Topic: [MOD] WAR
WAR
What is that ?!
It's a new mod, there are 2 teams, and they need to kill each others.
Isn't that the mod TDM ?
I didn't finish the explanations... there are castles which are symbolized with flags, and you need to hit them !
Hitting flags ? Tell me more !
Flags have health points which are the teamscore of each teams. These scores start with some points and decrease when you hit flags. The first team having 0 score looses.
Hmm.. nice ! But what more ? This is a bit empty...
There are 3 classes ! Healer, soldier and wizard.
Healers can place circles which heals team mates (their flag too), and hit opponents (and their flags !).
These circles center are red (symbolized with a grenade) if the healer is in the red team, blue (symbolized with a "plasma", a laser ball) if the healer is in the blue team.
They have regeneration (+1 armor or health per second), infinite hook and a heart over them to show that they're healers.
Soldiers run faster, have automatic gun and hammer, infinite ammunition and shoot faster than others.
They have a little katana over them to show that they're soldiers.
Wizards have fireballs and have a helper (which is symbolized with a grenade) over them, which can fire fireballs.
They have infinite jumps.
You can guess who is a wizard just seeing the grenade over them.
You need to use the hammer to use specials (the circles and the fireballs).
And if I am not a healer, do I still have a way to heal my flag ?
Yes, there are heart boxes, just take one and put it on your flag, it will heal it.
Great ! Is it public ? Can I have it ?!
Sure it is, like its sources.
Entities :
Entities
Hammers are to fuil specials, don't spam them in the map
Binaries :
Windows
Linux Thanks to Tobii for compiling it
Sources :
WAR sources
Does this mod have configurations ?
Sure ! Take a look on this :
// WAR
// Flag
MACRO_CONFIG_INT(FlagHealth, flag_health, 5000, 100, 100000, CFGFLAG_SERVER, "Flags health")
MACRO_CONFIG_INT(HeartboxHealAmount, heartbox_heal_amount, 50, 1, 100000, CFGFLAG_SERVER, "Amount of health that gets the flag from heartboxes")// Healers
MACRO_CONFIG_INT(HealersMaxHealth, healers_max_health, 15, 1, 1000, CFGFLAG_SERVER, "Healers max health")
MACRO_CONFIG_INT(HealersMaxArmor, healers_armor, 15, 1, 1000, CFGFLAG_SERVER, "Healers max armor")
MACRO_CONFIG_INT(HealersSpawnHealth, healers_spawn_health, 0, 0, 1000, CFGFLAG_SERVER, "Healers spawn health (0 = max)")
MACRO_CONFIG_INT(HealersSpawnArmor, healers_spawn_armor, 0, -1, 1000, CFGFLAG_SERVER, "Healers spawn armor (-1 = max)")
MACRO_CONFIG_INT(HealersCircleSize, healers_circle_size, 200, 32, 100000, CFGFLAG_SERVER, "Healers circle size")
MACRO_CONFIG_INT(HealersCircleHeal, healers_circle_healing_amount, 1, 1, 10000, CFGFLAG_SERVER, "Healers circle healing amount")
MACRO_CONFIG_INT(HealersCircleDamage, healers_circle_damage_amount, 2, 1, 10000, CFGFLAG_SERVER, "Healers circle damage amount")
MACRO_CONFIG_INT(HealersHookHealAmount, healers_hook_heal_amount, 2, 0, 1000, CFGFLAG_SERVER, "How many heal gets the hooked player per second")
MACRO_CONFIG_INT(HealersHookDamageAmount, healers_hook_damage_amount, 2, 0, 1000, CFGFLAG_SERVER, "How many damage gets the hooked player per second")// Soldiers
MACRO_CONFIG_INT(SoldiersMaxHealth, soldiers_max_health, 15, 1, 1000, CFGFLAG_SERVER, "Soldiers max health")
MACRO_CONFIG_INT(SoldiersMaxArmor, soldiers_armor, 15, 1, 1000, CFGFLAG_SERVER, "Soldiers max armor")
MACRO_CONFIG_INT(SoldiersSpawnHealth, soldiers_spawn_health, 0, 0, 1000, CFGFLAG_SERVER, "Soldiers spawn health (0 = max)")
MACRO_CONFIG_INT(SoldiersSpawnArmor, soldiers_spawn_armor, 5, -1, 1000, CFGFLAG_SERVER, "Soldiers spawn armor (-1 = max)")// Wizards
MACRO_CONFIG_INT(WizardsMaxHealth, wizards_max_health, 15, 1, 1000, CFGFLAG_SERVER, "Wizards max health")
MACRO_CONFIG_INT(WizardsMaxArmor, wizards_armor, 15, 1 1000, CFGFLAG_SERVER, "Wizards max armor")
MACRO_CONFIG_INT(WizardsSpawnHealth, wizards_spawn_health, 0, 0, 1000, CFGFLAG_SERVER, "Wizards spawn health (0 = max)")
MACRO_CONFIG_INT(WizardsSpawnArmor, wizards_spawn_armor, 5, -1, 1000, CFGFLAG_SERVER, "Wizards spawn armor (-1 = max)")// Other
MACRO_CONFIG_INT(InsultProtection, insult_protection, 0, 0, 1, CFGFLAG_SERVER, "Kick automaticly players if they are insulting")
But I am not a coder ! Can you retype configuration in a way that I'll understand ?
