/166] #1 c++ src/game/client/components/menus_browser.cpp
[122/166] #1 c++ src/game/client/components/menus_demo.cpp
[123/166] #1 c++ src/game/client/components/menus_ingame.cpp
[124/166] #1 c++ src/game/client/components/menus_settings.cpp
[125/166] #1 c++ src/game/client/components/motd.cpp
[126/166] #1 c++ src/game/client/components/nameplates.cpp
[127/166] #1 c++ src/game/client/components/particles.cpp
[128/166] #1 c++ src/game/client/components/players.cpp
[129/166] #1 c++ src/game/client/components/scoreboard.cpp
[130/166] #1 c++ src/game/client/components/skins.cpp
[131/166] #1 c++ src/game/client/components/sounds.cpp
[132/166] #1 c++ src/game/client/components/spectator.cpp
[133/166] #1 c++ src/game/client/components/voting.cpp
[134/166] #1 c++ src/game/client/gameclient.cpp
[135/166] #1 c++ src/game/client/lineinput.cpp
[136/166] #1 c++ src/game/client/render.cpp
[137/166] #1 c++ src/game/client/render_map.cpp
[138/166] #1 c++ src/game/client/ui.cpp
[139/166] #1 client_content_source > src/game/generated/client_data.cpp
[140/166] #1 c++ src/game/generated/client_data.cpp
[141/166] #1 c++ src/engine/client/backend_sdl.cpp
[142/166] #1 c++ src/engine/client/client.cpp
[143/166] #1 c++ src/engine/client/friends.cpp
[144/166] #1 c++ src/engine/client/graphics.cpp
[145/166] #1 c++ src/engine/client/graphics_threaded.cpp
[146/166] #1 c++ src/engine/client/input.cpp
[147/166] #1 c++ src/engine/client/serverbrowser.cpp
[148/166] #1 c++ src/engine/client/sound.cpp
[149/166] #1 c++ src/engine/client/text.cpp
[150/166] #1 c++ src/game/editor/auto_map.cpp
[151/166] #1 c++ src/game/editor/editor.cpp
[152/166] #1 c++ src/game/editor/io.cpp
[153/166] #1 c++ src/game/editor/layer_game.cpp
[154/166] #1 c++ src/game/editor/layer_quads.cpp
[155/166] #1 c++ src/game/editor/layer_tiles.cpp
[156/166] #1 c++ src/game/editor/popups.cpp
[157/166] #1 c src/engine/external/wavpack/bits.c
[158/166] #1 c src/engine/external/wavpack/float.c
[159/166] #1 c src/engine/external/wavpack/metadata.c
[160/166] #1 c src/engine/external/wavpack/unpack.c
[161/166] #1 c src/engine/external/wavpack/words.c
[162/166] #1 c src/engine/external/wavpack/wputils.c
[163/166] #1 rc other/icons/teeworlds_cl.rc
Microsoft (R) Windows (R) Resource Compiler Version 6.1.7600.16385
Copyright (C) Microsoft Corporation.  All rights reserved.

[164/166] #1 link teeworlds.exe
LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or c
orrupt
bam: 'teeworlds.exe' error 1123
[165/166] #1 copy other\freetype\lib32\freetype.dll -> freetype.dll
[166/166] #1 copy other\sdl\lib32\SDL.dll -> SDL.dll
bam: error: a build step failed

c:\tws>

Sorry my bad english but i'm chilean n.n please help me :c I need to fix the bug "Error sending data" I tried downloading and installing some programs bam 4.0 and compile it, python 3.2.1 release and install it but in the moment I start compiling the sources, the console displays me this error of bam. help meee

and I tried to compile the sources of teeworlds 6.1 but it's the same problem.


Added [ code ] tags. // Dune

62

Re: [MOD] Monster

Try to remove objs/ folder and recompile.

Not Luck, Just Magic.

63 (edited by B3K1LL3R 2014-03-16 21:21:12)

Re: [MOD] Monster

nothing

64

Re: [MOD] Monster

always the same problem.

please use the fixed source uploaded by me and recompile. You could find it in a previous post.

65

Re: [MOD] Monster

haha Windows is your problem B3K1LL3R, had the same error and this worked for me:
http://stackoverflow.com/a/14144713

Luck is allowed

66 (edited by Neox 2014-04-08 11:52:20)

Re: [MOD] Monster

Hi ! I'll come back to recode that mod for the 0.7 version, just to let you know smile

I wanted to say that, knowing that there is a crashbug, it surely comes from the broadcasting message that is broadcasted every tick, just add something like "if(Server()->Tick()%25 == 0)" and it will surely fix it.

I can't update the mod myself, my pc is broken.. smile

while(!Success())
    TryAgain();
Try until you succeed.

67 (edited by Hamid Jigool 2014-06-29 12:26:07)

Re: [MOD] Monster

I want to know somethings about Mod's Commends...
anybody can help me?...
give me some description about "How can i set Vote for Give 20 Points too all?"..."Give God mode to all" and etc...
im waiting for U... smile
tnx

68

Re: [MOD] Monster

Will be done when teeworlds version 0.7 released... or maybe after holidays.

while(!Success())
    TryAgain();
Try until you succeed.

69

Re: [MOD] Monster

pls create new version and fix the bugs

70 (edited by XinGeR 2014-09-15 08:14:01)

Re: [MOD] Monster

Hi,
How Can I Some  Commands Like Undead And Set Wave To ,(120,150...) And Give Some Score ?

71

Re: [MOD] Monster

Neox76, can you update Monster mod to teeworlds 0.6.3 ? That crash news seemed to be critical.
P.s. the source code URL for your convenience  - https://github.com/teeworlds/teeworlds/commits/0.6

Arch Linux users, see packages for some Teeworlds mod here! wink

72

Re: [MOD] Monster

Hi

I just want to know, how do i edit the server and config files?
How do i change map name ect. because there is no CFG file to be found that i downloaded

Thanks
PJ

73

Re: [MOD] Monster

PJPowers wrote:

Hi

I just want to know, how do i edit the server and config files?
How do i change map name ect. because there is no CFG file to be found that i downloaded

Thanks
PJ

Create a file called autoexec.cfg
You can change the map name by simply renaming your maps name.

Try looking at teeworlds documentation, or tutorials, there are a lot of help about hosting a server. You don't need to be a coder for this.

while(!Success())
    TryAgain();
Try until you succeed.

74

Re: [MOD] Monster

Did you now fixed the "Error sending data"-bug?

I will be banned if I troll again ...

75

Re: [MOD] Monster

Yes I wrote it somewhere in this topic. You have to send the broadcast message every seconds (or a bit less), not every ticks. But I guess I should fix this and update it. But meh... if I ever remake this mod (I'm planning on remaking it), I'm gonna make a github repo for this.

while(!Success())
    TryAgain();
Try until you succeed.