1

Topic: Windows 8 teeworlds 0.6.2 compilation

Hi everybody,

Today I wanted to start moding a new mod and (just to test if everything is fine) I compiled the sources while they were just downloaded. I did good. It opens a text file when it reachs "src/game/generated/protocol.h". I asked help for some friends and they told me that the compiler compiles correctly in their pc. I finally asked them to send me the 0.6.2 teeworlds source folder compiled, I typed "-c all" in the compiler and compiled again (just to try) and it gived me the same error again.

The difference between my friend and me is that I have windows 8, he has windows 7. If someone could find a solution for this, it would be good.

Thanks in advance.

while(!Success())
    TryAgain();
Try until you succeed.

2

Re: Windows 8 teeworlds 0.6.2 compilation

A text file? What is the name of it? Is there something inside this text file? Can you please post the contents of it? What errors does it give in the command line? Paste the exact errors.

But... what if we tried more power?

3

Re: Windows 8 teeworlds 0.6.2 compilation

yes, it opens compile.py

I've already tried to help, but without success

#yemDX is a known troll

4

Re: Windows 8 teeworlds 0.6.2 compilation

You have associated *.py files with the text editor.
As the *.py files are executed on windows for compilation by simply calling "file.py", windows will search for the default program to open these files.

For fixing change the default program in the "Open With.."-Dialog or change it in the registry(HKEY_CLASS_ROOT iirc)

5

Re: Windows 8 teeworlds 0.6.2 compilation

BeaR wrote:

You have associated *.py files with the text editor.
As the *.py files are executed on windows for compilation by simply calling "file.py", windows will search for the default program to open these files.

For fixing change the default program in the "Open With.."-Dialog or change it in the registry(HKEY_CLASS_ROOT iirc)

Great ! That was it smile Thanks for the answer smile

This topic can be closed smile

while(!Success())
    TryAgain();
Try until you succeed.