Topic: Zombie mode & another ideas ? Broken, see plz ?
>>The zombie mode ( like black ops ) :
You star with a pistol with FINITE ammo and the hammer
The zombies comes at waves, and they break barricades ( you can fix the barricades too )
On the wall, you have a weapon to buy for a price and medkits to recover your health
You have perks too ( long jump, knock back melee, blast shield ( explosion resistance ), secound chance ( like a quick revive, you dont die, and you can give to a dead friend ), long hook, speed boost, damage resistance, ).
>>Zombies :
Appears at wave 1 up - Normal zombies have a large jump ( you cant escape hooking on a high place ) , walk slow and give a hunge damage { give 1$ for kill and 2$ for melee kill }
Wave 3 up -Boomer have a normal jump, walk very slow, dont give melee damage, have a very small health and explode when die { give 2$ for kill, 3$ for melee kill ( dont try it ) }
Wave 5 up - Hunter have a normal jump, walk very fast, give a real bad damage, have a small health, can do the atack like the ninja do, "jump" on the enemy and give damage ( but hunters gives a small damage ) { give 3$ for kill and 4$ for melee kill }
Wave 10 up - SWAT Soldiers Zombies ( they were SWAT guys on life :B ) are like the normal zombies but they have hunge BULLET resistance and are very slow ( more than normal zombies ) can drop ammo, bullet weapons and granades* { give 5$ for kill on BULLET and 4$ for kill on melee, explosions, fire* ( because is much easy to kill him on melee, explosions, fire than bullet) }
Wave 11 to 15 - Fire Department Zombies are like normal zombies but they have hunge FIRE* resistance and are very slow ( like SWAT guys ) can drop a better melee ( fireaxe* ) and small medkits { give 4$ for kill, 5$ for melee kill and 6$ for fire kill }
Wave 15 up - Elite Fire Department Zombies are like the normal Fire Department Zombie, but he can't take damage with FIRE*, drops the same thing than Normal Fire F*cking guy ( Im tired to tip he's name ) { give 5$ for kill and 6$ for melee kill }
Wave 25 up - NASA zombies have a normal health but can heal himself and another zombies and summon more NORMAL zombies { give 7$ for kill and 8$ for melee kill, BUT your summons dont give money
Wave 30 only - Project X, he's the only zombie on the wave 30, but he have a giant life, he have a small damage but he hook you , atack ( with he cant atack you in 8 secounds he release you ), and release you ( he cant hook again for 5 secounds ), he have a infinite hook distance , when he's die he do a blue explosion and recover all your team life, defense, ammo and another things...
More zombies ideas ? Speak on this topic :3
My Another idea
MORE WEAPONS !!!
1. Default pistol comparation
2. Default granade laucher comparation
3. Default shotgun
1. 44. Magnun, better damage but small fire rate
1. Five seven, better fire rate but small damage
2. RPG-7, giant damage, no bullet drop on rocket and only one round max uni. on inventory
2. SMAW, a little better than default granade laucher damage, no bullet drop on rocket and only two round max uni. on inventory
3. SPAS, good damage, bad range
3. KSG, good range, bad damage
Maybe a flametrower ? can place fire on the ground to a short time and give damage to players/zombies on the location, or direct on a player/zombie, doing a individual constant damage, flametrowers have a small fuel ( ammo for it )
Maybe automatic guns ? :3 AK47, M16A3, SCARL, MP7, VECTOR, P90, ACR...
Trowabbles granades, molotovs, C4...
More melees with plus damage, atack speed ...
More guns ideas ? Speak on this topic :3
too much things
Moved to appropriate subforum. // Dune