26

Re: [Client] Client with native support for xbox gamepads

What about my splitscreen? :C If you only manage to receieve input from pad even if the window is not selected, the job would be done wink Running 2 windowed mode clients is not a problem big_smile

C++/Java my life ^^
If you like dislike button click it
NOW!

27

Re: [Client] Client with native support for xbox gamepads

kittyPL download client again.


New variable added:

cl_xbox_controller   -> Select controller (Min value: -1 | Max value: 3) [Min value disable all controllers]

28 (edited by Ioannisjanni 2013-01-29 22:51:44)

Re: [Client] Client with native support for xbox gamepads

Nope , cant find it

might it be a prob that i have win8 ?
EDIT: I just found out that you cant use a play&charge usb for this .. so ill have to buy a wired one

Teeworlds!!!!

29 (edited by unsigned char* 2013-01-29 22:53:54)

Re: [Client] Client with native support for xbox gamepads

Mr Pinky you need set the led 1 (or 2 or 3 or 4) enabled in your gamepad... something that hasn't to do with the client sry :\

Search info in google about how use xbox controllers in windows 8... :\

-------------------

Edited: I see me wrong, the led goes on when i call the api xDD....

30

Re: [Client] Client with native support for xbox gamepads

Nono the problem isnt the client , its he controller.

Teeworlds!!!!

31

Re: [Client] Client with native support for xbox gamepads

Daamn, just wanted to make support of my xbox gamepad, and now i see it released!
If you are using XInput, why not to make pull request on github? I'd like to see it in next versions.

32

Re: [Client] Client with native support for xbox gamepads

Hi Shahan, yes i'm using XInput.. and idk why i'm not make a commit with this... xDDD perhaps why teeworlds its for mouse and keyboard.. and i know that the devs say me this... smile

33

Re: [Client] Client with native support for xbox gamepads

Can you make a patch than pls? Or just create a new branch with 0.6.2 and make one commit adding gamepad support - that's should be the best way.
I like playing with gamepad, and your work can teach me to make gamepad support for other games

34

Re: [Client] Client with native support for xbox gamepads

Ok, have *you* thought about proposing this patch to vanilla? smile

35 (edited by unsigned char* 2015-06-29 00:24:22)

Re: [Client] Client with native support for xbox gamepads

hahahahaha naaa is a "job" for Siile... wink

36

Re: [Client] Client with native support for xbox gamepads

unsigned char* wrote:

hahahahaha naaa is a "job" for Siile... wink

No thanks. tongue

37

Re: [Client] Client with native support for xbox gamepads

Siile wrote:
unsigned char* wrote:

hahahahaha naaa is a "job" for Siile... wink

No thanks. tongue

Why? Hopefully not my comment sad

38

Re: [Client] Client with native support for xbox gamepads

unsigned char* wrote:
Siile wrote:
unsigned char* wrote:

hahahahaha naaa is a "job" for Siile... wink

No thanks. tongue

Why? Hopefully not my comment sad

I've done my support with as little work as possible. Just not interested in extra work. tongue

39

Re: [Client] Client with native support for xbox gamepads

https://www.youtube.com/watch?v=oAnNwkLclCs

40

Re: [Client] Client with native support for xbox gamepads

Nice to see that TDTW still alive!! wink

41

Re: [Client] Client with native support for xbox gamepads

btw you can use instead of chatting voice input..... it's supported by Microsoft (according to their website)

Having troubles finding servers in the serverlist? Go to Pastebin (its a referer cause there is daily a new pastebin) and add the lines to your settings.cfg (in %APPDATA%\teeworlds). Then open teeworlds and go to the favorites tab. (Note however, standard teeworlds client can only show 256 favorites, use ddnet instead)