26

Re: [POLL] Increase Max Players

As far as I heard, tw engine isn't build to scale nicely.
It's not designed to handle an huge amount of playing tees (:

27

Re: [POLL] Increase Max Players

Zodiac wrote:

the ones who have xx/32 servers without a good reason would result in bad gameplay so people won't play it.

I lol'd.

No. It doesn't work like that. Server owners will never think this way, always the way "uuuh if more people want to join hell why not it's gonna be fun being 32 on dm1 hurp durp".

And then you have two servers with 30 people and all the servers are empty. GG.



Yes, it would be easy to implement, and yes, like Bear said, easy implementation doesn't mean unaffected performances. There's also stuff like memory you statically allow for 32 players - even if in the end it's going to be 2v2.

Not Luck, Just Magic.

28

Re: [POLL] Increase Max Players

increasing Max players is useless when it comes to vanilla! However, when i connect to TW, to find that one ctf2 server where the vanilla core is playing, i would rather sit in spec and watch some FW or CW instead of joining another server, where 3-4 randoms from Cuba is playing.

Somehow we need to gather the core of vanilla. we manage to fill one server, but not two!
Is it possible to increase the number of spectators, and let the max-player-limit stay as it is?

sincerely
Crap

29

Re: [POLL] Increase Max Players

Shit wrote:

increasing Max players is useless when it comes to vanilla! However, when i connect to TW, to find that one ctf2 server where the vanilla core is playing, i would rather sit in spec and watch some FW or CW instead of joining another server, where 3-4 randoms from Cuba is playing.

Somehow we need to gather the core of vanilla. we manage to fill one server, but not two!
Is it possible to increase the number of spectators, and let the max-player-limit stay as it is?

sincerely
Crap

That's the original suggestion. Increase the number of players but not the number of characters.
But everytime you increase that the modders will be like "durp f*** you I also want more characters" or "why not 128?".

Not Luck, Just Magic.

30

Re: [POLL] Increase Max Players

Mods = cancer on TW's ass

31

Re: [POLL] Increase Max Players

Not all of them. The lousy part is usually not the best.

Not Luck, Just Magic.

32

Re: [POLL] Increase Max Players

The reasons for increasing players seem stronger than the reasons for not increasing them.

I mean the only reason I see for not increasing them is the standard "oh it will ruin TW" argument which is invalid, to me anyway. Even if you *only* did it for more spectators, not allowing that because you think some modders will ask for more? [give me a heaping helping].

TW would be just an okay game without mods, but mods make it truly a great game.

33

Re: [POLL] Increase Max Players

Broken wrote:

Even if you *only* did it for more spectators, not allowing that because you think some modders will ask for more?

I'm pretty much okay to add more spectators, even though I don't really think there's a need.

Not Luck, Just Magic.

34

Re: [POLL] Increase Max Players

Dune wrote:
Broken wrote:

Even if you *only* did it for more spectators, not allowing that because you think some modders will ask for more?

I'm pretty much okay to add more spectators, even though I don't really think there's a need.

Sometimes when there is a nice ctf clan war going on, it gets full really quickly leaving others to miss out on what would probably have been a nice game to watch. Also leaves room for their clanmates to enter in case one of them is needed to sub in.

35

Re: [POLL] Increase Max Players

Broken wrote:

TW would be just an okay game without mods, but mods make it truly a great game.

You honestly dont find yourself slightly biased right now?
Let me remind you, one important fact. Vanilla is the stem of TW!
All those good/bad mods are just "branches"

And all those are growing into thick bizarre branches, all in their own twisted direction.
Making it unbearable for the stem to grow higher!

Vanilla was great, and it would have been even greater by now.
Its MOD-paradox, and a current way of thinking.
a MOD-free TW would have a potential the MODS never will have.

To be honest, i think most of the mods are small irritating black holes in the universe of TW, sucking in the newbies, and misleading them to think that "this" is teeworlds!

But hey, thats only my opinion!

36

Re: [POLL] Increase Max Players

Dune wrote:
Zodiac wrote:

the ones who have xx/32 servers without a good reason would result in bad gameplay so people won't play it.