Yes, sure. Take a look on this :
Flag configurations :
Command : "flag_health", default value : "5 000", minimum value : "100", maximum value : "100 000", description : "Flags health".
Command : "heartbox_heal_amount", default value : "50", minimum value : "1", maximum value : "100 000", description : "Amount of health that gets the flag from heartboxes".Healers configurations :
Command : "healers_max_health", default value : "15", minimum value : "1", maximum value : "1 000", description : "Healers max health".
Command : "healers_armor", default value : "15", minimum value : "1", maximum value : "1 000", description : "Healers max armor".
Command : "healers_spawn_health", default value : "0", minimum value : "0", maximum value : "1 000", description : "Healers spawn health (0 = max)".
Command : "healers_spawn_armor", default value : "0", minimum value : "-1", maximum value : "1 000", description : "Healers spawn armor (-1 = max)".
Command : "healers_circle_size", default value : "200", minimum value : "32", maximum value : "100 000", description : "Healers circle size".
Command : "healers_circle_healing_amount", default value : "1", minimum value : "1", maximum value : "10 000", description : "Healers circle healing amount".
Command : "healers_circle_damage_amount", default value : "2", minimum value : "1", maximum value : "10 000", description : "Healers circle damage amount".
Command : "healers_hook_heal_amount", default value : "2", minimum value : "0", maximum value : "1 000", description : "How many heal gets the hooked player per second".
Command : "healers_hook_damage_amount", default value : "2", minimum value : "0", maximum value : "1 000", description : "How many damage gets the hooked player per second".Soldiers configurations :
Command : "soldiers_max_health", default value : "15", minimum value : "1", maximum value : "1 000", description : "Soldiers max health".
Command : "soldiers_armor", default value : "15", minimum value : "1", maximum value : "1 000", description : "Soldiers max armor".
Command : "soldiers_spawn_health", default value : "0", minimum value : "0", maximum value : "1 000", description : "Soldiers spawn health (0 = max)".
Command : "soldiers_spawn_armor", default value : "5", minimum value : "-1", maximum value : "1 000", description : "Soldiers spawn armor (-1 = max)".Wizards configurations :
Command : "wizards_max_health", default value : "15", minimum value : "1", maximum value : "1 000", description : "Wizards max health".
Command : "wizards_armor", default value : "15", minimum value : "1", maximum value : "1 000", description : "Wizards max armor".
Command : "wizards_spawn_health", default value : "0", minimum value : "0", maximum value : "1 000", description : "Wizards spawn health (0 = max)".
Command : "wizards_spawn_armor", default value : "5", minimum value : "-1", maximum value : "1 000", description : "Wizards spawn armor (-1 = max)".Other configurations :
Command : "insult_protection", default value : "0", minimum value : "0", maximum value : "1", description : "Kick automaticly players if they are insulting".
Thank you !
No problem. If you really want to give thanks, you can simply report any bug here and say what you're thinking about the mod
Credits : Neox
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