I lol'd.

No. It doesn't work like that. Server owners will never think this way, always the way "uuuh if more people want to join hell why not it's gonna be fun being 32 on dm1 hurp durp".

And then you have two servers with 30 people and all the servers are empty. GG.



Yes, it would be easy to implement, and yes, like Bear said, easy implementation doesn't mean unaffected performances. There's also stuff like memory you statically allow for 32 players - even if in the end it's going to be 2v2.

Dune wrote:
Shit wrote:

increasing Max players is useless when it comes to vanilla! However, when i connect to TW, to find that one ctf2 server where the vanilla core is playing, i would rather sit in spec and watch some FW or CW instead of joining another server, where 3-4 randoms from Cuba is playing.

Somehow we need to gather the core of vanilla. we manage to fill one server, but not two!
Is it possible to increase the number of spectators, and let the max-player-limit stay as it is?

sincerely
Crap

That's the original suggestion. Increase the number of players but not the number of characters.
But everytime you increase that the modders will be like "durp f*** you I also want more characters" or "why not 128?".

I feel like I gave a simple solution to all these problems, that was just looked over.

EDIT: Here is an idea. Why not have it that the map creators set the player limit for the map. So you have the server limit at 32 (or whatever) then once the player limit is exceeded for the map, the rest spectate. This allows a map to always be played with the optimal players.

37

Re: [POLL] Increase Max Players

Zodiac wrote:

I feel like I gave a simple solution to all these problems, that was just looked over.

It wasn't looked over. Sorry, that's unfortunately not a simple solution. You can just bypass it on every modified server.

Not Luck, Just Magic.

38

Re: [POLL] Increase Max Players

Dune wrote:
Zodiac wrote:

I feel like I gave a simple solution to all these problems, that was just looked over.

It wasn't looked over. Sorry, that's unfortunately not a simple solution. You can just bypass it on every modified server.

People can do what they like in modded servers who cares. We are talking about vanilla servers here and this is a perfect solution for it, and also allows modded servers to use that extra character space (if they want to).

39

Re: [POLL] Increase Max Players

I have an other suggestion, instead of increase the number of players, could we increase the numbers of characters handled by the client ?

A 'little' modification to allow 'non player characters', this entities wouldn't be display in the scoreboard, but they can move, hook, speak, shoot (...) like a real player.

With this modification, a server can add npc with dialogs (we can imagine a realistic quest system, or trading system), or monsters and neutral entities, or tower like node mode, etc ... Finally the maximum number of players is 16, but there are like 128 entities managed by the server, and the client can handled it correctly.

I'm asking to just allow non player characters, not implement it. What do you think about that ?

I posted in this thread because we speak about players and characters, but maybe Its better to create a new thread, If I do it wrong, I'm sorry.

40

Re: [POLL] Increase Max Players

needs wrote:

With this modification, a server can add npc with dialogs (we can imagine a realistic quest system, or trading system), or monsters and neutral entities, or tower like node mode, etc ... Finally the maximum number of players is 16, but there are like 128 entities managed by the server, and the client can handled it correctly.

Yeah, we totally need an tw rpg..

41

Re: [POLL] Increase Max Players

Zodiac wrote:

It wasn't looked over. Sorry, that's unfortunately not a simple solution. You can just bypass it on every modified server.

People can do what they like in modded servers who cares. We are talking about vanilla servers here and this is a perfect solution for it, and also allows modded servers to use that extra character space (if they want to).

You probably misunderstood me. The fact it can be bypassed by all the servers is just another problem.

It's also not as simple as you think at all. If the mapper set the amount of player/characters they want to allow on their servers, you would need to dynamically allow the memory space for X players including Y characters every time we're done loading a map.

Not Luck, Just Magic.

42

Re: [POLL] Increase Max Players

heinrich5991 wrote:
needs wrote:

With this modification, a server can add npc with dialogs (we can imagine a realistic quest system, or trading system), or monsters and neutral entities, or tower like node mode, etc ... Finally the maximum number of players is 16, but there are like 128 entities managed by the server, and the client can handled it correctly.

Yeah, we totally need an tw rpg..

Why not ? I think it would be great and fun, mods like *lvl are like that, but actually a bit limited.
This can improve the playability of Zomb, be helpful for iDDRace..

43

Re: [POLL] Increase Max Players

16 players.
Let it be.

44

Re: [POLL] Increase Max Players

Any amount will do. Just because you think a high amount of players is stupid, doesn't mean that others wouldn't like it. Give the dumbies the freedom to be dumb. If you don't want to raise the player limit because it's dumb, then you should also ban DDRACE from Teeworlds, because it's dumb.

Signed, the King of Teeworlds.

Ex-King of Teeworlds

45 (edited by Zodiac 2013-02-22 18:03:45)

Re: [POLL] Increase Max Players

Dune wrote:
Zodiac wrote:

It wasn't looked over. Sorry, that's unfortunately not a simple solution. You can just bypass it on every modified server.

People can do what they like in modded servers who cares. We are talking about vanilla servers here and this is a perfect solution for it, and also allows modded servers to use that extra character space (if they want to).

You probably misunderstood me. The fact it can be bypassed by all the servers is just another problem.

The only way vanilla servers can bypass it will be to edit the original map, but the vast majority wont do that, and who cares about the few who do. You don't want to not implement a highly beneficial feature just because a few people wont adhere to it.

It's also not as simple as you think at all. If the mapper set the amount of player/characters they want to allow on their servers, you would need to dynamically allow the memory space for X players including Y characters every time we're done loading a map.

It is a standard with custom maps to have the map maker set the map player limit. Look at War3, Starcraft etc etc. Even though it may not be a simple task, it would be worth looking into.

46

Re: [POLL] Increase Max Players

Yeah well when you take Blizzard games as an example, you could also say it's quite standard to have a whole social structure around the game.

Why does Teeworlds not have a Battle.net? Shit devs, right.


Okay, I'm exaggerating a bit, I still think that feature is not worth the effort.

Not Luck, Just Magic.

47 (edited by Zodiac 2013-02-22 23:42:19)

Re: [POLL] Increase Max Players

Dune wrote:

Yeah well when you take Blizzard games as an example, you could also say it's quite standard to have a whole social structure around the game.

Why does Teeworlds not have a Battle.net? Shit devs, right.


Okay, I'm exaggerating a bit, I still think that feature is not worth the effort.

... I used those two as an example as they are the most famous for it. The list is endless and ranges from the Widelands http://wl.widelands.org/ (dont ask me what game that is, its just the crappiest game I could find that offers dynamic map sizes) to classics like red alert. So no I am not trying to hold teeworlds to the same standards as Blizzard games.

I just don't understand you. You went on a rant about how the gameplay is going to shit because server sizes are too big for the smaller maps. Which I agree with as having the same amount of people player ctf5 as ctf1 is absurd because they so significantly different in size. Therefore the ONLY way to fix is, is by having the player limit set by the maps rather than the server. Otherwise you put massive restrictions on what sort of map you can create as it has to be designed for the current server limit, meaning no variety.

And I don't think programming this would be that difficult at all, but I will speak with the developers and get their opinion.

48

Re: [POLL] Increase Max Players

Dynamic character array size isn't really a great problem (I hope)...

Just leave vanillia 16 and let client go wild and have UNLIMITED or at least 64 characters array...

C++/Java my life ^^
If you like dislike button click it
NOW!

49

Re: [POLL] Increase Max Players

kittyPL wrote:

Dynamic character array size isn't really a great problem (I hope)...

Why don't you go ahead and code one then. Have fun replacing everything while not making the code a mess.

Not Luck, Just Magic.

50

Re: [POLL] Increase Max Players

The max player limit will stay at 16 as it's way enough for vanilla gameplay - which is the only thing that matters.

Increasing the spectator count is a valid request, but that needs a different approach and will be done someday in the future.

Remember the 80s - good times smile